NFSUC - Beta Visuals by elaymm4 & LegSolo

Category: Miscellaneous | Game: Need for Speed: Undercover

NFSUC - Beta Visuals

version 1.0
by elaymm4 & LegSolo

This mod will try to make your game look more like Xbox 360 Alpha 161 build.
Gameplay video

ATTENTION: This mod is intended to be installed on version of the game. There are no guarantees given that it will work on later patches. You've been warned.
NOTE: It's recommended, that the path to your game folder does not contain any cyrillic letters, or any symbols like dot, and your game is not on a system drive.

This mod is compatible with (and is recommended to be used with):
- Generic Fix
- Beta HUD Ported

Visit discord server to keep up with community!

======== BUGS/ISSUES ========
  • Final game doesn't have enough memory for rendering several emitter effects like finishline smoke or nitrous flames due to tire water splashes. Currently only finishline smoke issue was fixed by using 2d sprites instead of volumetric smoke
  • Sometimes traffic can start leaving tire water splashes, which shouldn't happen
  • Some car paints are too reflective
  • Finally, the visuals are still nuked, but did you really expect a "true to canon" restoration mod to fix that?

======== CHANGELOG ========

==== VERSION 1.0 ====
  • Lighting, post effects, car materials, shader parameters, flares, emitter effects, ported from beta & modified to look more correct
  • Two options for lighting available: Brown contrasty (aka how beta looks in Xenia emulator) & Native vibrant (aka how beta looks on Xbox 360). For Easy Installation, "Brown contrasty" look is chosen.
  • An option available to set city lighting in Port Crescent, since that's how it was in actual beta, despite proper lighting being there in the files. Easy Installation uses proper lighting.
  • Visual damage made to look a lot closer to how it was in beta
  • Cut tire water splashes are restored
  • Beta world textures ported, which include higher quality roads and beta garage environment
  • Beta sky textures ported and cleaned up using AI techniques
  • Different & Better quality textures for body damage and static car shadow

======== CREDITS ========
  • elaymm4 (Most of the mod)
  • LegSolo (Inspiration & Help)

  • nfsu360 (NFS-VltEd, NFS-Disculator, NFS-Hasher)
  • MaxHwoy (Binary)
  • Dark Byte (Cheat Engine)
  • unknown (likely GrandTheftAero) (NFS Undercover Alpha 161 build)
  • Intel Corporation (Intel® Graphics Performance Analyzers)


elaymm4 (May 07, 2023 @ 21:08)
@UndercoverMan, probably

UndercoverMan (May 06, 2023 @ 23:37)
It is an incredible mod. It's exactly how the game should be seen. And I have a suggestion. Is it possible to put the Palm Harbor filter on Gold Coast Mountain and Sunset Hills, as an option? But seriously as I say, incredible mod and thank you very much.

zMefisto (April 25, 2023 @ 22:06)
@elaymm4 Thanks!

elaymm4 (April 23, 2023 @ 11:26)
Use NFS-VltEd, paste this line into command log window (right bottom), then press F9. Save changes.
delete_field car por_911_gt2_08 nonUserKits

zMefisto (April 22, 2023 @ 14:59)
How do I get that red porsche you've used for the screenshots? I found it also in game's wallpapers but the bodykit is not in the game itself

Uploaded at: October 14, 2022 @ 19:20