NFSUC - Beta Visuals

Version 1.1
This mod will try to make your game look more like Xbox 360 Alpha 161 build.
Key changes:
- Lighting, post effects, car materials, shader parameters, flares, emitter effects, ported from beta & modified to look more correct
- Two options for lighting available: Brown contrasty (aka how beta looks in Xenia emulator) & Native vibrant (aka how beta looks on Xbox 360).
- An option available to set city lighting in Port Crescent, since that's how it was in actual beta, despite proper lighting being there in the files
- Visual damage made to look a lot closer to how it was in beta
- Cut tire water splashes are restored
- Beta world textures ported, which include higher quality roads and beta garage environment
- Beta sky textures ported and cleaned up using AI techniques
- Different & better quality textures for body damage and static car shadow
All additional information is provided in ReadMe.
Visit discord server to keep up with community!

Comments

Antonio (December 22, 2022 @ 01:54)
Clearly like it more than vanilla gamma shaders.
Djet0954 (October 21, 2022 @ 10:14)
I wish you'll import textures to .bun file. I really don't want to import .tpf file through TexMod
elaymm4 (October 17, 2022 @ 12:37)
@craig, not really, but there is something I plan to release eventually
craig (October 16, 2022 @ 19:25)
can you port visuals from ps2 demo of Underground 2 to a final game?