NFS GINTool by The_Unpunished

Category: Any | Game: Any


NFS GINTool





NFS GINTOOL



This tools allows for GIN files to be encoded in a more convenient and fast way. No HEX editing needed anymore.

Encoding process



  • Using the REV tool, map the RPM values and note down minimum and maximun IDX and RPM values, export grains
  • Using the gintool, navigate to the wav file that you're about to convert to gin, input your min and max IDX and RPM values
  • Optionally you can select custom grain and export paths. By default, grain path is a directory in the same folder as WAV that's named as it, but without its extension, and the GIN export path in the same location as WAV
  • Press "Encode GIN" and wait for the process to complete, and you're done!


Installation



  • Gintool 1.3 requires JRE or JDK 11 or higher, any version lower than 1.3 requires JRE or JDK 8 with JavaFX included. You can download and install it here: JDK FX 8 JRE 11
  • Gintool also requires FFMPEG to be in the same location as gintool. Download it here. Essential build is enough. Unzip the ffmpeg.exe into gintool's location
  • (NO LONGER REQUIRED VERSION IN 1.3) gin_encode and gin2 require Visual C++ Redistributable for Visual Studio 2015 and Universal C Runtime (Universal CRT) (Debug version) to be installed. They are included with Visual Studio. After that, you can copy vcruntime140d.dll and ucrtbased.dll into tool's folder.


FAQ



  • Q: How do I launch gintool?
    • A: Via launchGIN.bat. If you launch it directly via .jar file, your mileage may vary

  • Q: Is REV stage necessary?
    • A: Yes. This tool is just to simplify the process of already existing encoding procedure. It's described here


Changelog



  • 1.0: Initial release
  • 1.1: UI Logic fixes
  • 1.2: Added ability to encode deceleration GIN's, major performance improvements
  • 1.2.1: Added failsaves for gin_encode and gin2
  • 1.3: Major code refactoring. Fields now support decimals. Tool now uses/requires JDK/JRE 11 to be installed, potential accuracy improvements by porting algorithm of gin2.exe to java code, which also removes the requirement of gin2.exe, vcruntime140d.dll and ucrtbased.dll altogether
  • 1.3.1: Small UI changes, improved .ini logic, algorithmic number of threads calculation
  • 1.3.2: More UI changes, new fields for NFS Carbon and .ini stores more data
  • 1.3.3: UI changes, multilanguage support, rewritten "Launch TMXTool" logic. Be sure to have tmxtool.jar and launchTMX.bat at the same location as GINTool


Known issues



  • (NO LONGER AN ISSUE VERSION IN 1.3) gin_encode and gin2.exe require Visual C++ Redistributable for Visual Studio 2015 and Universal C Runtime (Universal CRT) to be installed. If they are not installed, you might get issues with encoding process.


Credits



  • Azul for their JDK project
  • id-daemon for original GIN encoders
  • gyan.dev for providing FFMPEG build
  • V12Style for the tutorial that the tool was based on



Source code available here
If you want to contribute to the project (add a translation, etc.), don't hesitate to make pull requests. Example messages file can be seen here







Comments


Sueaga (February 13, 2022 @ 10:56)
For what games it can encode .GINs? only for u2 and mw, or for carbon too?

UB833 (February 13, 2022 @ 09:21)
Thx a bunch. it's making my sound modding a lot easier

SemKill (February 13, 2022 @ 06:55)
and about TMX files?

SoundBarrier (February 13, 2022 @ 03:08)
love this


Uploaded on February 13, 2022 at 01:08:03.
Last updated on September 10, 2023 at 22:53:10.

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