NFSPS - 911 GT3 997 Fixed/Finished Model by Kai

Category: Cars | Game: Need for Speed: ProStreet


NFSPS - 911 GT3 997 Fixed/Finished Model





In February 2008, EA released a free 'Porsche' demo for NFSPS. Featuring two grip races at the Porsche test track in Leipzig, with the only cars being Porsches. Not sure many people even knew this existed (including me!), because there really isn't much information about it. You can download it here: https://www.nfsplanet.com/nfsps_demo.php?lang=eng (570 MB).

Anyway, unlike the final game, the 911 GT3's model is fully finished. So all I've done is replace the old textures & geometry with the ones from that demo. Please note: I haven't actually edited this model myself in any way. I have no idea how to use Car Toolkit. Also note: The demo features the Carrera GT too, but that one wasn't fixed (the engine cover & rear 'Carrera' badge textures are still mismapped).

Here's a list of all the issues the car had previously that have been fixed:

• The front brake discs now exist.
• No more 'glowing' bodykits.
• Hoods are now body coloured, instead of just being completely black.
• The autosculpt wind tunnel is acutally... wind now. Instead of some weird... body coloured noodle lol.
• The stage 2 rollcage is no longer just a floating cross beam. Also, you can actually uninstall roll cages now (before there was no 'stock' option, for some reason?).
• Vinyls work properly.
• The badge textures now have a normal map.
• The car now has proper working LODs, no more invisible rear windshield. This also includes LODs for the bodykits, so you wont see the Ai driving an invisible car at the Shuto Expressway race days anymore.


...Maybe more that I've forgot about? The car isn't fucked beyond belief anymore, that's all you really need to know.

As a small addition, I've included a small script that changes the FECompressions to match the 911 GT3 RS. The ride height now looks a lot more natural in the car lot / garage.

Hope you enjoy, and have a great day! :)

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Comments


Danyoo (November 17, 2021 @ 11:50)
Well this car also exists and purchaseable using money in psp version. I hate EA so much they rush anything just like this example. Poor blackbox

frannco1099 (November 16, 2020 @ 13:05)
heyy hth did you make to not f* up the doorlines? i assume you didnt used cartoolkit and maybe thats the why but still, thanks!!

Luken (March 05, 2020 @ 17:52)
hi, thx for this, can you tell me how did you fix the roll cage? even the gt3 rs has the same issue

Kai (February 19, 2020 @ 10:22)
Like I said, I don't really know a whole lot about how Car Toolkit works right now. So, I'm not really the person to ask, sorry!

Tear52 (February 19, 2020 @ 09:55)
Hope you can fix the mustang models ! (like exhaust or anything else)

Kai


Uploaded on February 18, 2020 at 10:35:59.
Last updated on February 18, 2020 at 13:56:30.