NFSUC - Beta Visuals
![](https://nfsmods.xyz/uploads/thumbnails/elaymm4-f272cf7d654c61b2809cb1752ca19601.jpg)
Version 1.1
This mod will try to make your game look more like Xbox 360 Alpha 161 build.
Key changes:
- Lighting, post effects, car materials, shader parameters, flares, emitter effects, ported from beta & modified to look more correct
- Two options for lighting available: Brown contrasty (aka how beta looks in Xenia emulator) & Native vibrant (aka how beta looks on Xbox 360).
- An option available to set city lighting in Port Crescent, since that's how it was in actual beta, despite proper lighting being there in the files
- Visual damage made to look a lot closer to how it was in beta
- Cut tire water splashes are restored
- Beta world textures ported, which include higher quality roads and beta garage environment
- Beta sky textures ported and cleaned up using AI techniques
- Different & better quality textures for body damage and static car shadow
All additional information is provided in ReadMe.
Visit discord server to keep up with community!
![](https://i.imgur.com/somIImh.png)
Comments
![](userdata/Kevin4e/k__4_-removebg-preview.png)
Kevin4e (April 20, 2023 @ 23:29)
@elaymm4, got it, thank you.![](userdata/elaymm4/paradise_reimagined6.61.png)
elaymm4 (April 20, 2023 @ 17:08)
@Kevin4e, about new save: depends. If you played on vanilla version, you're probably gonna be fine.To find out game's version check properties of "nfs.exe" file.
![](userdata/Kevin4e/k__4_-removebg-preview.png)
Kevin4e (April 20, 2023 @ 14:52)
Is a new save required? And is there a way to know the game's version?![](userdata/Antonio/msg-1001780481950-59.jpg)
Antonio (December 22, 2022 @ 01:54)
Clearly like it more than vanilla gamma shaders.![](img/noavatar.png)