Hyper's Progression Overhaul

Description
Hi! This mod aims to overhaul some of the grindy aspects of the game that didn't age well today with some QoL improvements while being vanilla friendly.
What's Changed?
- Most of the URL events are removed from progression. Each stage now has two URL races to pass. No cutscene has been removed.
- Decreased the amount of regular races that need to be completed in a stage significantly.
- Decreased the lap count of circuit races and URL races significantly.
- Decreased the amount of outrun victories needed to unlock unique parts.
- Part unlocks now solely depend on finding shops in open the world rather than completing certain amount of regular races to reduce the backtracking in gameplay. You will still receive SMS messages about part unlocks occasionally after doing certain URL races.
- Some of the sponsor contracts are tweaked.
- Instead of removing the visual rep this mod tweaks the part reputation so that visual parts still have a use in progression. You should be able to reach 10 stars without ricing your vehicle.
- Update 1.0.3 Changes:
*Renamed and readjusted the handling tweak, this script now affects all cars and balances them according to their unlock criteria. SUV performance hasn't been tweaked/changed within this tweak.
Test Track: URL Circuit Dyno Track
Tune: Max downforce, all suspension components set to around 3.0 for every vehicle, everything else untouched.
Powerlap times for vehicles that unlock in each stage after equipping maximum upgrades, no uniques:
Stage 1 vehicles max perf: sub 1.10 ,
Stage 2-3 vehicles max perf: sub 1.09 ,
Stage 4-5 vehicles max perf: sub 1.08 .
*Readjusted vehicle unlocks.
*Readjusted part unlocks, even more new parts will be stored in newer shops, reducing the backtracking in gameplay.
- Update 1.0.2 Changes:
*Added an optional script for hiding magazine events. Useful for people who want to only focus on DVD covers or unique performance parts on the map.
*Minor adjustments of some strings related to magazines.
- Update 1.0.1 Changes:
*Added an optional handling buff for higher tier vehicles as part of the QoL. Cars like Skyline, Evo, 350Z won't actually drive 7-8 seconds slower than your grocery getter when fully upgraded. (Redone in 1.0.3)
*Added an option to skip install options.
MANDATORY EVENT COUNT
- Vanilla/Overhaul
- URL Race Count: 24/8
- Regular Race Count: 100/55 + Final Boss
- Sponsor Race Count: 12/12
- DVD Count: 10/10
- Total: 146/85 + 1
IMPORTANT
- Read the text when you enter a shop the first time, the text contains important information what has been unlocked.
- Beware of your contract terms and If you forget how many races you need to complete in a stage, check under View Rewards > View Signed Sponsors in the garage menu.
- Only english localization is supported, at least for now.
Install/Uninstall
- Open Binary and select user mode. (All credits go to Maxhwoy, main developer of Binary tool. Also 2.8.3 is ideal version, 2.9.0 isn't tested with this mod.)
- Select "ScriptRunner.end".
- Select your UG2 directory from your computer.
- Select your option.
- Save when asked.
- Profit!
F.A.Q.
Q: Is new profile required?
A: Yes.
Q: Career Status (F4) shows I still need to complete X amount of races in stage A but sponsor contract says complete Y amount of races. Which one is true?
A: Stick to terms in the contract. The career tab is either hard coded/haven't found a way to change the event wins UI.
Q: Is this compatible with X, Y or Z?
A: Mods that don't touch URL races should be compatible. A slight heads up for addon car mods, you might need to tweak the GCarUnlocks yourself since some URL events are removed.
Screenshots
- Stage 4 contract in the garage menu.

- Hero's Skyline replica with 10 star rating.

Comments

hypeeerspeed (May 16, 2025 @ 18:02)
@Kvarkmeister and thank you for your kind words, glad you like it!
Kvarkmeister (May 16, 2025 @ 06:04)
such a cool mod, thank you for making this
hypeeerspeed (December 09, 2024 @ 07:22)
@FoxyMoron Hi, I'm not sure if UG2.net modifies URL races, if not tough it should work in theory. Be sure to make backups and install this mod last if you want to try over the UG2.net .
FoxyMoron (December 08, 2024 @ 22:56)
does this mod work well with underground2.net?