Mazda Savanna RX-7 (FC3S) [Add-on] by AJLethal

Category: Cars | Game: Need for Speed: Most Wanted


Mazda Savanna RX-7 (FC3S) [Add-on]





v1.0 Rev. B: fixed induction count in pvehicle node (that might have caused crashes entering performance shop and when the car is picked as a random opponent) -for real this time- and fixed the screw up I did with the rx8 induction values in pvehicle

Note: if you want to add this car with Binary, use the Binary v2 Compatibility Pack to do so: https://nfsmods.xyz/mod/2006

base from Forza 4 (thanks to Porsche4Ever for the mesh), with some parts from Drift Spirits and SBX / Incompatible with Modloader
Features:
Can be customized with:

Bodykits
Spoilers
Hoods/lights/rollcage combos
Rims
Paint
Vinyls (debug map included)
Decals
Tinted windows

Other features:

Performance: ~160 mph (~260 km/h) top speed -stock- / 222 mph (361 km/h) -upgraded-
Custom driver (werewolf)
LOD0 interior

Installation:

Make sure you have NFSMW Unlimiter installed first
Get Ed The Car Dealer to add the GLOBALB entries. To do so:
Move the RX7FC.ini file to the Config\NFSMW folder of Ed
Move the SECONDARY_LOGO_RX7FC.dds file to the Resources\NFSMW\FrontEnd\FrontEndTextures\729181AD folder of Ed
Run Ed, open your NFSMW folder and click on the Add Cars button.
With NFS-VltEd, import the Mazda Savanna RX-7 (FC3S) Setup.nfsms file, select Install Car (Files and Settings), click Install and save.
To use add-on cars you should either create a new savefile or patch your existing savefile with the Save Patcher and Save Editor tools. Patch the save first then open the save with the save editor and save it.

Used tools:

Zmodeler 1.07b & 2.2.6 | GIMP | NFS TexEd | DXTBmp | NFS-Cartoolkit 2.6 | NFSU2 Texture Compiler (ASC's ARGB/DXT5 variant) | NFS VLTEd | Notepad
Copyrights/permissions:

If you would like to modify and/or distribute this mod, please:

keep this readme file without any alterations whatsoever (in case of just sharing this mod around)
give me proper credit (AJ_Lethal) for creating the mod
Seriously, respecting those conditions is not hard at all. Unless you're terminally dumb or a shameless, talentless hack.










Comments


Kasumi (January 18, 2022 @ 22:27)
Did it, reinstalled settings. pvehicle/induction node still has:

Capacity 3
Count 3
[0]induction -> rx7fc
[1]induction -> rx7fc_top
[2]induction -> rx8_top

New .nfsms has "resize_field pvehicle rx8 induction 2"
RX8. Shouldn't it be "resize_field pvehicle rx7fc induction 2"?

Coz this update doesn't change FC but screws up RX8 as it is.
You need to update again, unless I am missing something.

AJLethal (January 18, 2022 @ 03:15)
@Kasumi: just delete the pvehicle node of the car.

I use Racer_S's camera hack for the interior shots

Kasumi (January 17, 2022 @ 21:47)
To update, I should delete the pvehicle node for this car and then install the new .nfsms without touching binary? I have the previous version installed already.

Also how do you do the interior camera screenshots?

AJLethal (September 11, 2019 @ 13:37)
@LuciaAntoinette
-make sure you put the logos files in their place (Resources\NFSMW\FrontEnd\FrontEndTextures\729181AD) before running Ed
-run Ed as admin
-make sure the frontend value in the car's pvehicle node is set correctly

LuciaAntoinette (September 10, 2019 @ 04:58)
My car secondary logo is Temp350 when installing it(some got the manufacturer logo as Tp)

what should I do?