1967 Ford Mustang Shelby GT500 [Add-On] by nlgxzef

Category: Cars | Game: Need for Speed: Most Wanted


1967 Ford Mustang Shelby GT500 [Add-On]




 

NFS Most Wanted
1967 Ford Mustang Shelby GT500
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Technical Information:

Converted by: nlgxzef
Converted from: NFS Carbon
Replaces: Nothing
Car folder name (XName): MUSTANGSHLBYO

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Customization:

Parts:
- Body Kits: Stock + 5
- Spoilers
- Rims
- Hoods
- Roof Scoops

Performance:
- Engine: Super Pro, Ultimate
- Transmission: Super Pro, Ultimate
- Suspension: Super Pro, Ultimate
- Nitrous: Pro, Super Pro, Ultimate
- Tires: Super Pro, Ultimate
- Brakes: Super Pro, Ultimate
- Turbo / Supercharger: Super Pro, Ultimate

Visual:
- Paint
- Vinyls: 512x and 1024x texture packs available. Fully compatible with NFSMW Recompiled Vinyls.
- Rim Paint
- Window Tint
- Decals
- Numbers
- Custom Gauges

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Features:

- Custom performance data. (Based from NFS Carbon.)
- Own collision data converted from NFS Carbon.
- Available after defeating Jewels, Blacklist 8 in career mode. (Cost: 120,000)
- Vanilla "Paul Walker" driver model from NFS Most Wanted.
- LOD parts
- Working brakelights on/off textures.
- Damage (Scratches)

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Known Issues:

- Nothing so far.
- Please report if you see any other issues.

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Installation:

WARNINGS:
! If you have installed add-on cars via Ed or NFSMW ReCompiler before, this car may break your game.
Please backup these files before doing anything.
- Frontend: FrontA.bun, FrontB.lzc
- Global: Attributes.bin, FE_Attrib.bin, Gameplay.bin, Gameplay.lzc, GlobalB.bun, GlobalB.lzc
- Languages: Whole folder

! If you have NFSMW Mod Loader and replacement cars installed using it, please remove them.
This mod WILL BREAK Mod Loader compatibility.

1) Download and install the latest version of NFSMW Unlimiter: (Compatible with any version, v3 and up is recommended)
https://nfsmods.xyz/mod/688

2) Install required car data using Binary: (Compatible with Binary v2.8.3 and up)
1) Download and install the latest version of Binary: https://nfsmods.xyz/mod/1638
2) Run Binary as administrator.
3) Select User Mode. (Tap/click the icon on left.)
4) Select the "_MUSTANGSHLBYO-Part1-Binary.end" from the dialog and tap/click OK.
5) Select your game installation directory.
6) Installation prompt will appear. Choose "Install" to continue with the installation.
7) Another prompt will appear to choose vinyls resolution. Choose 512x (Default) or 1024x (HQ) according to the vinyl texture files of other cars.
8) Wait for it to get installed.
9) When the file save prompt appears, tap/click Yes.
10) When the run game prompt appears, tap/click No.
11) Quit Binary.

3) Install required vault data using NFS-VltEd: (Compatible with NFS-VltEd v4.5 and up)
1) Download and install the latest version of NFS-VltEd:
https://nfs-tools.blogspot.com/p/downloads.html
2) Run NFS-VltEd as administrator.
3) When the main window appears, select File > Open from the menu bar, or press "Ctrl+O".
4) A new dialog will appear. Choose your game installation directory.
5) Select File > Import > ModScript from menu bar, or press "Ctrl+I".
6) Select the "_MUSTANGSHLBYO-Part2-VltEd.nfsms" from the dialog and tap/click OK.
7) Mod script installation dialog will appear. Choose and tap/click Install to install the mod.
NOTE: If VltEd shows error(s) about the "shelby" manufacturer, you can safely ignore them - it means that you have other car(s) from the same manufacturer.
8) Save the files by selecting File > Save from menu bar, or pressing "Ctrl+S".
9) Quit NFS-VltEd.

4) Run your game and create a new save game; or use a save patcher (not recommended).

5) Enjoy your new car!

NOTE: If you have a FrontA.bun file with a size bigger than 0, please delete it to make the car logos work properly.

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Changelog: (+ Addition, * Change, ! Attention, - Deletion)

2022/03/16:
+ Added Binary installation method!
+ Added Stock CF hood.
- Deprecated Ed installation method in favor of Binary.
* The car now uses its own collision data, ported from NFS Carbon.
* The car now uses its own hood camera.
* Moved some textures into GlobalB.lzc for consistency.
* Updated vinyl texture files for maximum compatibility with NFSMW Recompiled Vinyls.

2019/10/13:
! Initial release.

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Credits:

- ASC for a modified version of NFSU2/MW Texture Compiler by nfsu360, which is used to compile a 512x vinyl texture file.
- MaxHwoy for Binary v2, which is a stable and great tool to edit Global data for NFS games.
- nfsu360 for NFS-CarToolkit, NFS-VltEd, NFS-TexEd and NFSU2/MW Texture Compiler, which make modding the game just easier.
- Oleg Melashenko for ZModeler v2.2.5, where the conversion work is done.
- nlgxzef for NFSMW Unlimiter and converting the car.

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© 2022 nlgxzef @ ExOpts Team. No rights reserved.

Comments


BDawg (October 15, 2019 @ 13:05)
What do you mean no customization? The only thing they don't have is crazy/ugly bodykits, instead they have nice looking ones instead. There's also spoilers, hoods, scoops, vinyls.

Ratchet5PS3 (October 14, 2019 @ 19:13)
@BDawg Yeah I know, but they have almost no customization:/

BDawg (October 14, 2019 @ 13:46)
@ratchet Charger & Challenger Concept, you can just get these, recompile them and grab the handling from my pack:
https://www.nfscars.net/need-for-speed-most-wanted/7/files/view/15752/
https://www.nfscars.net/need-for-speed-most-wanted/7/files/view/15964/

Ratchet5PS3 (October 13, 2019 @ 18:24)
Awesome mod! I enjoy your Muscle cars convertions from Carbon:)
Do you have in plan to convert other Muscle cars from Carbon for example Charger,Challenger Concept or Cuda?


Uploaded on October 13, 2019 at 08:49:14.
Last updated on March 16, 2022 at 12:33:17.