Wrecked Mode by Frexellia

Category: Scripts | Game: Need for Speed: Most Wanted


Wrecked Mode




 

This mod will add a physics reaction similar to corvette cops for opponent cars
Player will be able to manuver pit or something similar onto them until they get totaled
Recommended to use with Cop Car Healthbars

You are NOT PERMITTED to include this mod in any form of paid and/or paywalled mod

Preview

Issue:
Randomly after the AI flipped their car over, they will return to their original position off-screen as soon as the player are far away enough

Note:
2.0 and up is not compatible with older version of the mod so it is advised to remove it before installing the newer version and don't forget to make a backup of your GLOBAL folder first

Update 3.0 (11/05/2026)
- Fully redone installation script
- Added SpeedyHeart's no air stabilizer script
- Re-added only some relevant optional features

Hotfix 2.6.2 (24/07/2021)
- Fixed some faulty command lines in the script
- Changed player HP to be the same as the heavy variant of the SUV cop

Update 2.6 (24/07/2021)
- Updated installation
- Retweaked uninstall option
- Removed some optional features
- Reverted original obstacles data

Update 2.1 (21/06/2020)
- Cleared some conflicting unused pvehicle nodes

Update 2.0 (19/06/2020)
- Neater scripts
- Replicated GXP-10's method at seperating AI & player physics
- Added more optional choices at the installation prompt
- Vulnerable AI tires against spikestrips (AI racers are visual only)
- Set default spikestrips behaviour as an avoidable objects towards the AI
- Restored unused rigid body specs for AI racers
- Attempted deactivation of the reset mode for AI racers when they flip their cars
- Cops now can only be incapacitated by pursuit breakers or by hitting them until they ran out of HP

Update 1.3 (30/04/2020)
- Replicated NFSPS obstacles behaviour
- Updated collision reaction
- Full speed head-on at roadblocks or SUVs will results in great HP loss

Update 1.0 (23/04/2020)
- Replicated NFSPS/NFSUC ridgid body specs
- Improved collison reaction to match with MW physics

Update 0.7 (23/01/2020)
- Increased car HP
- Better traffic car body physics (optional)
- Heavier obstacles

Update 0.5 (10/01/2020)
- Implemented uninstall script

Tools used:
  • Notepad++
  • OGVI
  • NFS-VltEd (support is deprecated)
Thanks to:
  • GXP-10 for the NFSC Destroyable AI Car Mod as the inspiration
  • SpeedyHeart for the no air stabilizer script

Comments


IUseAUserName (July 18, 2020 @ 07:56)
@Frexellia pls make it that its optional to have the cops to be only disabled when flipped over. it kinda ruined ramming roadblocks and stopped cops cars since icant imeddiatly disable them when toppled over

IUseAUserName (July 17, 2020 @ 10:57)
Bruv how to uninstall the option of increased traffic/cop weight. it kinda made ramming roadblocks bland. wont roll Amzingly unlike before

Implion (June 21, 2020 @ 15:34)
Alright it works now, thanks

Frexellia (June 21, 2020 @ 03:26)
@Implion Fixed, sorry for that I didn't notice the unused nodes

Implion (June 21, 2020 @ 02:21)
https://gyazo.com/e5a4879d170ade66baabdbd638c06e85 If you copy that link and paste it in the search bar, you can see that vlted says there are some errors, Does anyone know how to fix these?

Frexellia

 

Uploaded on January 10, 2020 at 08:53:16.
Last updated on May 23, 2026 at 19:17:07.

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