Balanced Opponents and No Catch Up
Important: Back up the GLOBAL folder before installing the mod
This mod brings a balance in the AI opponents, with a more difficult handling for them and an adjusted physics
with more chances of mistakes and even being arrested more often by the police and still
contains a novelty that many do not deserve to suffer in career mode.
It's really worth playing career mode using this mod!
Features:
- Balanced Physics
- After you hit an opponent he will feel the impact depending on his speed
- Opponents make mistakes more often
- Opponents no longer have the most hated Catch Up (RubberBanding) in career mode
- Opponents brakes are not as efficient now
- Sometimes they hit the police and make mistakes such as hitting traffic cars more often
Change Log v1.1:
- Opponent's Golf GTI has been changed and balanced
- Opponents now feel more the impact after you hit them
and may overturn depending on your speed
- Changes in the handling of opponents' Cobalt SS, Porsche Cayman S, Lancer Evo VIII to make them more difficult
- Opponents' cars have a suspension equal to NFS Pro Street
- Player suspension has been improved
- Opponents can be destroyed
Change Log v1.2:
- AI cars like IS300, Audi A3, Lancer EVO, Punto and others
contain their own suspension for them but worse like the IS300 of the player
- Opponents can't reset when they're overturned or upside down now
- The blacklist bosses are now balanced and less appeals, they make mistakes too
- AI police cars now feel the impact of the crash
- AI police cars now they have a more balanced grip, they slide more
- Police cars have a pro street nfs style suspension, just like the opponents
Change Log v1.3:
- Some grip changes on AI cars for fairer
- Some changes were made when you collide with police cars, they feel the impact more
- Fixed an issue where totaled mode is activated in the player's car.
Change Log v1.4
- Added Uninstall Mod Script
- Some minor changes to most AI cars
- During the chase in the race with opponents, the police will also chase other runners at times
Change Log v1.5:
- The grips of the AI cars there were redone, it's much better than in previous versions
- Added an option that makes opponents fast but balanced
- Police cars drivability was also more balanced
if you have version 1.0 installed or version 1.1 installed, and you install v1.2 or v1.3 or v1.4 or v1.5
and the NFS VltEd says that some files failed, don't worry, it won't affect anything
How To Install:
to install the mod you need NFS VLted from nfsu360, if you don't have it here is the download link
https://nfs-tools.blogspot.com/2019/02/nfs-vlted-v46-released.html
- Press the File button, go to Open and select the Need For Speed Most Wanted
- After selecting the game, go to the File button again and then to the Import -> ModScript button
- Select Balanced Opponents Install v1.5.nfsms and then press Install
and after installing, just save by pressing the File button and then the Save button
V1.5
Credits:
NFS-VltEd by nfsu360
Comments
sLaiDeth (July 13, 2023 @ 10:35)
@Zethras I am not the creator of this mod and much less of the game, but it is logical that the rivals catch up with you because it is the grace of the game. If you play from the beginning with a cobalt or a Golf the AI adapts to your car.It seems to me that if you have difficulty with the 2005 AI.... Not much to look forward to really
Zethras (December 27, 2022 @ 01:04)
Too bad difficulty is still broken as fuck even with this mod on. No matter what car I drive or what the opponent drives, no matter wether I have all the upgrades or not, the opponents are still on my fucking ass everi single time, and most of the time they just get a speed boost and get away easily. I was just playing minutes ago, I raced against Big Lou, and he was consistently way ahead of me for most of the time, not a single error. And when I got pink slips to his car the stats were BELOW mine.GamesKauaBr (November 14, 2022 @ 23:50)
@jogador1000 the mod will not affect addons cars or binary addons, it only disables catch up and changes the grip of the game's original cars (opponents only) to make the gameplay 100% fair, and if you have addon cars it's possible create a file and change it's grip in your own wayEddie (November 05, 2022 @ 18:15)
We need more things for this fashion.1. When the driver's AI is arrested, it turns off.
2. The cops are aggressively trying to arrest the AI racer.
3. AI racers are knocked out when the tires come down.
Is it possible to do this?
jogador1000 (June 12, 2022 @ 02:06)
Before installing, I suppose it doesn't affect add on cars, right?(binary addons, to be specific)I wanna get rid of catch-up, but if it doesn't affect mods, ain't gonna help me since the mod cars will keep having an OP A.I
Download
1ab55b-Balanced AI Opponents v1.5.rar (Size: 24.93KB) Latest Version
052cc7-Balanced AI Opponents v1.4.rar (Size: 13.05KB) Old Version
d6d612-Balanced Opponents V1.3.rar (Size: 10.51KB) Old Version
a0b7e3-Balanced Opponents V1.2.rar (Size: 10.01KB) Old Version
ff5b42-Balanced Opponents V1.1.rar (Size: 6.48KB) Old Version
c33c94-Balanced Opponents V1.0.rar (Size: 5.26KB) Old Version