NFS Prostreet To Undercover Patch 5.1 by LegSolo

Category: Scripts | Game: Need for Speed: Undercover


NFS Prostreet To Undercover Patch 5.1




 

Patch by LegSolo
Credit to:
Ti sonic model donation/ tester
Neon - beta tester
Patas de pavo -beta tester/bug reporter
bullshark - beta tester
Miles dipperion -beta tester/mod and model donation
Darth Ditto - Textures/Tester/Thumbnail and trailer creator
FEATURES:
PS HANDLING MODEL (not perfect but works nicely)
TOTALING DURING EVENTS
NEW LIGHTING
NEW EFFECTS FROM PS
HARD AI
BETTER CASH PAYOUTS
BALANCED COPS
COPS AND SPECIAL UNITS APPEARING IN RACES
TAKEDOWN PHYSICS (EASIER TO SPIN RACERS OUT)
So the mod was created via VLTED 4.6 so i recommend using that, 4.5 may not work so keep that in mind.
simply look through the folders and install the scripts through vlt, onece there installed, simply save and launch the game.

TRAILER: https://www.youtube.com/watch?v=dNYe9yjji4I

INSTALLATION

STEAM VERSION 1.01 IS ABSOLUTELY REQUIRED
Copy the folders: Cars, Sound, Frontend, Global into the game's folder
Get the the latest version of ED
Insert the new cars config inside Ed/Config/NFSUC
Open up ED and select NFS UC Game folder
A whole list should appear, press apply, it asks you if you want to run the game, you say no.
Copy the languages folder
Install the script: "INSTALL THIS AS IT INSTALLS MAIN AUTO" using VLT
Before directly installing it, scroll down and select your most preferred options such as starter car, NOS color, lighting setup (UCVE is best but it is heavy) (simcade handling it is also pretty beta so i suggest not installing that one yet)
In the misc folder, you got two more options
Script to unlock all visual parts from the beginning
New liveries for the cop cars that look really good
Once you apply those, you're good to go.

KNOWN ISSUES:
some Ai are still op in soem starter events mostly fixed tho, nsx nos flames are buggered on stock kit fixed shortly, suv driver be a shiny boi.

Patch 5.1
-ADDED SEVERAL NEW CARS, NSX, DELTA, S2000, C6, GTR PROTO
-ADDED SEVERAL NEW ADDITIONAL MODS FROM THE COMMUNITY/TESTERS
-NEW POLICE SYSTEM (EXPERIMENTAL)

Patch 4.4 Hotfix
-Added Simarcade Handling (early Wip so use with caution, for best results install last!)
-Added Nos Fx colors
-Fixed a few small bugs


Patch 4.2 Notes
-Added saleen s7
-Added saleen s281
-Added cliov6
-Added Mustang 03 gt
-Added Gallardo
-Added bmw 1m
-Added eclipse gsx
-Added golf gti
-Added cobaltss
-Added new lighting
-Added new tweaks to handling/perf
-Added LS Concept
-Added integrals/typer
-Added honda civic
- General tweaks/fixes new cars ect

Patch 2.2
- Added Files for those who cant install scripts or having issues
- Fixed WRX and 350z


Patch 2.1 Hotfix
- sorted folders within the mod as it was a mess and confusing
- tweaked lighting and removed piss filter - thanks to badassbaboon


Patch 2.1
- Added WRX ( still wip same state as 350Z)
- Fixed GT500 both cars perfs
- Fixed some suspension stuff for LP5640
- Fixed EU Ford Focus and Escort Patch

Patch 2.0
- Tweaked AI
- Restored Nissan 350Z
- Custom Performance for 350Z
- Added Option to change cars Prices
- Random General Tweaks and Fixes

Patch 1.8
- New Prototype Handling for challenger concept (more drifty and slidey muscles)
- Nerfed GTR and GT2 as there stock variants were way too powerful
- Adjusted the GT500 performance and suspension data
- Added PS camera Angles To the patch
- Tweaked AI again
- Adjusted several cars handling values, E92 for example is now capable of drifting instead of understeering.


Patch 1.5
- adjusted golf r32 performance/buffed
-tweaked police rhino performance
-adjusted Audi TT performance

Patch 1.4.2 HotFix Notes
- Adjusted overall AI difficulty
- Reduced Catchup/rubberanding
- Removed Racer Slowdown
After around 2 hours of tweaking the AI and testing its now a balanced and challenging experiance, no longer getting smashed out the way every 2 seconds.

Patch 1.4 Notes
- Fixed suspension bottoming on some more cars
- Fixed Performance of some camaro ss and elise
- Added The Run Mod to the patch.
- Tweaked Ai in Races to be less Aggressive
- Tweaked Rhino Perfomance and Handling Data
- Added Heavy Traffic Mod to patch
- Tweaked Rubberband/Catchup with Ai

Patch 1.2 Notes
- Fixed suspension bottoming out on several cars.
- Fixed Performance of some cars that were too slow and too Fast.
- Fixed Mazda3 gokart handling and performance.
- Fixed a few general tweaks that caused some cars like ev0x to be extremely stiff.
- Fixed Challenger Concept (unfinished handling model now fully reworked)
- Removed Global Speedlimter (cars reach full potential set by there ratios)
- Tweaked overall Grip settings with most cars allowing them to drift/oversteer more frequently
- Fixed some slow and sluggish muslce cars
- Nerfed Mclaren F1 partially, Reworked Tuned preset to be less grippy
- Lots of general bug fixes and tweaks

Patch 1.0 Notes
- Fixed suspension bottoming out on several cars.
- Fixed Performance of some cars that were too slow and too Fast.
- Fixed Mazda3 gokart handling and performance.
- Fixed a few general tweaks that caused some cars like ev0x to be extremely stiff.





























Comments


Patasdepavo (October 14, 2020 @ 02:25)
For all the people out there, here's a disclaimer for the use of this mod.

STEAM VERSION 1.0.0.1 IS REQUIRED TO PLAY THIS MOD WITHOUT ISSUES / Get the steam version from..obviously steam or a copy that has that version for the best compatibility.

1.17 and 1.18 causes plenty of issues with this to the point of crashing upon starting.

It is also absolutely recommended that you get a Steamless EXE to remove all the DRMS that infest this game, as they cause tons of lag, causing multicore issues.



Sobroza051 (October 09, 2020 @ 13:57)
is possible to add cars from NFS World in the future? Like the R32 Skyline and the FC RX7



juankatellito (October 07, 2020 @ 16:52)
Puedes hacerle para la versión 1.0.1.7 porque no se abre al momneto de iniciar la primera carrera.????
O si me puedes a ayudar con la serie de desafíos y carreras ocultas para esta versión?? Gracias

LegSolo (October 06, 2020 @ 09:35)
Los nuevos autos de arranque solo se aplican después de completar la introducción usando el horizonte.

juankatellito (October 05, 2020 @ 20:56)
La versión anterior que tenías si entró en la versión que tengo (no steam), ahora quiero entrar en una carrera y el juego se cierra. Otra: Yo elijo el Cobalt para empezar el juego y me sale un Skyline ayúdame o como le configuro el mod.Gracias

LegSolo

 
Uploaded at: August 08, 2020 @ 17:00