Prostreet Objects Physics by Frexellia

Category: Scripts | Game: Need for Speed: Most Wanted


Prostreet Objects Physics




 

Not really a direct physics port
Only an imitation of it since MW and PS had a different game engine

Features :
  • Heavier lamp posts, traffic lights and chain gates as it should be
  • Fixed tire object physics, used PS data
  • Rebalanced small object weight like firehydrant and some wood & plastic objects
  • PS car behaviour when shifting gear (Optional)
  • PS car weight for traffic car (Optional)
Preview in motion

Update v.0.4 :
- Heavier police car removeable parts such as hood, doors, siren and bumpers
- Restored light fixture weight back to the original
- Decreased PS detach force for all kind of lamp posts as it too heavy for MW gameplay physics
- Changed AI reaction & behaviour towards heavy objects

Gameplay Note :
Just like in PS you have to avoid most objects because if you hit them when speeding they'll slow you down
All races and pursuits will be alot more harder/challenging or maybe even more annoying than before since these obstacles and objects are way more heavier now

Credits :
EA BlackBox for Prostreet data
Don Ho for Notepad++
nfsu360 for NFS-VltEd

Comments


Lavidesimple (November 29, 2024 @ 13:23)
I like the mass of the objects, but the AI gets stuck in front of a post (this happened to me with a traffic car). I think the AI should have more collision force so that, when racer vehicles get stuck against a post (as they sometimes do in the original game), they can destroy it faster.

Antonio (April 27, 2023 @ 19:46)
I guess this was deprecated by Wrecked Mode, wasn't it?

MisfortuneSeven (January 30, 2023 @ 05:20)
Ah yes, Fukushima B simulator.

Exogery (June 18, 2021 @ 16:35)
ossome work, ty

Frexellia

 

Uploaded on January 30, 2021 at 05:12:14.
Last updated on February 27, 2021 at 12:57:52.