1967 Chevrolet Camaro RS/SS 396 [Replacement] by Zvott96/Skełeton, trackmaniamatt & nlgxzef

Category: Cars | Game: Need for Speed: Most Wanted


1967 Chevrolet Camaro RS/SS 396 [Replacement]





NFS Most Wanted
1967 Chevrolet Camaro RS/SS 396
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Technical Information:

Converted by: Zvott96/Skełeton
Edited by: trackmaniamatt & nlgxzef
Converted from: NFS Carbon, World & Most Wanted
Replaces: CAMARO
Car folder name (XName): CAMARO

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Customization:

Parts:
- Body Kits: Stock + 5
- Spoilers
- Rims
- Hoods
- Roof Scoops
+ Headlights: On, Off, Off CF

Performance:
- Engine: Race, Pro, Super Pro, Ultimate
- Transmission: Race, Pro, Super Pro, Ultimate
- Suspension: Pro, Super Pro, Ultimate
- Nitrous: Pro, Super Pro, Ultimate
- Tires: Pro, Super Pro, Ultimate
- Brakes: Race, Pro, Super Pro, Ultimate
- Turbo / Supercharger: Pro, Super Pro, Ultimate

Visual:
- Paint
- Vinyls: 512x and 1024x texture packs available. Fully compatible with NFSMW Recompiled Vinyls.
- Rim Paint
- Window Tint
- Decals
- Numbers
- Custom Gauges

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Features:

- Upgradable! New performance data based from the original one.
- Available right at the beginning of the career mode. (Cost: 30,000)
- Vanilla "Paul Walker" driver model from NFS Most Wanted.
- Debug Texture (in Vinyls.bin)
- LOD parts
- Working brakelights on/off textures.
- Damage (Scratches)

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Known Issues:

- After you install this car, your old cars may appear BROKEN due to new parts in this mod. If you don't want this to happen, use the "Install (Car Model Only)" option in Installation step 2-6.
- Please report if you see any other issues.

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Installation:

WARNINGS:
! If you have installed add-on cars via Ed or NFSMW ReCompiler before, this car may break your game.
Please backup these files before doing anything.
- Frontend: FrontA.bun, FrontB.lzc
- Global: Attributes.bin, FE_Attrib.bin, Gameplay.bin, Gameplay.lzc, GlobalB.bun, GlobalB.lzc
- Languages: Whole folder

! If you have NFSMW Mod Loader and replacement cars installed using it, please remove them.
This mod WILL BREAK Mod Loader compatibility.

1) Download and install the latest version of NFSMW Unlimiter: (Compatible with v3 and up)
https://nfsmods.xyz/mod/688

2) Install required car data using Binary: (Compatible with Binary v2.8.3 and up)
1) Download and install the latest version of Binary: https://nfsmods.xyz/mod/1638
2) Run Binary as administrator.
3) Select User Mode. (Tap/click the icon on left.)
4) Select the "_CAMARO-Part1-Binary.end" from the dialog and tap/click OK.
5) Select your game installation directory.
6) Installation prompt will appear. Choose "Install" to continue with the installation.
7) Another prompt will appear to choose vinyls resolution. Choose 512x (Default) or 1024x (HQ) according to the vinyl texture files of other cars.
8) Wait for it to get installed.
9) When the file save prompt appears, tap/click Yes.
10) When the run game prompt appears, tap/click No.
11) Quit Binary.

3) Install required vault data using NFS-VltEd: (Compatible with NFS-VltEd v4.5 and up)
1) Download and install the latest version of NFS-VltEd:
https://nfs-tools.blogspot.com/p/downloads.html
2) Run NFS-VltEd as administrator.
3) When the main window appears, select File > Open from the menu bar, or press "Ctrl+O".
4) A new dialog will appear. Choose your game installation directory.
5) Select File > Import > ModScript from menu bar, or press "Ctrl+I".
6) Select the "_CAMARO-Part2-VltEd.nfsms" from the dialog and tap/click OK.
7) Mod script installation dialog will appear. Choose and tap/click Install to install the mod.
8) Save the files by selecting File > Save from menu bar, or pressing "Ctrl+S".
9) Quit NFS-VltEd.

4) Run your game and create a new save game; or use a save patcher (not recommended).

5) Enjoy your new car!

