NFS MW: Carbon Handling Project by BDawg

Category: Miscellaneous | Game: Need for Speed: Most Wanted


NFS MW: Carbon Handling Project





So. I like Most Wanted. I also like Carbon. But the only reason I tolerate Carbon as a game is because it has Classic Muscle Cars, and they handle like a dream (heavy drifty cars is my style). Carbon has the best physics/handling and customization (which imo is hardly of any importance because all cars look better stock or with minimal changes anyway), but falls flat in every other aspect compared to Most Wanted imo.

Reboot of the Carbon Muscle Handling Pack, but it's going to cover all cars in the game (+ addons, aka Carbon cars that don't exist in Most Wanted).

All Tier 3 cars handling values taken from NATHANIEL900's Carbon Full Game Rebalance mod (albeit an old version since it got updated somewhat recently) with various changes where needed. It's way better than vanilla when it comes to car balance, but still not perfect.
Custom handling values for Tier 1 and 2 cars, as well as various add-on vehicles.

If using an existing save, you might need to rebuy/apply upgrades as the number of upgrades for some cars have been changed. New save recommended if installing addon cars. Import Basecars script first, Addoncars script 2nd into VLTed (due to dependencies on modified base car values).

Cars done:
All base game cars (including Bonus Cars such as SL65, GT2, Camaro, Player BMW, C6R which are purchaseable/customizable).

Bonus feature:
Black Edition Challenge (Camaro VS Police SUVs) is harder (5000 bounty every 10 seconds instead of 30000);
Optional: Limited/Non-recharging NOS;

Known issues:
BL4 (JV) might be easy because he might not be able to handle his car (although the car handles better now than it used to before)

Recommended mods:
https://nfsmods.xyz/mod/183
https://nfsmods.xyz/mod/986
https://nfsmods.xyz/mod/59
https://nfsmods.xyz/mod/639

Install/replace CARS folder only mods (don't install the scripts):
https://nfsmods.xyz/mod/835
https://nfsmods.xyz/mod/795

Addon cars (download links provided in Readme, Ed The Car Dealer config files and manufacturer/secondary logo resources provided):
71 Dodge Challenger R/T, 69 Dodge Charger R/T, 06 Dodge Challenger Concept, 67 Ford Shelby Mustang GT500, 06 Pagani Zonda F, Nissan Skyline R34, BMW M3, 70 Ford Mustang Boss 429, 03 Mustang, Ford SVT Focus, Nissan 350Z, Audi Sport Quattro, Alfa Romeo 159Ti, Chrysler Imperial, Koenigsegg CCX, Buick Riviera, 06 Ford Shelby Mustang GT500, Enzo Ferrari, Fiat 131 Abarth, Toyota MR2, Oldsmobile 442 (new), Honda Civic Type-R (new)

Latest changelog: Support for two more cars and some minor performance tweaks to the SL65, modern Challenger and Camaro

Credits:
NATHANIEL900: Some of the Tier 3 car performance stats used

Comments


BDawg (November 27, 2019 @ 10:23)
You add it the same way you would add any car, so, don't know.

damageW (November 26, 2019 @ 17:26)
you should add how to install the zonda. cause it won't work for me

BDawg (October 22, 2019 @ 09:37)
Here's a tiny update until I can be bothered to make a proper one (more cars and adapt for nlg's gt500):
- New data files for updated 350z and Skyline;
- Misc performance changes.
https://pastebin.com/N4bRX3EM

BDawg (July 09, 2019 @ 15:32)
whoops ignore the imperial lines

BDawg (July 09, 2019 @ 15:31)
Haven't really been working on or testing any cars lately, but if anyone wants a little update until then, copy this to VLTed:
https://pastebin.com/qeK1MbSh
oh and
update_field frontend camaro Cost 26000

Uploaded at: July 01, 2018 @ 10:52

Download

 
6784b5-CHP59.zip (Size: 181.77KB) Latest Version
 
048576-CHP57 V2.zip (Size: 159.16KB) Old Version
 
fa7c9d-CHP57.zip (Size: 161.18KB) Old Version