MW:HRT (High Resolution Textures)
The modification is aimed at completely changing the surrounding world in the game using high-resolution textures, but without using the Texmod utility.
Unfortunately, it is not possible to do everything in the highest quality resolution, because at the moment there are no appropriate tools for this, and at the moment there are limits.
With regard to further updates of the main version, with other road textures, work is still being done on them, and soon the roads will be improved, since in the previous version I used not too high-quality textures of reflections and relief, as well as there were no mipmaps, which is why the roads " ripple"
If you want have textures from xbox 360 use version 4.1s or another version before v4!
NFS: MW Retouch mod
the mod is made using Binary v2.5.5 by MaxHwoy.
Installation: just copy files from archive , move to TRACKS folder, allow replace files, and launch the game!
Hope you enjoy!
1. Changed all roads mormalmap and specular textures to 2048x256 (upscaled original textures from xbox360).
2. Changed mountains and hills textures to 2048.
3. Changed grass, trees and terrain textures (some to 1024/2048).
4. Installation: replace TRACKS folder in your game folder.
1. Fixed blury mountait textures.
2. Replaced red neon barrier to original (AI upscaled to 2048x2048).
3. Changed compression level for every road texture (from 7 to 0).
1. Fixed some bugs.
2. Reworked neon barriers texture.
3. Bonus: upscaled minimap textures.
Reworked all road textures (includes normalmaps, specular maps, main road textures, paths, tiles, curbs, etc.)
Redesigned terrain textures (grass, stones, sand and etc.)
Replaced water texture (bug - does not have animation)
Replaced neon barriers textures
Update v4.1s (special):
1. Textures with x360 are specially designed for those who like this version of the road surface more.
2. Replacing some vegetation textures to create a more autumnal atmosphere.
3. Minor fixes.
Big thanks to Joccers for some help.
1. Bug fix.
Update v4.5 (BETA):
1. New roads textures (new more detailed and realistic textures).
3. Fixed and improved neon barriers (now it's animated and have another, more nicer textures).
4. Fixed water animation.
Installation - copy all files from achieve to main game folder, and allow all replaces
If your game doesn't start , try to launch it with admin rules, but if it not helped - i can't do anything with that.
1.Fully reworked road textures (now it true 4K)
2.Improved grass, mountains, hills, houses and another building textures (includes textures from 512 to 4k)
3.Includes some new shaders for road reflections and more
Thank Osdever for that texture replacement technology!
If you have problem with translucent textures - remove Shaders.asi from scripts folder!
EmirGenc131 (August 01, 2021 @ 10:56)it's really hard to see the orange barriers. Can you add a higher contrast and easier to see barrier in your next update?
P7IN (July 29, 2021 @ 21:41)Or v4.5 beta release
P7IN (July 29, 2021 @ 20:28)Yes, wait v5
William (July 29, 2021 @ 19:44)Greetings dear author, I have been wondering if it is feasible for you to add road textures with a detail that matches the detail of the trees brought by this mod.
SoundBarrier (July 21, 2021 @ 08:31)Sick mod dude!
d7f8f0-v5 download link.rar (Size: 166 bytes) Latest Version
1e4d1b-v4.5 (BETA) download link.rar (Size: 170 bytes) Old Version
784cd2-v4.1.1s download link.rar (Size: 169 bytes) Old Version
4036f1-v4.1s download link.rar (Size: 169 bytes) Old Version
68f1b9-v4 download link.zip (Size: 202 bytes) Old Version
282f93-v4 download link.rar (Size: 169 bytes) Old Version
0cbbd2-v4 download link.rar (Size: 117 bytes) Old Version
ff79f9-V3 download link.rar (Size: 166 bytes) Old Version
ef4099-V2 download link.rar (Size: 166 bytes) Old Version
d833ae-Google drive download link.rar (Size: 258 bytes) Old Version