NFS Carbon Performance Rebalancing Mod by H873R_jne

Category: Tools | Game: Need for Speed: Carbon


NFS Carbon Performance Rebalancing Mod





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NFS Carbon Performance Rebalancing Mod v1.0
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Description
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This mod fixes:
- 0-100 Kph acceleration times for both stock and fully modified cars to prevent the existence of overpowered or underpowered cars like the 240SX which had exceptional handling and great power.
- Top speeds based on power-to-weight for Tier 1 & 2 and a combination of power-to-weight and aero efficiency for Tier 3
- Curb weights are now correct for all cars which will change the handling for some cars for better or worse
- RPM ranges both stock and modified are realistic after spending too long looking at dyno charts and instrument clusters.
- Stock gear ratios are now accurate to real life with the exception of the classic muscle cars which only have real-life first gear.

For more information on these, read the ReadMe.

* Known Bugs.
Fixed an incorrect value in v1.0 causing an error for the Shelby Mustang. If you see any more bugs, report them to [email protected]

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CONSIDERATIONS
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I tried to maintain the original performance dynamics of Vanilla Carbon which are:
* Muscle Cars reach their top speeds the fastest.
* Tuner Cars reach their top speeds the slowest
* Exotic Cars are somewhere in between but usually have the highest top speeds.

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COMPATIBILITY
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This mod is compatible for:
* Vanilla Carbon
* Collector's edition
* Improvement Mod by 379Felipe and Improvement Mod Team (https://nfsmods.xyz/mod/855)

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Program Requirements for Install
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* NFS Vlt-Ed

{Please Backup your NFS 'GLOBAL' folder incase you want to revert back to original if you experience bugs.}

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How to Install
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1. Open NFS vlt-Ed
2. File > Open > (Open location of NFS Carbon game directory)
3. Select game directory > click 'OK'
4. File > Import > Import my .nfsms modscript from wherever you extracted it
5. Save your game files.

DONE!! Enjoy:)

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Credits
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* DarkRaven - For guidance
* nfsu360 - Making VLTEd
* Improvement Mod Team lead by 379Felipe - Improvement Mod

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Screenshots
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Comments


MichaelR (January 14, 2024 @ 19:00)
@MisfortuneSeven why would they demote G35 to T2? Meanwhile, the AE86's demotion is totally justifiable

MisfortuneSeven (January 04, 2024 @ 18:15)
Also props to you for attempting to make the G35 work in T3 instead of demoting it to T2 like you did with the AE86.

MisfortuneSeven (January 04, 2024 @ 18:13)
Interesting that now every vehicle can achieve far higher top speeds (Corvette still seems as broken as ever and CCX nearly reaches Jesko performance figures omegalul).

Hat (January 03, 2024 @ 18:51)
I cant install the mod

budgettoaster1758 (November 04, 2023 @ 03:58)
This mod is really nice to use. The cars are nicely improved and are certainly faster than their vanilla performance counterparts. I was wondering if could you do a separate performance balancing modscript for the Endgame Mod if possible?


Uploaded on September 18, 2023 at 08:30:46.
Last updated on September 27, 2023 at 06:32:45.