NFS Rivals Framerate Unlocker

Source code is available here.
Installation
- Open Origin/EA App and navigate to NFS Rivals' game properties, then go to the advanced launch options.
- Pick Need for Speed Rivals (x64) from the dropdown, as this mod only works with the 64-bit version of the game.
- Copy these commands into the command line arguments box:
-disable-client-correction false -Client.VisualFrameInterpolation true -GameTime.MaxVariableFps 200 -RenderDevice.VsyncEnable 0 -Ant.InterpolatePoses false
- Feel free to change GameTime.MaxVariableFps to whatever value above 30 FPS you want, and you can also remove RenderDevice.VsyncEnable 0 if you prefer vsync to be enabled.
- Copy the contents of this mod's archive to NFS Rivals' root directory.
- Download the latest version of Frosty Mod Manager from here, launch it, and add NFS Rivals as a game. Then go to File->Pack->Import, and import RivalsUnlocked.fbpack from the `Scripts` folder in your Rivals directory. Click Apply Mods(s), and from there you should be able to launch the game through Frosty with everything working as intended.
Comments

lowly86 (May 17, 2024 @ 03:00)
The game gets 120 PFS now, great, but my game now has no car sound or any kind of noise apart from music and the UI, and my driver just clips out of the car, and the camera starts rising and its really akward playing like this, Please fix
royalkingawsome (April 01, 2024 @ 19:54)
why my driver is clipping out of car ? everything else is fixed only engine sound and this annoying bugs is there
MRPIRATEFOX (March 31, 2024 @ 03:41)
The game works for a moment but then it straight up crashes, and sometimes it crashes as soon as the press -- to continue prompt is supossed to appear. I followed the instructions but nothing seems to solve it, why is that??
Mixa (March 16, 2024 @ 21:28)
sorry for the crooked English, I don't know it well, so I use a translator
Mixa (March 16, 2024 @ 21:27)
Anyway, I found a way to fix it, but when you drive a lot, there will be a sign near the car showing what your speed was when you passed the radar, it does not stay there forever, it stays there for a couple of seconds and disappears-Client.VisualFrameInterpolation true -GameTime.MaxVariableFps 70 -RenderDevice.VsyncEnable 0 -Ant.InterpolatePoses false
here is the parameter