NFSW: Slim UI Default Theme (Analog tacho update)
An updated version of default themed Slim UI HUD, featuring analog tachometer.
Into your GFX game folder
1. Copy gfx files and gfx_tex.bin into GFX game folder
2. choose event leaderboard files from leaderboard folder (use small version for 720p and below)
3. choose powerup console file from powerup console folder (use large for resolutions above 1080p)
4. choose top panel from top panel folder
-low res for 720p and below
-standard for up to 1440p
-high res for above 1440p
Additional flasher remover in _optional - no flashers folder
Additional top panel (just menu) remover in _optional - top panel menu only
Hypercycle for knowledge about sprites naming and scripting.
Final Update: I managed to create dynamically generated numbers and notches depending on cars engine max rpm. Hopefully it'll work without problems.
For Real Final Update: Removed orange "good shift" area that were just static coloring for redline-1000, now it has proper perfect start zone during race
Final final update: Optimized and cleaned action script from unecessary code. If there was any fps hit before, now it should be minimized.
Final final final update:
-now tachometer will scale up to whole number and still properly indicate rpm value and render perfect start
(example: MAX_RPM = 10000, it will scale up to 10; MAX_RPM = 7100, it will scale up to 8)
-added longer notch for every 500 rpm in range
-small style changes to durability/heat meters and tachometer needle
Wugrammer (January 12, 2021 @ 08:15)The tacho looks amazing but there seems to be a bug. I guess you already know it. The needle sometimes works fine, but sometimes it won't go till the red RPM area.
Wugrammer (January 11, 2021 @ 05:07)Amazing work again👍
Wugrammer (January 08, 2021 @ 14:16)Hey @Mefius, if by chance you have plans for future updates for this mod, I'd like to suggest to add numbers near the tacho like this one https://m.youtube.com/watch?v=J03XD2ht1Lc
And if possible, make the perfect start rpm area a bit more accurate. (I'd really like to mod like you but have got no skills. Any suggestions?)
Mefius (January 03, 2021 @ 21:40)@K4LI that far ? No, chat has limited stage size and is bound to bottom left corner, it can be moved to like half a screen then it gets cut. No reason to move it as it will cover either minimap or powerup console
K4LI (January 03, 2021 @ 20:37)Awesome job with this tachometer / speedometer but I have a question: would it be possible to move the chat to the upper left corner (as an optional addon)?
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