Police Chase Overhaul by Yorpie

Category: Miscellaneous | Game: Need for Speed: Heat


Police Chase Overhaul





My take on the pursuit system in NFS Heat.

IMPORTANT FOR INSTALLATION
NOTE: In order to play this mod, you require the latest version of Frosty Editor. You can download it from this link:
https://archive.org/details/frosty-editor-v-1.0.5.9-alpha-20200116https://archive.org/details/frosty-editor-v-1.0.5.9-alpha-20200116

After you finished downloading, simply open up the editor, select your needforspeedheat.exe file, then open up my fbproject file and last but not least, press launch to play the game with my mod activated.

Videos showcasing the mod can be found on my channel.
https://www.youtube.com/user/Yorpie/videos?view_as=subscriber

FEATURES:
THE CARS
- The Ford Police Interceptor Utiilty and the Chevrolet Camaro have now been added to the car roster used by the cops during pursuits.
- All police cars have received new or edited skins. Regular cops are green and white while HSTF units are black and gray. HSTF Crown Vics & Dodge Chargers are faster compared to their PCPD counterparts.
- Killswitches are now equiped in Corvette Interceptor units as well instead of only Chargers, plus they lock onto you faster so watch yourself! Maybe that Killswitch Jammer will prove usefull for once.
- All police cars have been improved in performance, meaning they will keep up with you better, with Interceptors being designed to keep up with 400+ cars and are only limited by their own driving ability.

HEAT LEVELS
- Lower heat levels are easier then before while higher heat levels are harder. Each heat level gradually increases in difficulty as to prevent any unwanted difficulty spikes and take longer to increase.
- There now is a total of 6 levels of police heat and each of the five original heat levels is made up out of two stages, with the second stage being activated once the heat bar is halfway full.
- Patrolling cops have been removed since their driving AI sucks, as they crashed into everything and sometimes even into the player triggering a chase. Instead, once you have heat level 1 or higher PCPD Dode Chargers
& HSTF Ford Crown Victorias will start to appear on the streets looking for you. Regular PCPD Crown Vics can still be found parked at various spots during both day/nighttime at heat 0 so you can always trigger a chase.

OTHER CHANGES
- Hiding on top of certain spots such as the abandoned shopping mall or the containers on Port Murphy no longer works to lose the cops, you have to outrun them. Jumps are still your best friend, although at higher heat levels their usefullness is decreased.
- Rhinos have their 'rhino incoming' message and map blip removed, so keep your eyes and ears open.
- Instead of day/nighttime cops, both times feature regular police on patrol and low heat levels while the High-Speed Task Force is summoned at higher heat levels to take over the pursuit from the patrol units.
- Cops are on the same level of difficulty during both day and nighttime, only difference being the fact that heat resets during daytime and the different police chatter depending on the time of day.
- Cops have their vision cones increased in size, fines are now twice as expensive, cops take longer before they lose sight of you & police searches now take twice as long.
- Health bars are no longer visible above police cars, pure cosmetic change.
- Police barriers & spike strips no longer show on the radar.

BONUS: There are two versions of the mod which are practically the same. The version for people below REP 50 has only one difference and that is that heat level 6 is still displayed as 5, for the simple reason that it breaks the REP multiplier otherwise making it hard to level up. This change is purely cosmetic, the actual cop difficulty remains the same.

That's about all I can think of right now, any feedback or suggestions are always welcome.But above all, have fun with the mod!

A RUN DOWN OF THE HEAT LEVELS:
Also note that the .5 after some heats indicates that this heat level is made up out of 2 stages, with a starter stage and once your heat gets to the halfway point, a harder version of that heat level takes its place.In total, internsally, there are 12 heat levels, which includes heat 0, five heat levels with two stages each and heat level 6.

HEAT 0
NEW
+ Parked Cops

HEAT 1
NEW
+ Pursuit
+ Ambient Police Patrols
VEHICLES
No Active Spawns
SUPPORT
None
MISCELLANEOUS
Pursuit Range x50 metres

HEAT 1.5
NEW
+ PCPD Ford Crown Vic
+ Reinforcements
VEHICLES
PCPD Ford Crown Victoria x2
SUPPORT
Reinforcements of 1 vehicle every 45 seconds
MISCELLANEOUS
Pursuit Range x100 metres

HEAT 2
NEW
+ PDPD Dodge Chargers
+ Blocking Tactic
VEHICLES
PCPD Ford Crown Victoria x2
PCPD Dodge Charger x1
SUPPORT
Reinforcements of 2 vehicle every 40 seconds
MISCELLANEOUS
Pursuit Range x150 metre

