[NFS] Custom HUD by ARCHIE

Category: Interfaces | Game: Need for Speed: Carbon


[NFS] Custom HUD




 

Need for Speed - Custom HUD

Games supported:
- Underground
- Underground 2
- MostWanted (+MWO)
- Carbon
- Pro Street
- Undercover

GitHub link

Replaces original in game tachometer, speedometer and some other HUD elements.

Installation:
- Copy files from "Install" folder to your game directory.
- Use CustomHud.ini to change HUD style(note available stlyles in "scripts\CustomHUD" folder or try creating your own).

Known issues:
- No support for Zone Meter in Undercover.
- No support for drift angle in UG and UG2.

Original idea goes to SpeedyHeart.
Thanks to SpeedyHeart, berkayylmao, rx, Red_Fire, MrAdam, elaymm4 and Tekizyte for help.
Made by Archie

Distribution:
You are NOT allowed to distribute or reupload this mod.

For any questions - join my Discord server.

If you have Error 126 try installing Microsoft DirectX® End-User Runtime

Enjoy)

Update 1.8.3
Fixed crash when switched to Evo HUD

Update 1.8.2
- Switched from MirroHook to minhook
- Added support for Vitality exe for Pro Street
- Added Boost Liniar element

Update 1.8.0
- Added Pro Street support
- Added nos count element
- Added arrow masked perfect zone color(check Payback hud)
- Added tachometer liniar perfect zone color(check World hud)

Update 1.7.1
- Fixed boost issue for Underground

Update 1.7:
- Added Underground and Underground 2 support
- Added NFS 2022 concept hud style

Update 1.6:
- Added Undercover support
- Added NFS Payback hud style
- Added new property to hide gauges when they are full

Update 1.5.2:
- Added vanilla hud shake effect for Carbon
- Added Heat UNITΞ hud style

Update 1.5.1:
- Added experimental MWO support

Update 1.5:
- Fixed an issue that causes some game hud elements stuck in MW
- Fixed crash during changing in game video settings or minimizing game window
- Added new hud styles(NFS World, NFS HP 2010)
- Changed some settings names in ini file

Update 1.4:
- Added shift up icon(check U1 and U2 huds)
- Changed rendering order
- Added ArrowScale and ArrowCenterOffset to Gauge elements
- Added new mode for CustomCarHUDs that allows to show vanilla hud for cars that don't have specific one for them.

Update 1.3:
- Added custom hud per car feature
you can find example in CARS\LANCEREVO9(for MW rename it to LANCEREVO8)
- Added analog speedometer element

Update 1.2:
- Added new HUD styles
- Added HotReloadKey - allows to change the hud without reloading the game
- Added ShowDebugInfo option
- Fixed compatibility issue with MWFixes script

Update 1.1:
- Added Most Wanted support

Comments


KUZIM (July 20, 2024 @ 18:57)
hi, can you make HUD like in initial D Arcade Stage 8?

Archie (June 01, 2024 @ 11:14)
I don't have plak ue lighting editor so can't say what the problem is

Sami (June 01, 2024 @ 03:20)

hey hi, do you know why the hud doesn't appear when I run it with plak ue lighting editor? I tried an old version of the custom hud and it worked in lighting editor

Ph03n1x99 (May 25, 2024 @ 14:03)
Not sure if it's design or limitation, but indication for Perfect Launch seems to be missing on the "NFS_HEAT_UNITE3" HUD replacement, I might be blind idk, but the speedo stays white while controlling the rev when using that HUD, giving me this issue.

Another issue is that the "NFS_RIVALS" hud.ini is missing, thus resulting in a pop-up which tells me it's missing when launching the game.

I'll use another HUD in the meantime, I just like minimalistic styles, I'll be glad if you can come up with something.

Archie (March 24, 2024 @ 12:45)
It's made out of parts from different HUDs


Uploaded on June 29, 2020 at 20:59:20.
Last updated on November 19, 2023 at 12:15:44.