NFS GINTool
 
                        NFS GINTOOL
This tools allows for GIN files to be encoded in a more convenient and fast way. No HEX editing needed anymore.
Encoding process
-  Using the REV tool, map the RPM values and note down minimum and maximun IDX and RPM values, export grains
 
-  Using the gintool, navigate to the wav file that you're about to convert to gin, input your min and max IDX and RPM values
 
-  Optionally you can select custom grain and export paths. By default, grain path is a directory in the same folder as WAV that's named as it, but without its extension, and the GIN export path in the same location as WAV
 
- Press "Encode GIN" and wait for the process to complete, and you're done!
Installation
-  Gintool 1.3 requires JRE or JDK 11 or higher, any version lower than 1.3 requires JRE or JDK 8 with JavaFX included. You can download and install it here: JDK FX 8 JRE 11
 
-  Gintool also requires FFMPEG to be in the same location as gintool. Download it here. Essential build is enough. Unzip the ffmpeg.exe into gintool's location
 
- (NO LONGER REQUIRED VERSION IN 1.3) gin_encode and gin2 require Visual C++ Redistributable for Visual Studio 2015 and Universal C Runtime (Universal CRT) (Debug version) to be installed. They are included with Visual Studio. After that, you can copy vcruntime140d.dll and ucrtbased.dll into tool's folder.
FAQ
-  Q: How do I launch gintool?
 - A: Via launchGIN.bat. If you launch it directly via .jar file, your mileage may vary
 
 
-  Q: Is REV stage necessary?
 - A: Yes. This tool is just to simplify the process of already existing encoding procedure. It's described here
 
Changelog
-  1.0: Initial release
 
-  1.1: UI Logic fixes
 
-  1.2: Added ability to encode deceleration GIN's, major performance improvements
 
-  1.2.1: Added failsaves for gin_encode and gin2
 
-  1.3: Major code refactoring. Fields now support decimals. Tool now uses/requires JDK/JRE 11 to be installed, potential accuracy improvements by porting algorithm of gin2.exe to java code, which also removes the requirement of gin2.exe, vcruntime140d.dll and ucrtbased.dll altogether
 
-  1.3.1: Small UI changes, improved .ini logic, algorithmic number of threads calculation
 
-  1.3.2: More UI changes, new fields for NFS Carbon and .ini stores more data
 
- 1.3.3: UI changes, multilanguage support, rewritten "Launch TMXTool" logic. Be sure to have tmxtool.jar and launchTMX.bat at the same location as GINTool
Known issues
- (NO LONGER AN ISSUE VERSION IN 1.3) gin_encode and gin2.exe require Visual C++ Redistributable for Visual Studio 2015 and Universal C Runtime (Universal CRT) to be installed. If they are not installed, you might get issues with encoding process.
Credits
-  Azul for their JDK project
 
-  id-daemon for original GIN encoders
 
-  gyan.dev for providing FFMPEG build
 
- V12Style for the tutorial that the tool was based on
Source code available here
If you want to contribute to the project (add a translation, etc.), don't hesitate to make pull requests. Example messages file can be seen here
Comments
 
                    TheUnpunished (February 13, 2022 @ 12:32)
You can encode GINs for any BlackBox game, UG2 and up.TMX tool coming later.
 
                    Sueaga (February 13, 2022 @ 10:56)
For what games it can encode .GINs? only for u2 and mw, or for carbon too? 
                    UB833 (February 13, 2022 @ 09:21)
Thx a bunch. it's making my sound modding a lot easier 
                    SemKill (February 13, 2022 @ 06:55)
and about TMX files? 
                    SoundBarrier (February 13, 2022 @ 03:08)
love thisDownload
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