Porsche Carrera GT fix
Black Box' Carrera GT always looked off to me so I went on and converted it from Forza Motorsport 4
Replaces: Carrera GT (obviously)
-added evo wing
-active aero wing instead of drag wing
-LODs C and D didn't get fixed
(let me know if you find any other bugs)
Make sure you backed up original files your about to replace
1. Copy the geometry.bin and textures.bin into carreragt's original folder (.../Need For Speed Pro Street/CARS/CARRERAGT)
2. Import the "carreraGT.nfms" script using Vlt-Ed (use the latest version just in case)
3. Import the "importThisScript.end" endscript that adds evo and drag spoilers using Binary
NFS Car toolkit 3.1
NFS VltEd 4.6
NFS TexEd 1.7
frannco1099 and Ti-Sonic for getting me into NFS Pro Street modding
Neon for teaching me how to use Binary
To Blender community for creating and maintaining Blender
To nfsu360 for creating Car Toolkit, VltEd and TexEd
To MaxHwoy and the whole team behind Binary
To Rick Brewster for making Paint.NET
To Black Box studio for the textures of this car
You will be able to find this same carrera gt in frannco's NFS PS handling overhaul mod (https://nfsmods.xyz/mod/1767)
Podvarak (January 01, 2021 @ 17:00)Alright, based on your feedback I fixed the stock hood, for custom hood just apply 100% autosculpt at zone 3 or 4 (not sure exactly which one) .
And for binary I just added another script that I was missing, now importing it should add the spoilers like I wanted.
Zephyr4040404 (December 31, 2020 @ 02:53)All the hoods with Porsche logo. The horse part in the middle is missing.
Also by that I mean Binary refuses to load the endscript from the start, let alone having spoilers.
Podvarak (December 30, 2020 @ 14:37)Can you tell me on which hood exactly is the logo missing?
And about that endscript, did you check if wings appeared in the game?