Versions > Default Cop Physics - Collision with cop acts as in original game. Cop can pit/sideswipe/corner you very easily.
> Heat Cop Physics
Roadblock Probability Increase Mod - Increases probability of Roadblock Spawn. Results in more & versatile roadblocks.
Upgraded fines & heat - Increases fines & stuff.
More Cop Spawns - Activates all cop spawn locations to be used from earlier heats
> Heat 0 Version - Activates all spawn location from heat 0
> Regular Version - Activates all spawn location within heat 3
SlowCop Tag replace - Replaces slow cop item tag with fast cop. Not sure if it does anything. May spawn only fast cops.
How to install & use:
1. Download Frosty Mod Manager
2. Download the mod
3. Extract the zip files
4. Open Frosty mod manager > Select NFS16 > Click on import Mod(s) & import the .fbmod files from the downloaded mod zip > Select the mod > Click Apply Mod(s)
5. Make sure the mod is ticked in the Applied Mods section > Click Launch Game from Frosty Mod Manager
*Requires Frosty Mod Manager 220.127.116.11 Alpha 2 or above.
[Update 1.1] Double Fines + Other Adjustments - Doubles all fines, essentially allowing pursuit to escalate more quickly.
[Update 1.2] More Cop Spawns + etc.
Types of Roadblocks
Usual roadblocks that you can smash. Appears from Heat 2.
Standard Static un-smashable roadblocks. Appears from Heat 3. Covers one side of the road. Usually placed in intersections with alternate open routes.
Super Static Roadblocks
Super-sized un-smashable roadblocks. Appears from Heat 4. Covers entire road, creates dead-ends. Usually placed in the middle of big (yellow) roads, requiring player to take a U-turn.
Standard spike strip that punctures tires. Appears from Heat 4.
Un-smashable roadblocks that create a chicane in the middle of the road. Appears from Heat 3/4. Requires player to excessively slow down to maneuver through the block.
The mod has been tested using the Pro Handling Overhaul Package. It will most likely work with vanilla game too.