2004 Porsche Carrera GT (980) [Replacement] by Valen2006, trackmaniamatt & nlgxzef

Category: Cars | Game: Need for Speed: Most Wanted

2004 Porsche Carrera GT (980) [Replacement]

NFS Most Wanted
2004 Porsche Carrera GT (980)

Technical Information:

Converted by: Valen2006 & trackmaniamatt
Edited by: nlgxzef
Converted from: NFS Carbon & Most Wanted
Car folder name (XName): CARRERAGT



- Body Kits: Stock + 4
- Spoilers
- Rims
- Hoods
- Roof Scoops

Performance: Default

- Paint
- Vinyls: 512x and 1024x texture packs available. Fully compatible with NFSMW Recompiled Vinyls. Colin's vinyl is available in Custom > Hero (PSRTEST).
- Rim Paint
- Window Tint
- Decals
- Numbers
- Custom Gauges



- Vanilla "Paul Walker" driver model from NFS Most Wanted.
- Debug Texture (in Vinyls.bin)
- LOD parts
- Working brakelights on/off textures.
- Damage (Scratches)


Known Issues:

- After you install this car, your old cars may appear BROKEN due to new parts in this mod. If you don't want this to happen, use the "Install (Car Model Only)" option in Installation step 2-6.
- The spoiler position marker on KIT04 is slightly off, but this was the case with the kit in NFS Carbon as well.
- Please report if you see any other issues.



! If you have installed add-on cars via Ed or NFSMW ReCompiler before, this car may break your game.
Please backup these files before doing anything.
- Frontend: FrontA.bun, FrontB.lzc
- Global: Attributes.bin, FE_Attrib.bin, Gameplay.bin, Gameplay.lzc, GlobalB.bun, GlobalB.lzc
- Languages: Whole folder

! If you have NFSMW Mod Loader and replacement cars installed using it, please remove them.
This mod WILL BREAK Mod Loader compatibility.

1) Download and install the latest version of NFSMW Unlimiter: (Compatible with v3 and up)

2) Install required car data using Binary: (Compatible with Binary v2.8.3 and up)
1) Download and install the latest version of Binary: https://nfsmods.xyz/mod/1638
2) Run Binary as administrator.
3) Select User Mode. (Tap/click the icon on left.)
4) Select the "_CARRERAGT-Part1-Binary.end" from the dialog and tap/click OK.
5) Select your game installation directory.
6) Installation prompt will appear. Choose "Install" to continue with the installation.
7) Another prompt will appear to choose vinyls resolution. Choose 512x (Default) or 1024x (HQ) according to the vinyl texture files of other cars.
8) Wait for it to get installed.
9) When the file save prompt appears, tap/click Yes.
10) When the run game prompt appears, tap/click No.
11) Quit Binary.

3) Install required vault data using NFS-VltEd: (Compatible with NFS-VltEd v4.5 and up)
1) Download and install the latest version of NFS-VltEd:
2) Run NFS-VltEd as administrator.
3) When the main window appears, select File > Open from the menu bar, or press "Ctrl+O".
4) A new dialog will appear. Choose your game installation directory.
5) Select File > Import > ModScript from menu bar, or press "Ctrl+I".
6) Select the "_CARRERAGT-Part2-VltEd.nfsms" from the dialog and tap/click OK.
7) Mod script installation dialog will appear. Choose and tap/click Install to install the mod.
8) Save the files by selecting File > Save from menu bar, or pressing "Ctrl+S".
9) Quit NFS-VltEd.

4) Run your game and create a new save game; or use a save patcher (not recommended).

5) Enjoy your new car!

NOTE: If you have a FrontA.bun file with a size bigger than 0, please delete it to make the car logos work properly.


Changelog: (+ Addition, * Change, ! Attention, - Deletion)

* Fixed some missing and backwards faces on Body Kit #0.
* Fixed missing reverse light markers on Body Kit #1. Also detached the marker from the Base.
+ Added missing exhaust markers for Body Kits #3 and #4.

+ Added Binary installation to fix some car data and add parts.
+ Added Stock CF hood and no spoiler.
* Updated vinyl texture files for maximum compatibility with NFSMW Recompiled Vinyls.
* Re-imported LOD parts for Body Kits #3 and #4.
* Other minor geometry and UV fixes.

Changes made by trackmaniamatt:

* Fixed exhaust marker placement on all four body kits.

2020/05/12 @8:26 PM EST:
* Fixed KIT03 spoiler mountpoint position.

2020/05/12 @2:39 PM EST:
* Fixed KIT03 UV Mapping.

! Initial release.



- trackmaniamatt for the model and permission to use and further improve the mod.
- Avalanche for letting me know about missing exhaust markers.
- MaxHwoy for Binary v2, which is a stable and great tool to edit Global data for NFS games.
- NFSF1McLaren for letting me know about the face orientation issue.
- The Blender Foundation for Blender, where the editing work is done.
- nlgxzef for editing the car.

Credits from trackmaniamatt:

- Valen2006 for exporting the kits from NFS Carbon.
- ASC for a modified version of NFSU2/MW Texture Compiler by nfsu360, which was used to compile the 512x vinyl texture file.
- nfsu360 for NFS-CarToolkit, NFS-VltEd, NFS-TexEd and NFSU2/MW Texture Compiler, which make modding the game just easier.
- The Blender Foundation for Blender, where most of the conversion was done.
- KenjaMago for pointing out the exhaust marker issues to me.
- And you, for downloading this mod!


© 2022 Valen2006, trackmaniamatt & nlgxzef.


alexdivi96 (February 18, 2024 @ 20:57)
@trackmaniamatt I prefer this all nfs carbon cars https://nfsmods.xyz/mod/3623&commentpage=48

alexdivi96 (September 15, 2023 @ 10:55)
@trackmaniamatt Sorry sorry I don't think you do colin sal Mustela challenge series Porsche Cayman S Need for Speed ​​Carbon??

InfinityMain (January 03, 2023 @ 19:59)
Sweet. Thanks you very much for the permissions!

trackmaniamatt (January 03, 2023 @ 04:42)
@InfinityMain Absolutely! As long as you give credits to me, nlgxzef, and whoever else worked on the mesh for this mod, go for it!

InfinityMain (December 27, 2022 @ 02:37)
Greetngs, I would like to give the Carrera GT an extended customization treatment (such as tinted headlights and taillights, new spoilers, colored interior, new rims, etc) while keeping all the body kits from NFS Carbon. However, UV mapping both of the Carbon body kits would be rather difficult to get accurate. So, could you please grant me permission to use this mod as the base for an extended customization treatment for the car? If granted, all of you will be credited upon the mod's release.