Ford Mustang Shelby GT 350 (S550) [+Add-on]
base from Racing Rivals (thanks to SST), some parts from NFS No Limits, NFSPS and Real Racing 3/ Modloader version replaces DB9 / Add-on version incompatible with Modloader
Features:
Can be customized with:
Bodykits
Spoilers (includes 1 custom -Jorgen CF-)
Hood+rollcage combos
Rims
Paint
Vinyls (custom stripe vinyls and debug map included)
Decals and numbers
Tinted windows
Other features:
Performance: +175 mph (+280 km/h) top speed -stock- / 230 mph (370 km/h) -upgraded-
Custom driver (werewolf girl)
Installation:
Modloader version:
Make sure you have the NFSMW Modloader installed
Move the ADDONS folder to your NFSMW folder. Delete any mod replacing DB9 first.
Add-on version (make backups first!):
Make sure you have NFSMW Unlimiter installed first
Get Ed The Car Dealer to add the GLOBALB entries. To do so:
Move the GT35016.ini file to the Config\NFSMW folder of Ed
Move the SECONDARY_LOGO_GT35016.dds file to the Resources\NFSMW\FrontEnd\FrontEndTextures\729181AD folder of Ed
Run Ed, open your NFSMW folder and click on the Add Cars button.
With NFS-VltEd, import the Ford Mustang Shelby GT 350 (S550) Setup.nfsms file, select Install Car (Files and Settings), click Install and save
To use add-on cars you should either create a new savefile or patch your existing savefile with the Save Patcher and Save Editor tools. Patch the save first then open the save with the save editor and save it.
Used tools:
Zmodeler 1.07b & 2.2.6 | NFS CarToolkit | GIMP | DXTBmp | Notepad | NFS VLTEd
Copyrights/permissions:
If you would like to modify and/or distribute this mod, please:
keep this readme file without any alterations whatsoever (in case of just sharing this mod around)
give me proper credit (AJ_Lethal) for creating the mod
Seriously, respecting those conditions is not hard at all. Unless you're terminally dumb or a shameless, talentless hack.