Prostreet Objects Physics

Only an imitation of it since MW and PS had a different game engine
Features :
- Heavier lamp posts, traffic lights and chain gates as it should be
- Fixed tire object physics, used PS data
- Rebalanced small object weight like firehydrant and some wood & plastic objects
- PS car behaviour when shifting gear (Optional)
- PS car weight for traffic car (Optional)
Update v.0.4 :
- Heavier police car removeable parts such as hood, doors, siren and bumpers
- Restored light fixture weight back to the original
- Decreased PS detach force for all kind of lamp posts as it too heavy for MW gameplay physics
- Changed AI reaction & behaviour towards heavy objects
Gameplay Note :
Just like in PS you have to avoid most objects because if you hit them when speeding they'll slow you down
All races and pursuits will be alot more harder/challenging or maybe even more annoying than before since these obstacles and objects are way more heavier now
Credits :
EA BlackBox for Prostreet data
Don Ho for Notepad++
nfsu360 for NFS-VltEd
Comments

Lavidesimple (November 29, 2024 @ 13:23)
I like the mass of the objects, but the AI gets stuck in front of a post (this happened to me with a traffic car). I think the AI should have more collision force so that, when racer vehicles get stuck against a post (as they sometimes do in the original game), they can destroy it faster.
Antonio (April 27, 2023 @ 19:46)
I guess this was deprecated by Wrecked Mode, wasn't it?
MisfortuneSeven (January 30, 2023 @ 05:20)
Ah yes, Fukushima B simulator.