[NFSC] Project Apex [1.3 MIPMAP UPDATE] by Tekizyte

Category: Textures | Game: Need for Speed: Carbon


[NFSC] Project Apex [1.3 MIPMAP UPDATE]




 

NO TEXMOD REQUIRED!
Another Big Project of mine which aims to retexture all roads & vegetation in Palmont, San Juan & the Canyons!
Thank you BadassBaboon for all your advice on the project!

MIPMAPS ADDED
What's are mipmaps? Lower Res versions of textures are swapped to make far away textures less grainy

***MAKE SURE YOUR "TRACKS" FOLDER is ORIGINAL/VANILLA***
Video Tutorial & Showcase
Instructions:
- Extract all the contents of the mod into a folder
- Launch Binary (as administrator) & selet "User Mode"
- Double-click on "TheApexProject.end" on the extracted folder
- Locate your Carbon Game folder and press "ok"
- Wait for the install & then press "yes" when it asks to save files but press "no" when it asks to run game
- Run the game the usual way & enjoy!











Comments


compicat (October 01, 2021 @ 16:59)
@EmirGenc131 exactly looking for solution for same problem.

compicat (October 01, 2021 @ 16:52)
and barriers are still low resolution in game even if i change them with some other blue, cyan barrier dds files.

compicat (October 01, 2021 @ 16:45)
@EmirGenc131 exactly looking for solution for same problem.

EmirGenc131 (September 30, 2021 @ 17:30)

dude the new barriers are replaced with a low resolution version of the old barriers. How do I fix this?

Lyud (July 24, 2021 @ 16:16)
Congratulations on the Mod, outstanding!