Undercover Exposed 1.3
From cars and customization, to a new visual identity, passing by career changes, altered AIs, new physics, quality of life improvements, and more, all exclusive and including never-seen features... Undercover Exposed both keeps the game as you know it and turns it into a new unique experience.
Don't get bored anymore, freeroam will become fun and races will be actually challenging, if you want them to !
Ready for the switch ? You'll just need the game, Binary and NFS-VltEd.
UCE 1.3 download link (24/12/2023) : click here
UCE 1.1 trailer (outdated) : https://youtu.be/zucSszi0ZOE
Follow the project on Discord : https://discord.gg/6SmqfBdwdx
Additional information
- The installation is modular and highly customizable, allowing you to customize "your" UCE.
- The mod isn't guaranteed to work properly on top of other mods. Installing other mods afterwards can lead to conflicts as well.
- UCE runs on any computer that can run the base game. However, we recommend maximum graphics for the best experience, and fast enough hardware to not ruin your gameplay with map loading issues.
- The mod has only been tested for the 1.0.0.1 game version. It somewhat works on 1.0.1.17 and 1.0.1.18 but there's no official support yet, and the tools used don't support these versions properly.
Credits
UCE Team
NI240SX & dark55588
Other contributors
jeweleryoflight, Ariso, Fridge, AlbinoBuffalo80, budget_toaster1758
Models sourcing
GM25 (NFS Heat), Gamemodels.ru (DMN for Shift 2, Juiced 2), Frosty Editor (NFS Payback), NFS-CarToolkit (NFS C/PS/UC/W)
Tools used
NFS-VltEd/nfsu360, Binary/MaxHwoy, NFS-CarToolkit/nfsu360, CTKFixer/NI240SX, fire/NI240SX, MPFmaster/xan1242, tmxtool/The_Unpunished, SNR Tool, ZModeler2/oleg, paint.net, Inkscape, Blender, HxD
Screenshots
Comments
cris (December 28, 2022 @ 01:32)
epic mod is coolFernandoGT90 (August 23, 2022 @ 20:41)
Working like a charm with the hotfix now. Thanks man.NI240SX (August 22, 2022 @ 20:02)
Concerning disappearing cars when you're using other mods, that's one of the main reasons why we don't support third-party mods.There's no proper way to fix that, only a workaround which I would (again) prefer to detail in Discord since it's not convenient to speak here.
Basically, the game uses a list and mods just resize this list or take a slot in it, regardless of what's ALREADY in it so many mods are conflicting in that regard.