NFSMW: Upscaled HUD by LunicAura106

Category: Interfaces | Game: Need for Speed: Most Wanted


NFSMW: Upscaled HUD





Update 9/2/2022



  • Download now includes TrackMap resources. Immediate access to my source quality roadmap to help making race routes not covered in this mod.
  • Remade Secondary Eclipse Logo from IRL reference.

Update 5/28/2022


  • Updated Russian Body and Title Font with proper glyphs instead of an AI upscale.
  • Added remaining characters in both language's font sheets.
  • Updated font textures to include a limited number of mipmaps. (Nothing too blurry nor too sharp for readability).
  • Remade the Turbonetics Aftermarket logo proper after some digging. (Now including BG flames and cursive Racing text)
  • New Rival portraits. (Source images thanks to elaymm4. In-game yellow versions were modified by me.)
  • Grit style selection. Choose between Custom or Vanilla AI upscaled. (Upscaled images thanks to elaymm4.)
  • Refreshed PhotoFinish textures. (Source images thanks to elaymm4. Tollbooth variant was edited.)
  • Refreshed Mustang GT & Ford GT secondary logos.
  • Lowenhart Brand logo redone. Text logo from Ariso. Lion head redrawn by me.
  • Non-UI textures have been removed. Might be seperate mod in the future.
    -Thanks to Ariso for collecting everything below this. Certain ones have been modified.-
  • EA Logo.
  • Cadillac, Lotus, Pontiac, and Lamborghini Manufacturer Logos.
  • Cobalt SS, DB9, and Evo8 Secondary logos.
  • Stratospeed, HP Racing, Falken Tire, Gentera, Stillen, Araxis, Castrol/Syntec, Skunk2, ACT, Clutchmaster, Koni Suspension, and Wilwood Aftermarket logos.

Update 6/12/2021


  • Redrawn ALL TrackMaps again. This will minimize the amount of green/purple caused by DXT compression and will give them the grey-scale backgrounds they were intended to have.

Description



UHUD is a recreating of NFSMW 2005's UI from scratch using mostly vector materials, with original texture proportions to help keep the same look.
Images/Textures with photographic-like details are most likely AI upscaled otherwise.

I have a few examples down below.

And thank you for your attention.

Examples



Note: Depending on your game resolution, your results may vary.














Comments


AMR55 (November 22, 2023 @ 20:46)
Will there be a version that includes the HD image of Webster from the beta?

Erce (August 24, 2023 @ 10:47)
Carbon version when?

MatijaThe245th (August 09, 2023 @ 20:44)
Hey! I made a fix for the "Error when loading file TRACKS\L2RA\TRACKMAPS.BIN -> Object reference not set to an instance of an object." error. To fix it, simply replace the userstart.end file in the assets folder of the mod with the file from this link: https://drive.google.com/file/d/1X3eboxcPzhE6tpcpa8PZhxclH38eZI5M/view?usp=drivesdk
If the map is invisible the first time you open the game after installing, quit the game and open it again, and then the map should be visible and upscaled. I hope this helps.

realkirbo (August 02, 2023 @ 19:09)
guess im gonna get no response

realkirbo (July 26, 2023 @ 22:32)
i get the error Error when loading file TRACKS\L2RA\TRACKMAPS.BIN - > Object reference not set to an instance of an object. when trying to install it in binary. anyone know how to fix this?

Uploaded at: June 10, 2019 @ 22:37