NFSMW Track Expansion
! This mod is still Work In Progress !
Currently about 85% of it is completed. Upcoming in 0.8: Rockport p2p. Later: multiregion p2p and circuits, drags.
View the Trackmaps here.
The mod adds up to 154 new race tracks into the game. Nearly all new tracks are also available in career mode, albeit without free roam engagetriggers due to game limitations.
This means you can only access Track Expansion races from the Blacklist menu or Quick Race.
Not all routes have proper barriers available. This might be possible to fix once Hypercooled is available, but for now, we have to deal with it.
There is no support for existing savefiles currently! You have to use Extra Options and Unlockall, or make a new save and progress through the game again.
Do NOT use a savefile with Challenge Series progression! Savefiles can only store a limited amount of event completions.
Due to this limitation, the mod blocks access to Challenge Series events by default.
This mod is most likely not compatible with any other mods that modify the race lists in any way! Known to be incompatible: MW Cut Races; MW Track Pack; Rally Checkpoint Tracks; Absurd Race Tracks.
I might make compatibility patches later, but no promises. Let me know if this would be important to you.
English and French languages are supported currently. Other languages could receive support later. Let me know if you can help!
Cops are temporarily enabled on some tracks where they were not planned. This will change once more point to point races are available.
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INSTALLATION (Easy)
You need: NFS-VltEd v4.6 or OGVI 1.4 (or newer) and Binary 2.8.3 (or newer)
I highly recommend you create backups of your game files, especially if you have already installed other mods.
1) Unpack the mod archive into a folder (7-zip recommended)
2) Open NFS-VltEd v4.6, or OGVI 1.4 and select Game > Most Wanted
3) File > Open > Choose your NFS Most Wanted game folder or executable where you want to install the mod
4) File > Import > ModScript > Select TE_easy_install_ModScript.nfsms in the folder where you extracted the mod archive and Open
5) Click Install or Import in the ModScript Installer window
No errors should appear
6) File > Save
7) Close NFS-VltEd or OGVI
8) Open Binary
9) Choose User Mode
10) Select TE_install_Binary.end and Open
11) Choose your NFS Most Wanted game folder where you installed the ModScript
Install should complete without errors (might take a while)
12) Save the files (may take a few minutes)
13) Close Binary or Run the game
The mod is installed!
Please keep in mind that this installation method blocks access to Challenge Series events due to savefile limitations!
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INSTALLATION (Custom)
You can access all Track Expansion events using Custom Installation.
Additional options in current version: Enable cops, Show checkpoints, Maximum traffic density, KOs to Circuits, Speedtraps to Sprints
Choosing maximum traffic density or speedtraps to sprints will cause some errors, which is normal.
The process is almost the same as Easy Installation. Follow steps 1-3 above, then choose TE_custom_install_ModScript.nfsms in step 4.
5) Pick the options you want, then click install.
The rest of the process is the same once again. Follow steps 6-13 above.
The game can only store 320 event completions in the savefile. The base game already has 256 events total.
You can use the custom installation and ignore this limitation by adding more events than what the savefile can store.
Each track package contains races for the specified blacklist member. Extra packages include additional tracks, which are similar to "Bonus Tracks".
Bonus and Extra Tracks are usually very simple and short. Bonus Tracks can have minor issues, which is why they are exclusive to Quick Race.
Custom Race Pack and Most Wanted Online compatibility requires said mod to be installed before Track Expansion.
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Uninstallation
1) Open NFS-VltEd v4.6, or OGVI 1.4 and select Game > Most Wanted
2) File > Open > Choose your NFS Most Wanted game folder or executable where you want to install the mod
3) File > Import > ModScript > Select TE_uninstall_ModScript.nfsms in the folder where you extracted the mod archive and Open
4) Click Install or Import in the ModScript Installer window
Ignore the errors, it's normal
5) File > Save
6) Close NFS-VltEd or OGVI
The mod is uninstalled.
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Updating
0.6 -> 0.7
Save files from an older version might have issues with new events staying locked!
Follow the uninstallation process above then install the mod again using your preferred method.
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Changelog
0.7
- 14 new tracks added
- Rest of the trackmaps added (Rockport)
- Improved some older trackmaps (Rosewood)
- A few minor adjustments to existing events
- Promoted 21.1.110 to Webster extra (kept ID)
- Reordered some events
- Custom Race Pack compatibility
- Improved Most Wanted Online compatibility
0.6.2 OGVI
- Updated the ReadMe and mod page for OGVI support
- Shared link for randomizer
0.6.2
- Added a corner to Tunnel & Bridge (21.1.104)
- French translation by InfiniaEri
- New additional options: KOs to Circuits, Speedtraps to Sprints
0.6.1
- Minor database fixes
- New additional options: Show checkpoints and Maximum traffic density
- Opened some paths on Harbor Road (4.1.102) so it is closer to the original design
- Moved the start of Canning Company slightly (4.3.101)
- More trackmaps added (Camden)
0.6
- Overhauled the ModScript Installer
- 12 new tracks added
- Updated a couple track names and trackmaps
- More trackmaps added (Rosewood)
- MWO custom server compatibility
0.5 - Initial release (128 tracks)
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MWO Compatibility
I included the race files required by MWO server, which means you can play Track Expansion events on a custom MWO server.
