HeatRoboto
![](https://nfsmods.xyz/uploads/thumbnails/elaymm4-60ebc15dcdbbbf65e0c9a8830d7a4486.jpg)
>>> Google Drive download link <<<
![](https://i.imgur.com/aObbgjb.png)
===== ISSUES =====
- Notification box can overlay minimap and leaderboard
- Objective list overlays speedometer
- Race intro/outro screen for drift score has fitment/font scaling issue
- Raziel name doesn't show up in speaker screen
===== CHANGELOG =====
Audio and UI
- Different playback audio at the FINISH X PLACE screen
- Beta auxiliary (yellow one)
- Beta car performance widget
- Beta health bar
- Beta heat (level) icon with proper filler color
- Beta icons for Ana & Lucas missions
- Beta intros & outros
- Beta speedo
- Beta yellow-message icons for other narrative missions (such as Wayne, Roshini, Dex)
- Early AR activity look
- Early AR event look
- Early notifications and objective list
- Early race HUD, for all gamemodes
- Early slider style, which features more separation elements
Customization
- Beta flamingo license plate as default (remake with help from GZILLA)
- Default license plate text renamed to "ROBOTO"
- Early placeholder "Florida" plate (hidden as default option, when you reset customization)
- Shaw's license plate has been renamed to "SH4W"
- Replica of "NFS SPEEDHUNTERS" black plate from cover art (assets from Project Unite)
Gameplay
- Cops now behave a lot more like in the first released version of the game
- Unlock requirements for some of the cars were changed to beta ones
Visuals
- A lot of places like the virtual space, garage and the world now don't have overpowered sharp filter
- Cops now have brighter lights
- Enhanced car lights at night (assets from Project Unite)
- Improved rain droplets on cars (assets from Project Unite)
- New road textures (assets from Project Unite)
- New sanction racing stuff (replica of ones from early art concept, different checkpoint flag (2 variations: placeholder & gc demo) + a little different animated arrow barriers)
- New visuals for main garage (closer to 2019 gameplay trailer version)
- New visuals for midday (mix of early screenshots and personal ideas)
- New visuals for night (mix of early versions of night, personal ideas and blue sky)
- New visuals for overcast (replica of beta one)
- New visuals for sunset (a few touches to make them look like some of promotional screenshots by CROWNED)
- New visuals for the day/night transition (assets from Project Unite)
Comments
![](img/noavatar.png)
username (April 25, 2022 @ 07:08)
Could you publish the assets from the project separately please?![](userdata/elaymm4/paradise_reimagined6.61.png)
elaymm4 (November 03, 2021 @ 20:07)
Uhh, I'm actually completely lost on what could possibly cause this. Sorry!![](img/noavatar.png)
ZephyrAhmed19 (November 02, 2021 @ 16:39)
Hey man! the mod is great in all ways but it has a major flaw! whenever i hit a cop car in online, the game just instantly disconnects from the server and sends me back to the main menu. any fix on that?![](img/noavatar.png)