NFSMW HD Reflections



1. Download and extract NFSMWHDReflections.zip.
2. Move the scripts folder to the game's install folder.
3. Download and extract Ultimate-ASI-Loader.zip
4. Move dinput8.dll to the game's install folder.

- HDReflections : Resolution will be increased based on desktop resolution.
- OldGPUCompatibility : Vehicle reflections will be rounded to the nearest power of two.
- VehicleScale : Controls the resolution multiplier of vehicle reflections.
- RoadScale : Controls the resolution multiplier of road reflections.
- MirrorScale : Controls the resolution multiplier of the rearview mirror.
- ImproveReflectionLOD : Increases the level of detail used in reflections.
- RestoreVisualTreatment : Adds visual treatment to the rearview mirror.
- RestoreShaders : Adds shader effects to reflections and enables barrier animations.
- RestoreDetails : Adds lights, car shadows, and particle effects to the rearview mirror.
- OptimizeRenderDistance : Reduces excessive render distance of reflections to improve performance.
- GeometryFix : Restores missing geometry, such as frontend reflections and world detail.
- VehicleReflectionBrightness : Controls the intensity of vehicle reflections.
- ExpandMemoryPool : Solves an issue that caused objects to disappear when too many polygons were present.

v2.2.0
- Added OldGPUCompatibility. Fixes an issue that caused vehicle reflections to break for some GPUs.
- Updated GeometryFix. This feature now restores more missing geometry and produces results similar to the Xbox 360 version.
v2.1.1
- Fixed an issue that made raindrops invisible.
v2.1.0
- Fixed an issue that caused RestoreVisualTreatment = 2 to not work.
- Fixed missing effects in the rearview mirror.
- Fixed destroyed objects not appearing in the rearview mirror.
- Fixed destroyed objects layering issue.
- Fixed destroyed objects not working correctly with RestoreVisualTreatment.
- Destroyed objects now requires RestoreDetails ≥ 1 and ImproveReflectionLOD = 2.
v2.0.0
- Added RestoreVisualTreatment.
- Simplified resolution options. ResolutionX and ResolutionY have been consolidated into HDReflections.
- Scaling options will now continue to work even if HDReflections = 0. This allows control over the original resolution values.
- Improved RestoreShader optimization.
- Renamed ExpandSlotPool to ExpandMemoryPool.
- Revised INI file.
- Removed MirrorTint.
- Removed HDReflectionBlur.
v1.3.4
- Added VehicleReflectionBrightness.
- Updated INI file.
- Added readme
v1.3.3
- Fixed another OptimizeRenderDistance bug.
v1.3.2
- Revised INI file for better readability.
v1.3.1
- Fixed a bug with ImproveReflectionLOD that made parked cars invisible.
v1.3.0
- Updated RestoreDetails = 1. The sunflare has been added to the rearview mirror.
- Updated ImproveReflectionLOD = 2. Objects will no longer disappear when they're destroyed.
- Fixed a bug with RestoreShaders that caused flashing when the reflection update rate was changed.
- Fixed a bug with RestoreShaders that caused shadow artifacts to appear in reflections.
- Fixed a bug with ImproveReflectionLOD that caused geometric artifacts to appear in reflections.
v1.2.5
- Updated default MirrorTint values.
- Updated RestoreShaders.
- Adjusted vehicle reflection brightness.
v1.2.4
- Fixed OptimizeRenderDistance bug.
v1.2.3
- Added desktop resolution detection.
- Reverted GeometryFix code to previous version.
v1.2.2
- Added OptimizeRenderDistance.
- Updated GeometryFix.
v1.2.1
- Added more resolution options.
v1.2.0
- Added RestoreDetails.
- Added RestoreShaders.
- Added MirrorTint.
- Added ExpandSlotPool.
- Updated ImprovedReflectionLOD.
v1.1.0
- Added more features to ImproveReflectionLOD.
- Optimized resolution scaling.

Q: What are the original resolution values?
A: It varies from game to game. For this one it's Road: 320x240, Vehicle: 256x256, and Mirror 256x256.
Q: Why haven't you added RealisticChrome yet?
A: It requires custom shaders that I haven't found a reliable way to implement. Ideally, I'm waiting for the next release of osdever's shaders.
Q: Why does the mirror look blurrier than usual?
A: This is due to how visual treatment works; it acts as a primitive form of anti-aliasing. You can get a sharper image with RestoreVisualTreatment = 2.
Q: Why did you remove the MirrorTint feature?
A: It's been replaced with RestoreVisualTreatment. The color of the visual treatment can be changed using Extra Options.
Q: Is this compatible with other mods?
A: I can't make any guarantees. It's been tested with Widescreen Fix, MW Fixes, Extra Options, Unlimiter, HUD Adapter, and HUD Resizer. All texture mods and car mods should work.
Q: What are the system requirements?
A: It's difficult to say because it depends on your resolution, settings, and other enhancements being used. For 1080p, anything with a GTX 1060 / RX 480, Core i5 / Ryzen 3 should be able to easily run this.

- Aero_ : Creator of NFSMW HD Reflections.
- ExOpts Team : The project is based on Extra Options and it wouldn't exist without them.

- osdever : Providing the information needed for RestoreShaders.
- elaymm4: Testing and feedback.
Comments

Nanonamic (November 25, 2019 @ 10:44)
https://photos.google.com/search/_tra_/photo/AF1QipNylpXbzXZ2k7vbWMbaGQo7JrW93DkMh4lnxtfkthis is what happened

Nanonamic (November 25, 2019 @ 10:40)
help me the rear mirror and the reflection messed up
ModMax (October 20, 2019 @ 20:05)
MirrorTintR = 150MirrorTintG = 150
MirrorTintB = 150
Fixed my issues with the update, nice work

LBPPlayer7 (October 12, 2019 @ 10:36)
@L0calH0rst trees on PC use alpha testing instead of alpha blending
sadwer55 (September 29, 2019 @ 21:06)
I have broken vinyls on cars, how do I fix it?Download
a2baa9-NFSMWHDReflections.zip (Size: 129.02KB) Latest Version
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