MWO doesn't fully support complex mods like Track Expansion, but it is playable without major issues (track names are missing).
You need to install the mod on top of MWO, then include the MWO+TE global and tracks files as replacements (game resources) in your server.
Players joining your server are going to download the server resources automatically.
I suggest joining the MWO Discord server for more up to date server resources in #community-servers > Official resources.
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Developed by Balathruin
Tools/Resources used:
NFSMW Extra Options
GIMP
G'MIC
NFS-VltEd
Icebreaker
r033's Barrier Map V2
Hex < > Degree by Edelgaspirat
Notepad++
Google Sheets
bc7enc_rdo
Binary
7-zip
Selly's Barrier Map
Attribulator
OGVI
NFSMW Race Fixes
Main Tester until 0.6:
Will Treaty
Making this mod would not have been possible without his help and support. The internal testing documentation can be found here:
Track Expansion testing
Testing continued by tedgn since 0.7.
French translation by InfiniaEri
Special Thanks to:
tedgn and Will Treaty
They made MWO compatibility possible by creating a small program which generates the server files from my modscripts.
You can find the current version of tedgn's randomizer here.
Additional feedback and other testers:
- VROOMGUYx
- Artacer
- Shoori
I am aware that some shorter circuit routes in this mod have been used in other mods or NFSW servers before, however there are very few races directly inspired by them.
I used a specific method to map out all possible routes, which lead to some of them matching with existing mods. Despite this, the tracks are all custom made by me and I've only used my own or vanilla coordinates for everything.
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This mod is also intended as a resource. This means it can be used in any project, as long as you give credit (like CC BY).
You are not allowed to reupload this mod without my permission. It is currently only available on NFSMods and NFSAddons.
You are allowed to create and upload modifications depending/requiring this mod. Modpacks are allowed to take content from the mod if credit is given (permission not required).
Some tracks include additional shortcuts as resources. As an example, it is possible to add scripted blockades in these sections, while allowing the AI and player to drive around it using an alternative path.
In case you encounter any issues or have questions, leave a comment below.
If you are interested in contributing, I'm looking for help with:
- Translations - Naming info in the sheet
- Upscaled HUD support (2k maps)
Thanks!
Comments
Balathruin (June 24, 2024 @ 08:14)
I do have longer circuits designed, they simply haven't been finalized and added yet. I don't want too many, as there are very few roads connecting the regions. The mod has plenty around (and some over) the 2 minute per lap mark. Sprints are still in an early stage, and a good number of them should be coming as new major updates are released. If you want something right now, your best option is Custom Race Pack.Moises115 (June 24, 2024 @ 03:41)
Can you make larger circuits and sprints? pleaseInfiniaEri (June 17, 2024 @ 18:58)
Hi, I'm French, so a lot of mods doesn't have any french translation. If I can contribute to this mod by making french translation, it will be a pleasure !Balathruin (April 21, 2024 @ 10:03)
The first update is finally out! I'm going to be busy for at least 1,5 months from now. I was planning to make trackmaps while my time is limited, then get the next batch of tracks ready whenever I can. Still have plenty of WIP designs waiting to be finished. Latest estimation on final track count was over 170, close to the total of the base game. Hoping to get most of that done during the summer.Balathruin (March 24, 2024 @ 09:30)
Yes, I have worked on the first update earlier. Sadly hit some burnout recently, so spent my free time elsewhere to recharge. The update itself is mostly complete, I need to make more trackmaps and minimaps, plus update some of the scripts for a release. I was originally hoping/planning to have the update out back in February, but it didn't work out.Download
8cca72-NFSMW_TrackExpansion_0.7.7z (Size: 2.43MB) Latest Version
f2add5-NFSMW_TrackExpansion_0.6.2_OGVI.zip (Size: 16.66MB) Old Version
041831-NFSMW_TrackExpansion_0.6.2.zip (Size: 16.66MB) Old Version
f9fcbf-NFSMW_TrackExpansion_0.6.1.zip (Size: 16.65MB) Old Version
ee80b5-NFSMW_TrackExpansion_0.6.zip (Size: 12.2MB) Old Version
2923ed-NFSMW_TrackExpansion_0.5.zip (Size: 10.14MB) Old Version