NOTE: If you have a FrontA.bun file with a size bigger than 0, please delete it to make the car logos work properly.

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Changelog: (+ Addition, * Change, ! Attention, - Deletion)

2022/04/17:
* Fixed reverse light position markers.
* Modified Hood #5 (G-Force) to make a new style, instead of a clone of the stock one.
* Fixed missing exhaust position markers on Body Kit #2.
* Fixed Z-Fighting of the taillight housing on Body Kit #3 LOD A.
* Fixed missing inner part of the exhaust on Body Kit #5 LOD A.

2022/03/25:
* Fixed rotation of exhaust position markers on Body Kit #5.

2022/03/22:
+ Added Binary installation to fix some car data and add parts.
+ Added Stock CF hood, no spoiler and closed headlight covers.
* Moved some textures into GlobalB.lzc for consistency with other cars.
* Updated vinyl texture files for maximum compatibility with NFSMW Recompiled Vinyls.
* Re-imported LOD parts for Body Kit #3 and #5.
* Removed metal crash bars from Body Kit #1 to make it look a bit different from stock one.
* Attached license plates to LODs B,C and D of all Body Kits.
* Changed the rotation of the spoiler position marker.
* Other minor geometry and UV fixes.
* Reworked performance data.

Changes made by trackmaniamatt:

2020/06/05 @ 11:07 PM EST:
* Fixed the grill on KIT05 being "see through".

2020/06/05:
* Fixed KIT05 not having exhaust fx mount points.
+ Added Autodesk FBX support (CarToolkit v3.0).

2020/05/29:
! Initial release.

Original changelog by Zvott96/Skełeton:

Final
- Reworked everything as close as possible to Carbon version.
- 2 performance scripts: stock playable and carbon (**with some tweaks to make it more enjoyable to play)

v1.0
- Initial release.

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Credits:

- Zvott96/Skełeton for the model and permission to use and further improve the mod.
- Avalanche for their issue reports and recommendation to modify Hood #5 (G-Force).
- trackmaniamatt for the edited model.
- MaxHwoy for Binary v2, which is a stable and great tool to edit Global data for NFS games.
- The Blender Foundation for Blender, where the editing work is done.
- nlgxzef for editing the car.

Credits from trackmaniamatt:

- UltimaKamioren for the idea of adding KITW01 from World.
- Zvott96 for the modscript files, and the original car mesh.
- Myself for converting KITW01 from NFS World.
- ASC for a modified version of NFSU2/MW Texture Compiler by nfsu360, which was used to compile the 512x vinyl texture file.
- nlgzrgn for the compiled 1024x vinyl texture file.
- nfsu360 for NFS-CarToolkit, NFS-VltEd, NFS-TexEd and NFSU2/MW Texture Compiler, which make modding the game just easier.
- The Blender Foundation for Blender, where most of the conversion was done.
- And you, for downloading this mod!

Original credits by Zvott96/Skełeton:
- nfsu360 for NFS-VltEd/TexEd/CarToolkit.
- EVERYONE!!!

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© 2022 Zvott96/Skełeton, trackmaniamatt & nlgxzef.

Comments


nlgzrgn (March 23, 2022 @ 09:30)
@Ben890, if you installed the car with "Install (Car Model Only)" option, it won't install the new CarPart and copy the ini file. To have the new part entries, use the first "Install" option.

trackmaniamatt (March 23, 2022 @ 03:26)
@Ben890 It just occurred to me that the CAMARO.ini is actually included with the mod! It should be under the following folder:
Binary -> scripts -> UnlimiterData
Copy the CAMARO.ini file to your UnlimiterData folder in your game directory, and it should work. Like I mentioned previously, if you need any additional help, please do not hesitate to contact me on Discord (trackmaniamatt#4726). :)

Ben890 (March 22, 2022 @ 23:03)
I am install unlimiter with extra but there is no CAMARO.ini file

trackmaniamatt (March 22, 2022 @ 22:32)
@Ben890 Do you have the NFSMW Unlimiter with Extra Customization installed? If yes, check your configuration file (.ini) to see if the headlights option is enabled. If it's set to 0, that means it's disabled. Set it to 1 to make the headlight selections appear. If you need any other help, contact me on Discord (trackmaniamatt#4726). :)

Ben890 (March 22, 2022 @ 22:06)
I installed the car but I can't select the headlights