Toyota Corolla GT-S (AE86) [+Add-on]
base from NFS Shift, with some parts from NFSPS / Modloader version replaces IS300 / Add-on version incompatible with Modloader
Features:
Can be customized with:
Bodykits
Hood/light/spoiler combos
Rims
Rollcages (under "Roof scoops")
Paint
Vinyls (debug map included; custom body and unique vinyls included)
Decals and numbers
Tinted windows
Other features:
Performance: ~136 mph (~220 km/h) top speed -stock- / 220 mph (354 km/h) -upgraded-
LOD0 interior
Custom driver (werewolf)
Installation:
Modloader version:
Make sure you have the NFSMW Modloader installed
Move the ADDONS folder to your NFSMW folder. Delete any mod replacing IS300 first.
Add-on version (make backups first!):
Make sure you have NFSMW Unlimiter installed first
Get Ed The Car Dealer to add the GLOBALB entries. To do so:
Move the COROLLAE88.ini file to the Config\NFSMW folder of Ed
Move the SECONDARY_LOGO_COROLLAE88.dds file to the Resources\NFSMW\FrontEnd\FrontEndTextures\729181AD folder of Ed
Run Ed, open your NFSMW folder and click on the Add Cars button.
With NFS-VltEd, import the Toyota Corolla GT-S (AE88) Setup.nfsms file, select Install Car (Files and Settings), click Install and save
To use add-on cars you should either create a new savefile or patch your existing savefile with the Save Patcher and Save Editor tools. Patch the save first then open the save with the save editor and save it.
Used tools:
Zmodeler 1.07b & 2.2.6 | NFS CarToolkit v2.8 | GIMP | NFS TexEd | DXTBmp | Notepad | NFS VLTEd
Copyrights/permissions:
If you would like to modify and/or distribute this mod, please:
keep this readme file without any alterations whatsoever (in case of just sharing this mod around)
give me proper credit (AJ_Lethal) for creating the mod
Seriously, respecting those conditions is not hard at all. Unless you're terminally dumb or a shameless, talentless hack.