NFSMW HUD redone by L0calH0rst

Category: Interfaces | Game: Need for Speed: Most Wanted


NFSMW HUD redone






----------DIDNT UPDATE FOR A WHILE, I RECOMMEND TO USE OTHER MODS THAT ARE SIMILIAR TO THIS ONE--------


I remake the NFSMW UI textures in a higher resolution(at least 200% of original size).
I changed some things like new scratches texture, the skid marks, nexhaust flame, new grill texture, numberplate and much more.



So far, i edited the following files:
FrontB.lzc
GLOBALA.BUN
GLOBALB.BUN
GlobalB.lzc
HUDS_Custom_00.bin
HUDS_Custom_02.bin
HUDTEXRACE.BIN
InGameA.bun
InGameB.bun
InGameB.lzc
(the files still have some original textures)


installation:
extract and drop the files into your NFSMW folder
(better do backups!)


--i am aware that edoo1 uploaded a similair mod , however it only resizes the original textures--

versions:
v0.5 first release; many icons etc missing
v0.55 added some more icons
v0.6 added more textures(FrontB.lzc,LanguageTextures.bin);imported car manufacturer icons from nfsw; added speedo font less prone to aliasing; turned down blue of EA TRAX;
tried improving damage texture
v0.6fix adressed the issue with the Golf tachometer needle by recompiling the HUD.bin file
v0.75 added many icons; new light flares;completely new damage texture; new carmaker logos from carlogos.org; added HUDS_Custom_02;

known bugs:
-the tachometer HUDS_Custom_02 (alias Apex) doesnt show the turbo needle

tools used:
paint.net
NFSTexEd
NFS-CarToolkit 2.0











Comments


L0calH0rst (August 24, 2019 @ 23:03)
@FenrirTheGray i would be pleased if you found a solution and i can upload it if you accept.
But regarding the selector i have to disappiont you: turning doesn't fix the weird glitches.

I hope the new TexEd version fixes some of the texture replacement issues, and i'll look into it the next month.

Zenturo (July 26, 2019 @ 13:51)
@FenrirTheGray
Add your files at least somewhere, please

FenrirTheGray (June 18, 2019 @ 20:04)
Also I've redone the Tach Numbers myself, I can provide you with my version, and if you want you can add it to the mod.

FenrirTheGray (June 18, 2019 @ 20:03)
@L0calH0rst
My guesses would be:
- HUD buttons are messed up - Something to do with Scaling, probably would have to be fixed by scripts the same way ThirteenAG fixes the HUD scaling in his Widescreen Fix (https://github.com/ThirteenAG/WidescreenFixesPack/blob/master/source/NFSMostWanted.WidescreenFix/dllmain.cpp)
- HUD selector is messed up - The pattern in which the selector is layed out has it's order mixed up. Could you try flipping the corner icon by 90 degrees a few times, see what results you get?

L0calH0rst (June 18, 2019 @ 13:44)
@FenrirTheGray thank you very much ;)
I am aware of those issues, since i have them also now. But sadly i don't know where those issues are coming from.
I guess its the problem with the new TexEd thats overwriting textures not properly, and some other mod.
The other possibility is the game doesn't support resizing of every texture.
Anyways i am now looking for a fix again...

@Wightjeck awesome :D
And you don't have those issues FenrirTheGray got at all?

L0calH0rst

  
Uploaded at: April 18, 2019 @ 00:26

Download

 
63f54c-NFSMW HD UI v0.75.7z (Size: 8.59MB) Latest Version
 
178ae7-NFSMW HD UI v0.6fix.7z (Size: 5.58MB) Old Version
 
d52082-NFSMW HD UI v0.6.7z (Size: 5.53MB) Old Version