NFSMW HUD redone
----------DIDNT UPDATE FOR A WHILE, I RECOMMEND TO USE OTHER MODS THAT ARE SIMILIAR TO THIS ONE--------
I remake the NFSMW UI textures in a higher resolution(at least 200% of original size).
I changed some things like new scratches texture, the skid marks, nexhaust flame, new grill texture, numberplate and much more.
So far, i edited the following files:
FrontB.lzc
GLOBALA.BUN
GLOBALB.BUN
GlobalB.lzc
HUDS_Custom_00.bin
HUDS_Custom_02.bin
HUDTEXRACE.BIN
InGameA.bun
InGameB.bun
InGameB.lzc
(the files still have some original textures)
installation:
extract and drop the files into your NFSMW folder
(better do backups!)
--i am aware that edoo1 uploaded a similair mod , however it only resizes the original textures--
versions:
v0.5 first release; many icons etc missing
v0.55 added some more icons
v0.6 added more textures(FrontB.lzc,LanguageTextures.bin);imported car manufacturer icons from nfsw; added speedo font less prone to aliasing; turned down blue of EA TRAX;
tried improving damage texture
v0.6fix adressed the issue with the Golf tachometer needle by recompiling the HUD.bin file
v0.75 added many icons; new light flares;completely new damage texture; new carmaker logos from carlogos.org; added HUDS_Custom_02;
known bugs:
-the tachometer HUDS_Custom_02 (alias Apex) doesnt show the turbo needle
tools used:
paint.net
NFSTexEd
NFS-CarToolkit 2.0
Comments
L0calH0rst (April 18, 2019 @ 20:44)
yes im a very bad person :P i think i didnt clarify enough that i do not only rezise the icons etc, but i make them new from scratch for better quality.and about the blue, i just tried out something new(not final) :D