NFSCO
The definitive Need for Speed: Carbon experience.
NFSCO is a C++ modification for the PC version of Electronic Arts' Need for Speed: Carbon.
The project provides scratch-made online services, patches various bugs, improves the game's looks and performance, and introduces new, lore-friendly content.
Installation
Click here to read the installation guide.
Frequently Asked Questions
Click here to read the Frequently Asked Questions page.
Support
To report an issue or submit feedback, join our Discord server.
The comments on this mod page are not monitored.
Main Changes
- New scratch-made online services which allow up to 30 players per server to free roam, escape pursuits, and race together.
- New lore-friendly vehicles - Acura Integra Type R, Saleen S7 Twin Turbo, Cadillac Sixteen Concept, Callaway Sledgehammer, BMW M3 GTR E46 Strassenversion, and more.
- New scratch-made and backported races - After Hours, Liquidity Risk, Chinatown Rush, Tram Boundary, Lincoln Circuit, and more.
- New scratch-made vehicle materials - gloss paint, metallic paint, pearlescent paint, matching rim paint materials, and more.
- Additional in-game options - wide-screen resolution selector, wide-screen HUD element placement, bloom, more keyboard and controller bindings, and more.
- Adjusted the performance of all vehicles - re-tuning, removing class-based handling penalties, and more.
- Added additional customization parts for all vanilla vehicles.
- Barrier, checkpoint, and shortcut fixes for all vanilla races.
- Harder pursuits from heat level 1 all the way to 10.
- Harder racer AI in Career, Challenge Series, and Quick Race races.
- Texture and model improvements for all vanilla vehicles.
A full change log will be published in the future.
Vehicles
- Acura Integra Type R
- Audi A3 3.2 quattro
- Audi A4 3.2 FSI quattro
- Audi TT 3.2 quattro
- Bugatti Veyron 16.4
- Cadillac CTS
- Cadillac Sixteen Concept
- Callaway Sledgehammer
- Chevrolet Cobalt SS
- Chevrolet Corvette C6
- Chevrolet Corvette C6.R
- Chevrolet Corvette Sting Ray 427
- Fiat Grande Punto
- Ford Mustang GT Coupe Concept
- Hummer H1 Alpha
- Mitsubishi Lancer Evolution VIII
- Porsche 911 Carrera S 997
- Saleen S7 Twin Turbo
- Subaru Impreza WRX STI GDB-D
- Volkswagen Golf GTI
Comments
Den4eG (December 28, 2024 @ 18:11)
2. Online is good if you understand it and if your friends understand it. Because no one canceled the cheaters. You will lose classic races to cheaters. It makes sense to go online only for drifting. But even with drift mode, people often come out.Den4eG (December 28, 2024 @ 18:11)
I passed а career. Yes, I did it without cheats. And that's why I can make up my final opinion about fashion.1. Everything that could be complicated in this game is done. Cops, bots, controls, the world, points, chance of getting the boss's car, etc.. EVERYTHING!!! But that didn't make the game any better. It just got more complicated, that's all. She no giving enjoy the process. You will come here to suffer. Why it is not clear. This game is unnecessarily difficult and, in my opinion, it is spoiled.
AnarchyBlues (December 28, 2024 @ 15:58)
Also, regarding the car performance tweaks, that's something I'd need to test a lot more to really comment on. But I think it's worth pointing out that you boys went through the trouble of re-balancing the cars performance, and yet you didn't address Carbon's biggest issue with performance: the fact that 2/3 cars are rendered obsolete by the fact that they can't have Stage 3 parts installed.AnarchyBlues (December 28, 2024 @ 15:55)
The online is great, everything else... pretty bad.- The cars look like they're made out of plastic.
- Difficulty is all over the place, on one hand the racer AI is so dumb I barely had to lift a finger to win, but on the other hand I had to cheat to finish some of the drift events. The cops are ok.
- Physics are weird, and possibly broken... destructible objects are too heavy and the semi trailers no longer drop their cargo when hit.
- Forced subtitles, why?