Nissan 240SX (RMS13) [+Add-on] by AJLethal

Category: Cars | Game: Need for Speed: Most Wanted

Nissan 240SX (RMS13) [+Add-on]

Rev A.: fixed missing headlight mountpoints in one hood/light combo

base from NFS Shift, with some parts from NFSPS and NFSU2 / Modloader version replaces PUNTO / Add-on version incompatible with Modloader

Can be customized with:

Hood/headlight/rollcage combo
Vinyls (debug map included)
Tinted windows

Other features:

Performance: 150 mph (240 km/h) top speed -stock- / 222 mph (358 km/h) -upgraded-
LOD0 interior
Custom driver (werewolf girl)

Modloader version:

Make sure you have the NFSMW Modloader installed
Move the ADDONS folder to your NFSMW folder. Delete any mod replacing PUNTO first.

Add-on version (make backups first!):

Make sure you have NFSMW Unlimiter installed first
Move the 240SXS13 folder into NFSMW's CARS folder
In the Texture Compiler by MWInside folder, run the NFSMW-TC program and run the FRONTEND, GLOBALB, and LANGUAGES options with it to generate new compatible files
Delete all the .bin files except for the one that corresponds your game's language from the LANGUAGES folder beforehand.
If you're using custom textures with your GlobalB.lzc file, you can use that file in place of the one provided to avoid re-importing textures. Just copy it, rename it to GlobalB.bun and move it to the GLOBAL/GLOBALB folder to use it. Do not use a GlobalB that was recompiled with this tool, your game will crash. Same thing with the FrontA file (a renamed FrontB.lzc file)
Using NFS-VltEd, import the the 240sxs13.nfsms file and save
Move the newly generated files to their locations in the game folder:
FrontA.bun: FRONTEND folder
GlobalB.lzc/.bun: GLOBAL folder
Language file: LANGUAGES folder
To use add-on cars you should either create a new savefile or patch your existing savefile with the Save Patcher and Save Editor tools. Patch the save first then open the save with the save editor and save it.
If you want to install this car alongside other add-on cars you can put the other cars' configuration files in the following texture compiler folders and generate new files as described above:
<XNAME>.INI: GLOBAL\GLOBALB\Add\Cars. There is also another <XNAME>.INI file in the savepatch folder, that one is for patching an existing savefile
Manufacturer and secondary logos DDS files: FRONTEND\Add\1

Used tools:
Zmodeler 1.07b & 2.2.6 | QuickBMS | 3DSimEd | GIMP | NFS TexEd | DXTBmp | NFSMW ModTools (with nlgzrgn's custom geometry compiler) | NFSU2 Texture Compiler (including ASC custom ARGB/DXT5 variant) | BinViewer | Notepad | NFS VLTEd | MWInside Model Recompiler
If you would like to modify and/or distribute this mod, please:

keep this readme file without any alterations whatsoever (in case of just sharing this mod around)
give me proper credit (AJ_Lethal) for creating the mod
Seriously, respecting those conditions is not hard at all. Unless you're terminally dumb or a shameless, talentless hack.


AJLethal (October 25, 2018 @ 14:29)
@frannco1099: not sure, haven't figured out how to make a 1024px vinyl file yet

frannco1099 (October 25, 2018 @ 06:20)
ah, so thats the problem, so will you update the vinyls to 1024px?? thanks for the reply

AJLethal (October 23, 2018 @ 16:37)
@franco1099: ah, that's why it's crashing: 512px vinyls can't be used with the 1024px vinyl pack. Either uninstall the 1024px pack or delete the car's vinyls.bin

frannco1099 (October 23, 2018 @ 06:30)
yes i am (? why?

AJLethal (October 22, 2018 @ 17:29)
@frannco1099 by any chance are you using nlg's 1024px vinyl pack?


Uploaded at: December 15, 2017 @ 21:27

YouTube Video