NFSPS - 911 GT3 997 Fixed/Finished Model
Anyway, unlike the final game, the 911 GT3's model is fully finished. So all I've done is replace the old textures & geometry with the ones from that demo. Please note: I haven't actually edited this model myself in any way. I have no idea how to use Car Toolkit. Also note: The demo features the Carrera GT too, but that one wasn't fixed (the engine cover & rear 'Carrera' badge textures are still mismapped).
Here's a list of all the issues the car had previously that have been fixed:
• The front brake discs now exist.
• No more 'glowing' bodykits.
• Hoods are now body coloured, instead of just being completely black.
• The autosculpt wind tunnel is acutally... wind now. Instead of some weird... body coloured noodle lol.
• The stage 2 rollcage is no longer just a floating cross beam. Also, you can actually uninstall roll cages now (before there was no 'stock' option, for some reason?).
• Vinyls work properly.
• The badge textures now have a normal map.
• The car now has proper working LODs, no more invisible rear windshield. This also includes LODs for the bodykits, so you wont see the Ai driving an invisible car at the Shuto Expressway race days anymore.
...Maybe more that I've forgot about? The car isn't fucked beyond belief anymore, that's all you really need to know.
As a small addition, I've included a small script that changes the FECompressions to match the 911 GT3 RS. The ride height now looks a lot more natural in the car lot / garage.
Hope you enjoy, and have a great day! :)
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