NFSUC - Beta Visuals
![](https://nfsmods.xyz/uploads/thumbnails/elaymm4-f272cf7d654c61b2809cb1752ca19601.jpg)
Version 1.1
This mod will try to make your game look more like Xbox 360 Alpha 161 build.
Key changes:
- Lighting, post effects, car materials, shader parameters, flares, emitter effects, ported from beta & modified to look more correct
- Two options for lighting available: Brown contrasty (aka how beta looks in Xenia emulator) & Native vibrant (aka how beta looks on Xbox 360).
- An option available to set city lighting in Port Crescent, since that's how it was in actual beta, despite proper lighting being there in the files
- Visual damage made to look a lot closer to how it was in beta
- Cut tire water splashes are restored
- Beta world textures ported, which include higher quality roads and beta garage environment
- Beta sky textures ported and cleaned up using AI techniques
- Different & better quality textures for body damage and static car shadow
All additional information is provided in ReadMe.
Visit discord server to keep up with community!
![](https://i.imgur.com/somIImh.png)
Comments
![](userdata/elaymm4/paradise_reimagined6.61.png)
elaymm4 (October 17, 2022 @ 12:37)
@craig, not really, but there is something I plan to release eventually![](img/noavatar.png)
craig (October 16, 2022 @ 19:25)
can you port visuals from ps2 demo of Underground 2 to a final game?![](img/noavatar.png)
eniwei (October 15, 2022 @ 20:35)
Looks pretty well. Still misses some details, such as black and white in the edges of the screen, but captures the beta visuals in a way never seen before! Nice mod.![](img/noavatar.png)