NFSUC - Beta Visuals
![](https://nfsmods.xyz/uploads/thumbnails/elaymm4-f272cf7d654c61b2809cb1752ca19601.jpg)
Version 1.1
This mod will try to make your game look more like Xbox 360 Alpha 161 build.
Key changes:
- Lighting, post effects, car materials, shader parameters, flares, emitter effects, ported from beta & modified to look more correct
- Two options for lighting available: Brown contrasty (aka how beta looks in Xenia emulator) & Native vibrant (aka how beta looks on Xbox 360).
- An option available to set city lighting in Port Crescent, since that's how it was in actual beta, despite proper lighting being there in the files
- Visual damage made to look a lot closer to how it was in beta
- Cut tire water splashes are restored
- Beta world textures ported, which include higher quality roads and beta garage environment
- Beta sky textures ported and cleaned up using AI techniques
- Different & better quality textures for body damage and static car shadow
All additional information is provided in ReadMe.
Visit discord server to keep up with community!
![](https://i.imgur.com/somIImh.png)
Comments
![](userdata/elaymm4/paradise_reimagined6.61.png)
elaymm4 (May 07, 2023 @ 21:08)
@UndercoverMan, probably![](userdata/UndercoverMan/5664172.jpg)
UndercoverMan (May 06, 2023 @ 23:37)
It is an incredible mod. It's exactly how the game should be seen. And I have a suggestion. Is it possible to put the Palm Harbor filter on Gold Coast Mountain and Sunset Hills, as an option? But seriously as I say, incredible mod and thank you very much.![](userdata/zMefisto/ps4pro.png)
zMefisto (April 25, 2023 @ 22:06)
@elaymm4 Thanks!![](userdata/elaymm4/paradise_reimagined6.61.png)
elaymm4 (April 23, 2023 @ 11:26)
@zMefistoUse NFS-VltEd, paste this line into command log window (right bottom), then press F9. Save changes.
delete_field car por_911_gt2_08 nonUserKits
![](userdata/zMefisto/ps4pro.png)