Carbon Battle Royale by CBR Team

Category: Miscellaneous | Game: Need for Speed: Carbon


Carbon Battle Royale





Carbon Battle Royale is the supreme combination of features by developers of Endgame Mod and Ultimate Mod.

Current version: v1.2.5

* New Savegame required when installing/updating!
* Do NOT change/readjust FNG fixes!
* VltEd is no more usable with the database!

Please read ReadMe.txt in order to see how to install the mod and what optional features you can install on top of it.
Do NOT touch "DoNotTouch" folder!

Short list of main features is provided below. Actual ChangeLog is provided as well, you can look it up if you want:
-> New map area: Outer City.
-> 100+ exclusively new playable races.
-> 40+ new challenge series events with rewards.
-> 150+ career events with gameplay of 10+ hours.
-> 20+ new playable and customizable cars.
-> MostWanted-like performance upgrades system.
-> Prostreet-like car tiering and class system.
-> New Story with different tasks and features.
-> Raised difficulty of all races and events.
-> cbr.asi: unlocker of many cool things.



WARNINGS!!!
WARNINGS!!!
WARNINGS!!!

1) This mod does not support many other mods, nor any language aside from English.

2) Create new savegame upon installing the mod (otherwise your other savegames might be messed up).

3) You need Binary (version 2.8.3 or higher) in order to install this mod. Download it using this link:
https://nfsmods.xyz/mod/1638

4) If you want extra customization to work properly, make sure you have disabled 'CarShadowFix' in your
WideScreenFix settings, if you have one.

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Full Mod Installation Process:

1) Launch Binary (version 2.8.3 or higher). LAUNCH AS ADMINISTRATOR!!!
2) Select "User" at the menu (big left button with three user icons).
3) Navigate to your Need for Speed Carbon game directory in your computer, which is usually in
"C:\Program Files (x86)\Electronic Arts\Need for Speed Carbon\" or
"C:\Program Files (x86)\Need for Speed Carbon\"
4) After that, navigate to unzipped CBR Mod folder and choose "First Time Install.end".
5) Choose the Camo you prefer along with the difficulty.
6) Binary might freeze a couple of seconds, save it when the prompt is asked.
7) Done!

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Known issues:
-> Although San Juan position on the map is north-west, it does not match it's actualy position b/c of map limits.
-> Game might crash if you get busted in canyon locations, both in Challenge Series and career.
-> You might experience general crashes like screen freeze on finishline or general crashes upon entering events.

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Changelog:
-> Moved the installation to Binary (2.8.3)
-> Integrated rnz's DLC
-> Integrated Extended Customization
-> Retuned Race Class & fixed issues with reported cars.
-> Removed Zone Countdown due to a rare abuse.
-> Nerfed Hard Difficulty by 25%.
-> Fixed an issue with the 5_end, 1_7_6 and 1_1_6 by changing their intro and tweaking opponent number.
-> Overhauled tuning and fixed a value oversight by the devs in Tire and Brake tuning.
-> Added rewards to custom challenge series & added 6 more races.
-> Fixed an issue with the traffic cars suspension and their ecar values.
-> Updated the Unlimiter version to 3.0
-> Most of the cars were redone from scratch to increase optimization.
-> Moved the database from VltEd to YAML database.
-> Changed some of the rewards in the career.
-> Huge Vault cleanup and optimization, making the game a lot more stable

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Join official CBR discord group today to get updated! Also, if you have any questions, you noticed some serious bugs
or if you would like to support and/or contribute mod development, feel free to contact one of us there:

https://discord.gg/8mN674a

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Credits:

CBR Development Team:
-> MaxHwoy
-> RaTT
-> rx
-> iceonwheels
-> MilesDipperion
-> rnz (RTX)
-> Tekizyte
-> Fridge

Previous Members Of The Development Team
-> Neon
-> TrackManiaMatt

Special Thanks to:
-> Shoori (the one and only tester of CBR v1.2.5)
-> nfsu360 (for NFS-VltEd and NFS-Cartoolkit)
-> 379Felipe (for HERO and FOOTMAN presets, Fateful night and other help with cars)
-> nlgzrgn (NFSC-Unlimiter)
-> GXP-10 (for bunch of car models converted from NFS:MW and NFS:W)
-> you, for playing/testing the mod

List of Apps used to build the mod:
-> Binary by MaxHwoy
-> NFS-RacEd by MaxHwoy
-> NFS-VltEd by nfsu360
-> NFS-CarToolkit by nfsu360
-> Attribulator by Heyitsleo

Thank you all!







Comments


llucasluna (April 17, 2020 @ 12:48)
cplg98 I'm passing normally, but I really don't have any more runs available, after the second Outer City, no more runs are released, even when I complete all the others that were before, I don't release any more and I'm even at 68%.

JustCallMeAlec (April 16, 2020 @ 02:59)
This mod crashes after selecting your first car after the first race, can't seem to figure out why. The only mods installed are the Widescreen Fix, The Unlimiter, and Extra options (besides the scripts that are installed via this mod)

cplg98 (April 15, 2020 @ 22:58)
I would post something about it as a bug in the CBR Discord server, but I'm banned for whatever reason. (I guess the moderators thought I was a bot since I accessed it without making a verified account and logged out afterwards to see if anything new was in the works without posting anything.)

cplg98 (April 15, 2020 @ 22:56)
Funny thing is I looked into this because I couldn't load a quick race with that many opponents and had to play with less. I decided to open up Vlt-Ed to see if I could reduce how many opponents are loaded at once on Outer City and changed its value in which it solved it for me.

cplg98 (April 15, 2020 @ 22:53)
liucasluna I did manage to beat this mod on 1.1.2 with the workaround I posted about. If you are stuck on Outer City, change the opponent count row 19 to 11 using the method I posted a few comments since this version of the mod seems to not be able to handle 19 opponent races. If you got past it, but aren't seeing any new races, I don't know or can say what could cause it since I didn't have that problem and could proceed as normal.


Uploaded on September 01, 2019 at 08:37:55.
Last updated on March 28, 2022 at 13:53:55.

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