Prostreet Objects Physics
Only an imitation of it since MW and PS had a different game engine
Features :
- Heavier lamp posts, traffic lights and chain gates as it should be
- Fixed tire object physics, used PS data
- Rebalanced small object weight like firehydrant and some wood & plastic objects
- PS car behaviour when shifting gear (Optional)
- PS car weight for traffic car (Optional)
Update v.0.4 :
- Heavier police car removeable parts such as hood, doors, siren and bumpers
- Restored light fixture weight back to the original
- Decreased PS detach force for all kind of lamp posts as it too heavy for MW gameplay physics
- Changed AI reaction & behaviour towards heavy objects
Gameplay Note :
Just like in PS you have to avoid most objects because if you hit them when speeding they'll slow you down
All races and pursuits will be alot more harder/challenging or maybe even more annoying than before since these obstacles and objects are way more heavier now
Credits :
EA BlackBox for Prostreet data
Don Ho for Notepad++
nfsu360 for NFS-VltEd