Team Red Bull Porsche 918 Spyder Vinyl mod by Vicius

Category: Vinyls | Game: Need for Speed: Carbon


Team Red Bull Porsche 918 Spyder Vinyl mod





Team Red Bull Porsche 918 Spyder mod

The Vinyl took me a lot of time to make as it was made from scratch, please do not upload this anyware else without my permission, If there is any bug or glitch please go through Readme.txt once more. If the error still continues, message me on Discord ( Vicius#1905 ). Thank you
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Original Car Model by Eclipse 72rus aka CorvetteZ06

Link: https://www.nfscars.net/need-for-speed-carbon/8/files/view/12599/
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TOOLS REQUIRED :

TexED by nfsu360 : https://nfs-tools.blogspot.com/2019/08/nfs-texed-v17-released.html

ThirteenAG's Ultimate ASI Loader : https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases

NFS Carbon Extraoptions by NLGZRGN and ExOpts team : https://github.com/ExOptsTeam/NFSCExOpts

Maxhwoy's Binary Editor :https://nfsmods.xyz/mod/1638
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NOTE : BEFORE INSTALLATIONS PLEASE MAKE BACKUPS

INSTALLATIION :
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(EASY WAY) - If you easily want it aviable

1. Open the WinRAR Archive

2. Copy "PRECOMPVINYLS (the bin file) from "CARS" folder and paste it in your Carbon Directory>CARS

3. Copy "Global.Ibz" from GLOBAL folder in WinRAR Archive and paste it in your Carbon Directory>Global

4. Go to Extraoptions.ini located in your Carbon Directory>Scripts and check the following :

"Unlock all Things = 1"

"ShowMoreCarCategories = 1"

"ShowSpecialVinyls = 1"

"ShowDebugCarCustomize = 1"


5. Open the Game and follow this tutorial : https://youtu.be/OxZh6AGqprM

6. Enjoy the new Vinyl

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(HARD WAY) - If you want to add it yourself

1. Open Binary editor

2. Select Modder mode

3. Go to GLOBAL>Global.Ibz>DBModelParts>Vinyls_Generic

4. Now as you select Vinyls_Generic, click on "Open Editor" or just double tap on the "Vinyls_Generic" option

5. Now you will find different fields. Now on the bottom there will "TFK"

6. Select the TFK design and now on the top left of the Binary window will be the option "Car Parts"

7. Click on it while having "TFK" selected and now click on "Copy Part"

8. There should be an additional "TFK" created

9. Now, you should see a small black " + " sign in a white squre next to the TFK, click on it

10. Now once your double click on it, it should open 5 different fields

11. 4 of the 5 fields will have "TFK" name. The fields are "TEXTURE_NAME" , "NAME_OFFSET" , "PART_NAME_BASE_HASH" , "TEXTURE"

12. Click on each of them and they will all still have "TFK" in the "Value" slot

13. Now what you need to do is, click on the "TFK" names writtin along the "Value" in the top right box and rename all "TFK" to "REDBULLPORSCHE918"

14. Once you have renmaed all 4, just press that cross sign on the binary editor window to exist the editor mode

15. Now you need to click on "Main" located in top left of Binary window and select "save files". Or just press Ctrl + S

16. Now you have successfully created an additional vinyl slot, now we need to add our texture to it.

17. I have left 2 files. the 1st is 2048x resolution (2048x2048 pixels) and the 2nd is 4096x (4096x4096 pixels) resolution vinyls. you can choose either. the 2k version runs better and the 4k version looks better. Choice is yours

18. Now open the file "REDBULLPORSCHE918.dds" located in "(HARD WAY) > *2k or 4k resolution folders*" and extract it to your dekstop

19. Now open TexED 1.7 and open the file PRECOMPVINYLS.BIN located in *Your Carbon Dictionary* > CARS > PRECOMPVINYLS folder

20. Now once its loaded, all you have to do is click Texture located on the top left of the TexED window and then select "Add", or simply press Ctrl + A

21. Now select the texture you extracted on the dekstop

22. Once it has been added, you will see the name "GENERIC_REDBULLPORSCHE918". If you don't rename it to "GENERIC_REDBULLPORSCHE918" by pressing Ctrl + R

23. Now you need to press Ctrl + F to change its format from whatever its exisitng format is ( DXT1 or DXT5 ) to ARGB or RGBA.

24. Once done, press Ctrl + S to save the file

25. You have now saved the vinyl

26. Follow this tutorial to know how to obtain it and put it on your car : https://youtu.be/OxZh6AGqprM

27. Enjoy :)
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Thanks to

The original Image that I found ( ispiration ) by Javier Oquendo :
1. Original Photo : https://www.pinterest.com/pin/425871708510765079/
2. Artstation profile : https://www.artstation.com/jotaautomotive

Desanosan : Additional Texture importing process support

Eclipse72rus : Mesh and UV map

NLGZRGN : ExtraOptions for Carbon

nfsu360 : TexED 1.7

Maxhwoy : Binary Editor

You - For supporting the mod :)
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Additional Tools Used :

Paint.NET : External layer of vinyl

Photoshop CS6 : Decals and positioning support

Wondershare Filmora 9 : Editing tutorial
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car image gallery :











Comments


Vicius (April 15, 2021 @ 06:34)
Thank you so much Viper :D
Thanks for teaching me so much stuff <3

[Deleted Account] (April 14, 2021 @ 07:37)
dang, Vic is moving up in the world!
And I'm glad you do!

Vicius (April 09, 2021 @ 11:41)
Thank you for commenting about the problem LuckyLuke, I'll contact you in a bit.

LuckyLuke (April 09, 2021 @ 11:36)
Hi Vicius! Thanks for explaining well how to add vinyls with Binary! However, in my case I found a problem of bugging vinyl texture. If you want to see, you can contact me on Discord, maybe you can help me on finding the problem.
My account discord is: Big Boss#2376

Vicius (April 09, 2021 @ 01:42)
I think this is a kit from shift 2 for the 918 concept

Uploaded at: April 08, 2021 @ 18:36