Unused Car Sounds Ported To Carbon by RaTT

Category: Sounds | Game: Need for Speed: Carbon


Unused Car Sounds Ported To Carbon





-Unused Car Sounds Restoration For Carbon Mod-
By RaTT

- Aside from unused car sounds that exist in the VLT data,
there are other unused sounds that don't exist in the VLT
data but remain at the games folders.

-This Mod restores these sounds in the VLT data

-A reminder that I haven't changed anything from the
caraudio node, all the work in VLT-Ed focused on
engineaudio, If you want to amke a car have an unused
sound, modify the caraudio node.

-These unused car sounds are:
-for_bronco: apparently, a leftover from ug2
-por_cayenne: also a leftover from ug2
-bmw_328i_e46: leftover in mw, abk from carbon, hasn't been used
-bmw_450i: unfinished sound, leftover in mw, abk from carbon,
hasn't been used, for an odd reason, the gin sounds like for_mus_a
-bmw_m3_b: leftover in mw, abk from carbon, apparently, a
sequel to bmw_m3_a
-bmw_m3_d: leftover in mw, abk from carbon, also, perhaps
a sequel to bmw_m3_c, sounds almost like bmw_m3_e
-pon_gto: leftover in mw, abk from carbon, hasn't been used
-toy_ae86: a leftover from ug2
-for_mus_gt_b: leftover in mw, abk from carbon, hasn't been used
-for_mus_gt_c: leftover in mw, abk unknown, hasn't been used
-nis_350z: considered unused in carbon, its the nis_350z_a
from mw
-tvr_chimaera: unused sound, both gin and abk exist in carbon,
hasn't been used.
-ac_integ_cut: leftover in mw, it's a cut variant of ac_integ
-vw_gti_cut: leftover in mw, it's also a cut variant of vw_gti
-corvette_z06_v2: leftover in carbon, gin ported from mw
-am_db9: leftover in mw, abk from carbon, one of the unused car
sounds in carbon that has vlt data but wasn't functional
-inf_g35_ramp: leftover in mw, another cut variant of inf_g35,
this one apparently has a higher bass than the original
-mit_eclips_b_cut: leftover in mw, a cut variant of mit_eclips_b
this one sounds a little different than the original, however,
this gin posseses a very low max rpm
-hum_h1_upg: a cut variant of hum_h1, uses a different abk than
the original
-hon_s2k_a_v2:a cut variant of hon_s2k_a, uses it's cut gin
from ug2
-hon_s2k_b_v2:a cut variant of hon_s2k_b, uses it's cut gin
from ug2
-hon_s2k_c_exh_v2:a cut variant of hon_s2k_c_exh, uses it's cut gin
from ug2

------------------------------------------------------------------


Instructions:
1- Open NFS VLT-Ed 4.5, if you don't have it, google it
2- Open your game via VLT-Ed,, CLick File -> Open or use
CTRL + O then select the root directory of your Carbon
executable
3- Once finished, Go to File -> Import -> Modscript or
use CTRL + I
4- Select the given Modscript
5- Once finished, go to Script Editor -> Execute or use
F9
6- Save Changes by going to File > Save or CTRL + S
7- Drag the given SOUND folder to the root directory of
your Carbon executable
8- Have Fun

NOTE: If you want to Restore your data, go to Game -> Restore
Backup



Comments


RaTT (May 30, 2018 @ 14:29)
updated the readme

RaTT (May 30, 2018 @ 14:25)
i noticed that i said in the readme that corvette_z06_v2 was a leftover in mw, i was wrong, it's actually used in mw, but a leftver in carbon, please excuse me for that

Uploaded at: May 30, 2018 @ 07:39

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0bb66e-Unused Car Sounds Restoration For Carbon Mod.7z (Size: 1.72MB) Latest Version
 
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