NFSMW: Upscaled HUD by LunicAura106

Category: Interfaces | Game: Need for Speed: Most Wanted


NFSMW: Upscaled HUD





Update 11/30/2024



  • Added new Unlimiter Icons.
  • Added Race Fixes Icons.

Update 9/2/2022


  • Download now includes TrackMap resources. Immediate access to my source quality roadmap to help making race routes not covered in this mod.
  • Remade Secondary Eclipse Logo from IRL reference.

Update 5/28/2022


  • Updated Russian Body and Title Font with proper glyphs instead of an AI upscale.
  • Added remaining characters in both language's font sheets.
  • Updated font textures to include a limited number of mipmaps. (Nothing too blurry nor too sharp for readability).
  • Remade the Turbonetics Aftermarket logo proper after some digging. (Now including BG flames and cursive Racing text)
  • New Rival portraits. (Source images thanks to elaymm4. In-game yellow versions were modified by me.)
  • Grit style selection. Choose between Custom or Vanilla AI upscaled. (Upscaled images thanks to elaymm4.)
  • Refreshed PhotoFinish textures. (Source images thanks to elaymm4. Tollbooth variant was edited.)
  • Refreshed Mustang GT & Ford GT secondary logos.
  • Lowenhart Brand logo redone. Text logo from Ariso. Lion head redrawn by me.
  • Non-UI textures have been removed. Might be seperate mod in the future.
    -Thanks to Ariso for collecting everything below this. Certain ones have been modified.-
  • EA Logo.
  • Cadillac, Lotus, Pontiac, and Lamborghini Manufacturer Logos.
  • Cobalt SS, DB9, and Evo8 Secondary logos.
  • Stratospeed, HP Racing, Falken Tire, Gentera, Stillen, Araxis, Castrol/Syntec, Skunk2, ACT, Clutchmaster, Koni Suspension, and Wilwood Aftermarket logos.

Update 6/12/2021


  • Redrawn ALL TrackMaps again. This will minimize the amount of green/purple caused by DXT compression and will give them the grey-scale backgrounds they were intended to have.

Description



UHUD is a recreating of NFSMW 2005's UI from scratch using mostly vector materials, with original texture proportions to help keep the same look.
Images/Textures with photographic-like details are most likely AI upscaled otherwise.

I have a few examples down below.

And thank you for your attention.

Examples



Note: Depending on your game resolution, your results may vary.






















Comments


Chris (January 10, 2021 @ 17:34)
Remember we were talking about the rearview mirror and police/speedtrap detector? And you said it's not possible to fix the gap in the middle. That's fine but are you able to fix the two small black lines located to the left of the rearview mirror? They are difficult to see in a screenshot so I've highlighted them in red and provided a shot on Imgur which I'll link here: https://imgur.com/a/g2zKBly

Chris (January 10, 2021 @ 17:10)
I've just checked it out and bravo man! really great job! One thing though, and you might laugh at this considering what were talking about before, but the speedbreaker meter is now too noticeabley out of position, it was squint before but it was barely noticeable, now it's out of place enough to be an issue, specifically the left side of the circle there is a big gap, just need to balance it out so it's less noticeable. But don't worry about the white dots I was talking about, you get used to those.

[Deleted Account] (January 10, 2021 @ 04:35)
@LunicAura106
thank you for the update, update the remaining 61 cards in the game, thank you!

Aven (January 09, 2021 @ 23:25)
awesome update! :)

Chris (January 09, 2021 @ 20:54)
Amazing man thank you


Uploaded on June 10, 2019 at 22:37:48.
Last updated on November 30, 2024 at 14:51:40.