NFSUC - Beta Visuals by elaymm4 & LegSolo

Category: Miscellaneous | Game: Need for Speed: Undercover


NFSUC - Beta Visuals





NEED FOR SPEED UNDERCOVER - BETA VISUALS
Version 1.1

This mod will try to make your game look more like Xbox 360 Alpha 161 build.

Key changes:
  • Lighting, post effects, car materials, shader parameters, flares, emitter effects, ported from beta & modified to look more correct
  • Two options for lighting available: Brown contrasty (aka how beta looks in Xenia emulator) & Native vibrant (aka how beta looks on Xbox 360).
  • An option available to set city lighting in Port Crescent, since that's how it was in actual beta, despite proper lighting being there in the files
  • Visual damage made to look a lot closer to how it was in beta
  • Cut tire water splashes are restored
  • Beta world textures ported, which include higher quality roads and beta garage environment
  • Beta sky textures ported and cleaned up using AI techniques
  • Different & better quality textures for body damage and static car shadow




All additional information is provided in ReadMe.
Visit discord server to keep up with community!


Comments


Kevin4e (April 20, 2023 @ 23:29)
@elaymm4, got it, thank you.

elaymm4 (April 20, 2023 @ 17:08)
@Kevin4e, about new save: depends. If you played on vanilla version, you're probably gonna be fine.
To find out game's version check properties of "nfs.exe" file.

Kevin4e (April 20, 2023 @ 14:52)
Is a new save required? And is there a way to know the game's version?

Antonio (December 22, 2022 @ 01:54)
Clearly like it more than vanilla gamma shaders.

Djet0954 (October 21, 2022 @ 10:14)
I wish you'll import textures to .bun file. I really don't want to import .tpf file through TexMod


Uploaded on October 14, 2022 at 19:20:41.
Last updated on February 27, 2024 at 18:08:58.