NFSC R33 GTS-25t [addon]
Base car by Juiced Games from Juiced 2: HIN; misc parts from Shift 2 Unleashed and Carbon. Uses default NFS Carbon driver.
Replaces nothing, XNAME is J2R33.
- 1 paintable stock kit with vinyl support
- can be customised with vanilla rims, spoilers and roof scoops
- can use the following selection of parts: 4 hoods, 8 front bumpers, 9 rear bumpers and 7 side skirts; each rear bumper [except for stock] supports autosculpt exhaust tips
- 3 NOS upgrades and 2 of each other performance upgrades
- Tier 3 tuner; available as soon as you create a new savegame, costs 90,000
- stock performance is fairly unimpressive, with 270km/h stock top speed and decent handling; considerably faster when upgraded, 330km/h top speed, grippy but with a little more understeer; doubled max torque and very powerful turbo upgrades
- vinyl mapping isn't perfect but I tried my best to fix most of it
- vinyls may appear lower than on most vanilla cars; this is due to the UV not being stretched wider to cover the entire boundary; this was a conscious choice to prevent other mapping issues
- due to a vanilla game issue, NOS exhaust effects don't work properly with autosculpt bumpers, but this can be somewhat remedied by installing Archie's extended customisation mod
As this is an addon rather than a replacement, you'll need a couple tools:
- Carbon Unlimiter by nlg
- Binary by MaxHwoy
- NFS VLTEd
Once you have those, download the archive, unpack it anywhere and follow the instructions below:
- launch Binary [make sure you also installed its dependencies], click on User Mode [the left-hand side icon], select "binary_install.end" inside "R33_ADDON/main", point to Carbon's main install directory, wait for Binary to install the car, press "Yes" when asked to save changes, but don't run the game just yet
- close Binary, launch VLTEd -> "File" -> "Open" -> nagivate to where Carbon is installed; afterwards "File" -> "Import" -> "Modscript", browse to "R33_ADDON" -> "main" and select "vlt_install.nfsms", click Install, and VLTEd will apply the script; once done, press Ctrl+S to save the changes
After that's all done, you have to create a new savegame. Given how Binary arranges datablocks when saving, it will break all existing preset cars, including boss, bonus, custom, crew rides and all cars in "My Cars" list.
The car was tested on an NFSC 1.4 CE installation with the latest version of Improvement Mod, but it should also work fine with ANY other mod, provided said mod does not exceed 44 addon cars.
Big thanks to Avalanche, RaTT and MrAdam for their help with this mod.
- updated the car to use Binary v2 as the primary installation method; don't use Ed The Car Dealer and don't try to install the mod manually
- increased price to 90,000
- rebalanced engine and turbo specs
- made small adjustments to shader use
Lexal (September 29, 2020 @ 22:02)a screenshot of the issue would help me out here, but if by "low quality" you mostly mean the logos looking like barcodes, that would be due to ed the car dealer corrupting textures when saving them. after that, if you install something with binary, it will re-save FrontB.lzc properly and texture corruption becomes obvious.
again, that's speculation because I don't know what low quality means here, nor which cars you have installed, nor how you installed them beforehand
educanddido (September 28, 2020 @ 15:50)The mod itself works wonderfully, but I have a problem with the secondary logo, thats appears in a really low quality, it happens on almost all binary cars I installed) do you know what could be?
Lexal (September 03, 2020 @ 01:56)that's because you're using an outdated version which didn't support memory file unlocking at the time xd
KryZee (September 03, 2020 @ 01:07)Had this error
File: _master_script.end, Line: 5
Command: [unlock_memory all]
Error: Command unlock_memory cannot be recognized