HEAT 2.5
NEW
+ HSTF Ford Crown Vic
+ Spike Strips
VEHICLES
PCPD Ford Crown Victoria x2
PCPD Dodge Charger x1
HSTF Ford Crown Victoria x1
SUPPORT
Reinforcements of 2 vehicle every 35 seconds
Spike Strips with 12.5% spawn chance
MISCELLANEOUS
Pursuit Range x200 metres

HEAT 3
NEW
+ HSTF Ford Explorer
+ PIT Manouevre Tactic
VEHICLES
PCPD Ford Crown Victoria x1
PCPD Dodge Charger x2
HSTF Ford Crown Victoria x1
HSTF Ford Explorer x1
SUPPORT
Reinforcements of 3 vehicle every 30 seconds
Spike Strips with 25% spawn chance
MISCELLANEOUS
Pursuit Range x250 metres

HEAT 3.5
NEW
+ HSTF Dodge Charger
+ Killswitch
VEHICLES
PCPD Dodge Charger x2
HSTF Ford Crown Victoria x2
HSTF Ford Explorer x1
HSTF Dodge Charger x1
SUPPORT
Reinforcements of 3 vehicle every 25 seconds
Spike Strips with 37.5% spawn chance
MISCELLANEOUS
Pursuit Range x300 metres

HEAT 4
NEW
+ HSTF Chevrolet Camaro
+ Grinding Tactic
VEHICLES
PCPD Dodge Charger x1
HSTF Ford Crown Victoria x2
HSTF Ford Explorer x1
HSTF Dodge Charger x2
HSTF Camaro x1
SUPPORT
Reinforcements of 4 vehicle every 20 seconds
Spike Strips with 50% spawn chance
MISCELLANEOUS
Pursuit Range x350 metres

HEAT 4.5
NEW
+ HSTF Helicopter
+ Handbrake Tactic
VEHICLES
HSTF Ford Crown Victoria x1
HSTF Ford Explorer x2
HSTF Dodge Charger x2
HSTF Camaro x1
HSTF Helicopter x1
SUPPORT
Reinforcements of 4 vehicle every 15 seconds
Spike Strips with 62.5% spawn chance
MISCELLANEOUS
Pursuit Range x400 metres

HEAT 5
NEW
+ HSTF Corvette Pursuit
+ Sideswipe Tactic
VEHICLES
HSTF Ford Explorer x2
HSTF Dodge Charger x2
HSTF Camaro x1
HSTF Chevrolet Corvette Pursuit x1
HSTF Helicopter x1
SUPPORT
Reinforcements of 5 vehicle every 10 seconds
Spike Strips with 75% spawn chance
MISCELLANEOUS
Pursuit Range x450 metres

HEAT 5.5
NEW
+ SWAT Rhino spawns
+ Barriers
VEHICLES
HSTF Ford Explorer x1
HSTF Dodge Charger x1
HSTF Camaro x1
HSTF Chevrolet Corvette Pursuit x3
HSTF Helicopter x1
SUPPORT
Reinforcements of 5 vehicle every 5 seconds
Spike Strips with 87.5% spawn chance
Barriers with 50% spawn chance
Rhino every 37,5 seconds
MISCELLANEOUS
Pursuit Range x500 metres

HEAT 6
NEW
+ HSTF Corvette Interceptor
+ Ramming Tactic
VEHICLES
HSTF Ford Explorer x1
HSTF Camaro x1
HSTF Chevrolet Corvette Pursuit x2
HSTF Chevrolet Corvette Interceptor x3
HSTF Helicopter x1
SUPPORT
Instant Reinforcements of 6 vehicles
Spike Strips with 100% spawn chance
Barriers with 100% spawn chance
Rhino every 25 seconds
MISCELLANEOUS
Pursuit Range x550 metres



Comments


ModdingKitty (September 24, 2020 @ 21:21)
Need more thicc boi, otherwise 10/5.

JackJohnson (September 07, 2020 @ 02:25)
I wish the frostyeditor to be supported on any versions of the game like nfs payback which it work for crack(Update 3) and original versions(at the time, update 5).

Sounds like a good mod, only if that program has full support that doesn't need to enter encryption key anymore(something like that) and works on any versions(like equivalent with VltED or BINARY)

Johnlong (August 24, 2020 @ 21:10)
Install This Mod Later,I Really Feel Heat

Uploaded at: August 23, 2020 @ 23:39

Download

 
4ef14d-Police Pursuit Overhaul.rar (Size: 6.66MB) Latest Version
 
ea4f8e-Police Pursuit Overhaul.rar (Size: 6.65MB) Old Version
 
4121f9-Police Pursuit Overhaul.rar (Size: 6.67MB) Old Version