HeatRoboto
>>> Google Drive download link <<<

===== ISSUES =====
- Notification box can overlay minimap and leaderboard
- Objective list overlays speedometer
- Race intro/outro screen for drift score has fitment/font scaling issue
- Raziel name doesn't show up in speaker screen
===== CHANGELOG =====
Audio and UI
- Different playback audio at the FINISH X PLACE screen
- Beta auxiliary (yellow one)
- Beta car performance widget
- Beta health bar
- Beta heat (level) icon with proper filler color
- Beta icons for Ana & Lucas missions
- Beta intros & outros
- Beta speedo
- Beta yellow-message icons for other narrative missions (such as Wayne, Roshini, Dex)
- Early AR activity look
- Early AR event look
- Early notifications and objective list
- Early race HUD, for all gamemodes
- Early slider style, which features more separation elements
Customization
- Beta flamingo license plate as default (remake with help from GZILLA)
- Default license plate text renamed to "ROBOTO"
- Early placeholder "Florida" plate (hidden as default option, when you reset customization)
- Shaw's license plate has been renamed to "SH4W"
- Replica of "NFS SPEEDHUNTERS" black plate from cover art (assets from Project Unite)
Gameplay
- Cops now behave a lot more like in the first released version of the game
- Unlock requirements for some of the cars were changed to beta ones
Visuals
- A lot of places like the virtual space, garage and the world now don't have overpowered sharp filter
- Cops now have brighter lights
- Enhanced car lights at night (assets from Project Unite)
- Improved rain droplets on cars (assets from Project Unite)
- New road textures (assets from Project Unite)
- New sanction racing stuff (replica of ones from early art concept, different checkpoint flag (2 variations: placeholder & gc demo) + a little different animated arrow barriers)
- New visuals for main garage (closer to 2019 gameplay trailer version)
- New visuals for midday (mix of early screenshots and personal ideas)
- New visuals for night (mix of early versions of night, personal ideas and blue sky)
- New visuals for overcast (replica of beta one)
- New visuals for sunset (a few touches to make them look like some of promotional screenshots by CROWNED)
- New visuals for the day/night transition (assets from Project Unite)
Comments
djnc97 (July 20, 2026 @ 11:14)
@michuul, I am writing based on my many years of personal experience in this game.djnc97 (July 20, 2026 @ 11:13)
@michuul, This isn't a bug, but a security feature of the game. Mods and trainers are prohibited in Need For Speed: Heat multiplayer. They won't work. Mods will infinite kick you back to the main lobby. Trainers won't have any effect on game effects. They will simply be useless. However, oddly enough, any version of the Cheat Engine works flawlessly in Need For Speed: Heat multiplayer. The developers didn't keep track of this, which is their mistake, and it plays into our hands. 😏michuul (May 24, 2024 @ 07:46)
I found a small problem here. This mod cannot join a match started by other players in multiplayer online mode. No matter whether I press the Y button of the controller or the C button of the keyboard, it cannot be used.Have you considered fixing this problem?