2005 Volkswagen Golf R32 (Mk5) [Add-On]
2005 Volkswagen Golf R32 (Mk5)
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Technical Information:
Converted by: nlgxzef
Converted from: NFS Carbon, Most Wanted
Replaces: Nothing
Car folder name (XName): R32
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Customization:
Parts:
- Body Kits: Stock + 5
- Spoilers
- Rims
- Hoods
- Roof Scoops
Performance:
- Engine: Race, Pro, Super Pro, Ultimate
- Transmission: Race, Pro, Super Pro, Ultimate
- Suspension: Pro, Super Pro, Ultimate
- Nitrous: Pro, Super Pro, Ultimate
- Tires: Pro, Super Pro, Ultimate
- Brakes: Race, Pro, Super Pro, Ultimate
- Turbo / Supercharger: Pro, Super Pro, Ultimate
Visual:
- Paint
- Vinyls: 512x and 1024x texture packs available. Fully compatible with NFSMW Recompiled Vinyls.
- Rim Paint
- Window Tint
- Decals
- Numbers
- Custom Gauges
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Features:
- Custom performance data. (Based from NFS Carbon and GTI.)
- Own collision data converted from NFS Carbon.
- Available right at the beginning in career mode. (Cost: 40,000)
- Vanilla "Paul Walker" driver model from NFS Most Wanted.
- LOD parts
- Working brakelights on/off textures.
- Damage (Scratches)
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Known Issues:
- Nothing so far.
- Please report if you see any other issues.
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Installation:
WARNINGS:
! If you have installed add-on cars via Ed or NFSMW ReCompiler before, this car may break your game.
Please backup these files before doing anything.
- Frontend: FrontA.bun, FrontB.lzc
- Global: Attributes.bin, FE_Attrib.bin, Gameplay.bin, Gameplay.lzc, GlobalB.bun, GlobalB.lzc
- Languages: Whole folder
! If you have NFSMW Mod Loader and replacement cars installed using it, please remove them.
This mod WILL BREAK Mod Loader compatibility.
1) Download and install the latest version of NFSMW Unlimiter: (Compatible with any version, v3 and up is recommended)
https://nfsmods.xyz/mod/688
2) Install required car data using Binary: (Compatible with Binary v2.8.3 and up)
1) Download and install the latest version of Binary: https://nfsmods.xyz/mod/1638
2) Run Binary as administrator.
3) Select User Mode. (Tap/click the icon on left.)
4) Select the "_R32-Part1-Binary.end" from the dialog and tap/click OK.
5) Select your game installation directory.
6) Installation prompt will appear. Choose "Install" to continue with the installation.
7) Another prompt will appear to choose vinyls resolution. Choose 512x (Default) or 1024x (HQ) according to the vinyl texture files of other cars.
8) Wait for it to get installed.
9) When the file save prompt appears, tap/click Yes.
10) When the run game prompt appears, tap/click No.
11) Quit Binary.
3) Install required vault data using NFS-VltEd: (Compatible with NFS-VltEd v4.5 and up)
1) Download and install the latest version of NFS-VltEd:
https://nfs-tools.blogspot.com/p/downloads.html
2) Run NFS-VltEd as administrator.
3) When the main window appears, select File > Open from the menu bar, or press "Ctrl+O".
4) A new dialog will appear. Choose your game installation directory.
5) Select File > Import > ModScript from menu bar, or press "Ctrl+I".
6) Select the "_R32-Part2-VltEd.nfsms" from the dialog and tap/click OK.
7) Mod script installation dialog will appear. Choose and tap/click Install to install the mod.
8) Save the files by selecting File > Save from menu bar, or pressing "Ctrl+S".
9) Quit NFS-VltEd.
4) Run your game and create a new save game; or use a save patcher (not recommended).
5) Enjoy your new car!
NOTE: If you have a FrontA.bun file with a size bigger than 0, please delete it to make the car logos work properly.
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Changelog: (+ Addition, * Change, ! Attention, - Deletion)
2022/03/18:
* Fixed missing windshield drainage area on Body Kit #2 (A) and #5 (B).
* Fixed missing door window frame and weather strips on Body Kit #5.
* Fixed a gap between taillights and the quarter panel on Body Kit #5.
2022/03/16:
+ Added Binary installation method!
+ Added Stock CF hood and No Spoiler.
- Deprecated Ed installation method in favor of Binary.
* Moved tire texture into GlobalB.lzc for consistency.
* Updated vinyl texture files for maximum compatibility with NFSMW Recompiled Vinyls.
* Fixed upgraded performance. The car is now more balanced with the rest.
* Moved reverse light position marker to the left. Modified the right brakelight model to have a foglight.
2019/11/23:
! Initial release.
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Credits:
- ASC for a modified version of NFSU2/MW Texture Compiler by nfsu360, which is used to compile a 512x vinyl texture file.
- Avalanche for telling me about the geometry issues on Body Kits #2 and #5.
- MaxHwoy for Binary v2, which is a stable and great tool to edit Global data for NFS games.
- nfsu360 for NFS-CarToolkit, NFS-VltEd, NFS-TexEd and NFSU2/MW Texture Compiler, which make modding the game just easier.
- Oleg Melashenko for ZModeler v2.2.5, where most of the conversion work is done.
- Veliona for their help.
- nlgxzef for NFSMW Unlimiter and converting the car.
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© 2022 nlgxzef @ ExOpts Team. No rights reserved.
Comments
nlgxzef (March 18, 2022 @ 09:14)
@Avalanche, thanks for reporting! Fixed!AvalancheTK (March 17, 2022 @ 04:24)
There are two major bugs on KIT03 and KIT05. First, the windshield drainage area is missing entirely on KIT03, leaving a visible hole through the car's model (https://cdn.discordapp.com/attachments/674869793798750219/953870802263105546/1.png). Secondly, KIT05's side WINDOW_MASK is completely broken, once again causing transparent holes around the door windows, as well as a minor crevice I spotted while taking the screenshot (https://cdn.discordapp.com/attachments/674869793798750219/953870802024034345/2.png)kryogen11 (March 22, 2021 @ 10:50)
hey, i have noticed that the roof scoops on this car is a little bit hovering, also the reverse light only works on the right side, left side's off! can you fix it? i am making a refined vanilla nfsmw build and your little contribution means a lot to me! soon i'll post it! thanks!!senpaidarken (January 21, 2021 @ 17:28)
@TheEnarki, the stock final drive is 4.65 in Carbon, however it's 4.24 in real life.TheEnarki (August 07, 2020 @ 15:17)
The mod works perfectly !However, the stock final drive is a bit wrong, making the gears too short for my taste.
Simply changing the value from 4.65 to 4.24 (matching the real MK5 R32) in VltEd fixes it.
Overall, thank you.