2005 Nissan Skyline GT-R R34 NISMO Z-Tune (Unlimiter v4 support) by YochiThMaster333

Category: Cars | Game: Need for Speed: Most Wanted


2005 Nissan Skyline GT-R R34 NISMO Z-Tune (Unlimiter v4 support)





v1.6: New vinyls UV map (all fan-made vinyls made prior v1.6 might not work with v1.6 onwards), added C-West hood, added 2 Fast 2 Furious vinyl (paintable and non-paintable), changed GlobalB data to be based on Lancer Evo VIII, and recompiled model to remove duplicate LODs and use ForceLodA.
v1.5: Added OGVI support, two new headlight styles, renamed "Sunline Racing" kits back to "C-West" (and so the icons, thanks to Vee-Tec for making C-West kit icon), changed rear bumper and skirts on both "C-West" kits (thanks to MacedoSTI for ripping the kits from XBO FH2), added Turn Signals customization
v1.4: Added 4 more bodykits, 2 more rim styles, 1 more brake style, 1 extra vinyl, 10 new paints, moved custom vinyls from "Special" (formerly "Custom") to "Custom" and re-added replaced vanilla vinyls, renamed "C-West" kit to "Sunline Racing" and received Canards variant, and removed deprecated ModLoader version. Thanks to Vee-Tec and AttilaK for Stratospeed and Custom icons respectively.
v1.3b: Fixed an issue where Nissan Skyline Nismo Z-Tune is treated as naturally aspirated car (as the performance data is based on Punto's, which is naturally aspirated car, however, the performance values are vastly different from Punto). Now it's turbocharged at stock as it should be.
v1.3a: Added missing reverse light marker to kits 6 (C-West) and 8.
v1.3: Added more customization parts (2 new kits, 2 new spoilers, 2 new hoods, carbon mirrors, V-Spec interiors from NFS World and Carbon, carbon roof styles, 3 more taillight styles, 4 new seat styles, and drivers), edited headlight texture, reverted NFSUC male texture back to his clothes' original colors, fixed mapping on C-West kit, removed duplicated badge on Kit 4, and adjusted decal geometry. Of course, I had to update ModLoader version as well to at least include fixed C-West kit mapping.
v1.2: Added C-West bodykit and GT Wing I (In ModLoader version, C-West kit replaces existing kit 1 (Drag Kit from NFS World). In Addon version, it is completely added (not replaced) as kit 6), replaced the cardata.end file with updated version based on my Mazda Familia GT-R's cardata.end file, and SKYLINEZT.ini file was updated to feature Custom Random Parts
v1.1 hotfix: Fixed cardata.end file (which, for some reason, added the logos as UAZ 3909's logos, as the file got most likely overlooked)

Base from NFS World, body kits from NFS Carbon, some parts from NFS Underground 1, 2, NFS ProStreet, Shift 2 Unleashed, NFS Heat Studio, and Xbox One version of Forza Horizon 2.

Tuning:
- Bodykits
- Spoilers
- Rims
- Hoods
- Roof Scoops
- Interior
- Roof
- Brakes
- Headlights
- Taillights
- Side Mirrors
- Seats
- Roll Cage
- Rear Trunk
- Turn Signals
- Performance
- Paint
- Vinyls
- Window Tint
- Decals
- Numbers
- Custom Gauges
- License Plates

Features:
- Working brakelights
- New performance
- Damage scratches

Known bugs:
- Anyone at the moment

Requirements:
- NFSMW Unlimiter by nlgzrgn: https://nfsmods.xyz/mod/688
- Binary v2.8.3 by MaxHwoy: https://nfsmods.xyz/mod/1638

Installation:
- Run Binary as an administrator, click on red (User Mode) icon, then pick SKYLINEZT.end and look for NFSMW game directory (ignore the errors if there are any)
- If you're using NFS VltEd, click File - Open and choose NFSMW game directory, then click File - Import - ModScript and pick SKYLINEZT.nfsms. Save it.
- If you're using OGVI, click Game - Most Wanted, then click File - Open and choose NFSMW game directory (if you didn't do that beforehand), then click File - Import ModScript, pick SKYLINEZT.nfsms and select "Install Mod (OGVI)". Save it.

Credits:
- nfsu360 for making NFS-CarToolkit
- Oleg for making Zmodeler
- EA Black Box, Slightly Mad Studios, Ghost Games, and Playground Games for making mesh and textures
- DMN for ripping mesh and textures from Shift 2 Unleashed Skyline
- MacedoSTI for ripping mesh of 2F2F Skyline from Xbox One version of Forza Horizon 2
- dotPDN for making Paint.net
- YochiThMaster333 (me) for converting this car

Comments


EveryThingVolkS (July 14, 2025 @ 12:20)
Hello,

Sorry for stalking you.
I was about to ask this on NFS Addons but couldn't find the car there.
It is about your 1970 Plymouth Road Runner with Furious 7 black hood.
Have you planned an Addon version of that car?
It would be great to have it as an Addon 100%

Thank You.

EveryThingVolkS (July 14, 2025 @ 12:13)
Hello,

I was about to ask this on NFS Addons but couldn't find the car there.
It is about your 1970 Plymouth with Furious 7 black hood. Have you planned an Sddon version of that car?
It would be great to have it as an Addon.

Thank You.

YochiThMaster333 (February 15, 2025 @ 11:53)
Also, if Skyline looks like Carrera GT, it's most likely you didn't install the Binary part of the car.

YochiThMaster333 (February 15, 2025 @ 11:51)
Are MODEL values (Collision, Collision64, and Visual for VltEd) of the car's pvehicle set to SKYLINEZT? If yes, then you probably have reached or exceeded the DBModelParts limit. If no, then set all of the fields of MODEL in the car's pvehicle node to SKYLINEZT.

alexisfdsq (February 15, 2025 @ 07:00)
the vehicle model is non-existent but it is installed, the logos, sounds, carperf are there

I installed using vlted since using ogvi will mess up my vlted mods


Uploaded on March 14, 2021 at 22:12:29.
Last updated on August 24, 2025 at 16:35:49.

Download

 
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