Engines of Palmont City Sound Mod by YourManHere

Category: Audio | Game: Need for Speed: Carbon

Engines of Palmont City Sound Mod

This is not just a mod, but a collection of assets for modders. The Engines of Palmont City is a project that aims to bring accurate car sounds to NFS Carbon. The majority of car mods reuse Carbon car sounds most of which are not accurate in the first place and there's a lot of cars for which there’s no proper sound in the game at all. EPC fills this void with a sound for almost every engine you may have in your mod. Whether you don't like the buzzsaw M3 E46 or the Nissan V6 Supra, whatever it is, this mod got you covered. It is completely different from most other sound mods as it uses sound loops (abks) instead of acceleration recordings (gins) which never really work as intended.
Most of the assets were taken from NFS Shift and Forza Horizon 3.
I’ve also included an excel document for modders who would like to use the sounds in their projects

KNOWN PROBLEM: do not restart an ongoing race, exit and reenter if you want to start it again. Pressing Restart when you`re in a race will make your car start using other car’s sounds. It’s an engine limitation and it will be fixed in NFSCO but for now just try not to trigger the bug.

A little demonstration:
1. Vanilla (Porsche Carrera GT): https://youtu.be/p5aaUNhnV5g
2. Modding assets (Ferrari F50): https://youtu.be/7P8DYNIbMvc

Engine list:
*Aston Martin V12: AM2, AM11
*Audi: 3.2 VR6, 4.2 V8
*BMW Inline 6: S52, N54, S54
*BMW V8: S62, S65, P65
*BMW V12: S70/2, N73
*BMW V10: S85
*Chrysler V8: Dodge 426 ci, Dodge 440 ci, Dodge Hemi 6.1
*Ferrari V8: F129, F136E, F136I
*Ferrari V12: F130, F133A, F133GT, F140B, F140FC, F140FE
*Ford V8: 4.7 Small block, 7.0 Cobrajet, 4.6 SOHC, 4.6 DOHC, 5.4 DOHC
*Honda & Acura V6: C30
*Jaguar V8: AJ37
*Koenigsegg V8: 4.7L
*Lamborghini: 5.0 V10, 6.0 V12, 6.2 V12, 6.5 V12
*Lexus: 1LR V10
*Maseratti & Alfa Romeo V8: F136Y
*Mercedes V8: M113, M155
*Mercedes & Pagani V12: M137, M120, M158
*Mitsubishi V6: 6G73
*Nissan Inline 6: RB25DET, RB26DETT, RB28DETT, RB30DE(T), S20
*Nissan V6: VQ35HR, VR38DETT
*Porsche: M96 Boxer6, M97 Boxer 6, M97.77R Boxer 6, M80 V10, 4.6 M18 V8,
*Toyota: 2JZ-GE, 2JZ-GTE

Just drop the files in your NFS Carbon folder and then import the modscript with your VLT-ED.

*Icecube a.k.a. Curespeak (helped me figure NFS Carbon modding out)
*Leffen (provided tons of info on Audacity and sound tuning in general)
*Kristian Lyubenov (taught me a lot about sound banks and Rev)
*Slightly Mad Studios (developed NFS Shift)
*Playground Games (developed Forza Horizon 3)
*My cat (basically created the whole mod while I the owner have actually been watching the Sopranos and drowning myself in liquor for the whole time)


alexdivi96 (November 02, 2023 @ 19:40)
@Yourmanhere hi Sorry why do you make it sound PS2 version Nfs carbon??

Erce (July 26, 2023 @ 07:25)
broken mod

01Kingmaker (May 29, 2023 @ 00:06)
@Yourmanhere Hello there! I've had some errors when installing in VltEd related to missing nodes for these ones (both eng and exh): "toy_1jz_gte", "toy_2jz_gte" (or "toy_2jz_get", because VltEd also throwed me errors related to this node), "chv_ls7", "chv_lsx", "chv_ls9", "gm_lsx" and "toy_7m". I hope you could bring an update fixing those errors in a future, of course if you have a free time, no hurry. Thanks.

Yourmanhere (May 06, 2023 @ 11:54)
@DeFy I though I would release a fixed version but 1.1 is just around the corner so I'll just include the fix there

DeFy (May 04, 2023 @ 14:36)
@Yourmanhere Seems like is missing the nodes of the Toyota 2Jz and 1Jz judging by the errors showed me Vtled.

Uploaded at: March 28, 2023 @ 23:12