Engines of Palmont City Sound Mod
Most of the assets were taken from NFS Shift and Forza Horizon 3.
I’ve also included an excel document for modders who would like to use the sounds in their projects
KNOWN PROBLEM: do not restart an ongoing race, exit and reenter if you want to start it again. Pressing Restart when you`re in a race will make your car start using other car’s sounds. It’s an engine limitation and it will be fixed in NFSCO but for now just try not to trigger the bug.
A little demonstration:
1. Vanilla (Porsche Carrera GT): https://youtu.be/p5aaUNhnV5g
2. Modding assets (Ferrari F50): https://youtu.be/7P8DYNIbMvc
Engine list:
*Aston Martin V12: AM2, AM11
*Audi: 3.2 VR6, 4.2 V8
*BMW Inline 6: S52, N54, S54
*BMW V8: S62, S65, P65
*BMW V12: S70/2, N73
*BMW V10: S85
*Chrysler V8: Dodge 426 ci, Dodge 440 ci, Dodge Hemi 6.1
*Ferrari V8: F129, F136E, F136I
*Ferrari V12: F130, F133A, F133GT, F140B, F140FC, F140FE
*Ford V8: 4.7 Small block, 7.0 Cobrajet, 4.6 SOHC, 4.6 DOHC, 5.4 DOHC
*GM V8: SBC, BBC, LS3, LS7, LSA, LSX
*Honda & Acura V6: C30
*Jaguar V8: AJ37
*Koenigsegg V8: 4.7L
*Lamborghini: 5.0 V10, 6.0 V12, 6.2 V12, 6.5 V12
*Lexus: 1LR V10
*Maseratti & Alfa Romeo V8: F136Y
*Mercedes V8: M113, M155
*Mercedes & Pagani V12: M137, M120, M158
*Mitsubishi V6: 6G73
*Nissan Inline 6: RB25DET, RB26DETT, RB28DETT, RB30DE(T), S20
*Nissan V6: VQ35HR, VR38DETT
*Porsche: M96 Boxer6, M97 Boxer 6, M97.77R Boxer 6, M80 V10, 4.6 M18 V8,
*Toyota: 2JZ-GE, 2JZ-GTE
Installation:
Just drop the files in your NFS Carbon folder and then import the modscript with your VLT-ED.
Credits:
*Icecube a.k.a. Curespeak (helped me figure NFS Carbon modding out)
*Leffen (provided tons of info on Audacity and sound tuning in general)
*Kristian Lyubenov (taught me a lot about sound banks and Rev)
*Slightly Mad Studios (developed NFS Shift)
*Playground Games (developed Forza Horizon 3)
*My cat (basically created the whole mod while I the owner have actually been watching the Sopranos and drowning myself in liquor for the whole time)