NFSMW: Upscaled HUD
Update 1/2/2026 !DOWNLOAD HERE!
https://mega.nz/file/QUMFRR5Y#Ps08Y--jDgCIhLQ4_g_dPDFhsYCflHj-leMsmEdWIfk
- Automatic mod detection over manual confirmation
- Updated all fully detailed backgrounds (Rival BGs, Photofinishes, etc.)
- Removed a few unused textures
Update 11/15/2025
- Added a prompt for Xbox 360 Stuff 4.0 or higher
Update 11/30/2024
- Added new Unlimiter Icons.
- Added Race Fixes Icons.
Update 9/2/2022
- Download now includes TrackMap resources. Immediate access to my source quality roadmap to help making race routes not covered in this mod.
- Remade Secondary Eclipse Logo from IRL reference.
Update 5/28/2022
- Updated Russian Body and Title Font with proper glyphs instead of an AI upscale.
- Added remaining characters in both language's font sheets.
- Updated font textures to include a limited number of mipmaps. (Nothing too blurry nor too sharp for readability).
- Remade the Turbonetics Aftermarket logo proper after some digging. (Now including BG flames and cursive Racing text)
- New Rival portraits. (Source images thanks to elaymm4. In-game yellow versions were modified by me.)
- Grit style selection. Choose between Custom or Vanilla AI upscaled. (Upscaled images thanks to elaymm4.)
- Refreshed PhotoFinish textures. (Source images thanks to elaymm4. Tollbooth variant was edited.)
- Refreshed Mustang GT & Ford GT secondary logos.
- Lowenhart Brand logo redone. Text logo from Ariso. Lion head redrawn by me.
- Non-UI textures have been removed. Might be seperate mod in the future.
-Thanks to Ariso for collecting everything below this. Certain ones have been modified.-
- EA Logo.
- Cadillac, Lotus, Pontiac, and Lamborghini Manufacturer Logos.
- Cobalt SS, DB9, and Evo8 Secondary logos.
- Stratospeed, HP Racing, Falken Tire, Gentera, Stillen, Araxis, Castrol/Syntec, Skunk2, ACT, Clutchmaster, Koni Suspension, and Wilwood Aftermarket logos.
Update 6/12/2021
- Redrawn ALL TrackMaps again. This will minimize the amount of green/purple caused by DXT compression and will give them the grey-scale backgrounds they were intended to have.
Description
UHUD is a recreating of NFSMW 2005's UI from scratch using mostly vector materials, with original texture proportions to help keep the same look.
Images/Textures with photographic-like details are most likely AI upscaled otherwise.
I have a few examples down below.
And thank you for your attention.
Examples
Note: Depending on your game resolution, your results may vary.






Comments
React (January 08, 2026 @ 00:46)
got an error when loading the endscript onto binary i got windows 7 and i already got .NET runtime 6"Error when loading file TRACKS\L2RA\TRACKMAPS.BIN -> Object reference not set to an instance of an object."
the game crashes when i see the map how do i fix it
LunicAura106 (January 02, 2026 @ 18:07)
1/2/2026 UPDATE HERE AND IN DESCRIPTION:https://mega.nz/file/QUMFRR5Y#Ps08Y--jDgCIhLQ4_g_dPDFhsYCflHj-leMsmEdWIfk
(I can't update the mods myself for some reason, file uploading doesn't go through.)
Anybody having character letter line issues update to Xbox360Stuff v4.1, it has been fixed.
KANE (December 22, 2025 @ 00:32)
Minor fixes / small feedbackThere’s a small visual issue with the text in the latest version. Some letters have thin lines over them, making them look slightly boxed. Another user (AMR55) mentioned this as well, and I’m seeing the same thing. In my case, it started after installing the upscaled UI, so it might be related.
Another small point: the impound cross icon (activated with key 2) looks different from the original game. It works fine, but visually being closer to the original would be nice.