NFS MW: Carbon Handling Project by BDawg

Category: Miscellaneous | Game: Need for Speed: Most Wanted

NFS MW: Carbon Handling Project

So. I like Most Wanted. I also like Carbon. But the only reason I tolerate Carbon as a game is because it has Classic Muscle Cars, and they handle like a dream (heavy drifty cars is my style). Carbon has the best physics/handling and customization (which imo is hardly of any importance because all cars look better stock or with minimal changes anyway), but falls flat in every other aspect compared to Most Wanted.

Reboot of the Carbon Muscle Handling Pack, but it's going to cover all cars in the game (+ addons, aka Carbon cars that don't exist in Most Wanted).

All Tier 3 cars handling values taken from NATHANIEL900's Carbon Full Game Rebalance mod with some changes if deemed necessary (Lancer is underpowered, was slightly buffed speed wise). It's way better than vanilla when it comes to car balance, but still not perfect.


- Port all Tier 3 car handling values from said mod (for cars that exist in Most Wanted);
- Port all Tier 1 and 2 car handling values, possibly from RaTT's Carbon Ultimate Mod because they can be upgraded to Tier 3 worthy status, with some changes if deemed necessary;

- Port handling values for Carbon cars that don't exist in Most Wanted. Since I am not at liberty to share recompiled addon car files or addon ready car files in general, you'll have to do that process yourself, of course when said car handling values are added and new carname is provided;

- Custom handling values for various add-on cars.

If using an existing save, you might need to rebuy/apply upgrades as the number of upgrades for some cars have been changed. New save recommended if installing addon cars. Import Basecars script first, Addoncars script 2nd into VLTed.

Cars done:
All base game cars (including Bonus Cars such as SL65, GT2, Camaro, Player BMW, C6R which are purchaseable/customizable).

Bonus feature:
Black Edition Challenge (Camaro VS Police SUVs) is harder (5000 bounty every 10 seconds instead of 30000);

Known issues:
BL4 (JV) might be very easy because he might not be able to control his Viper lol.

Recommended mods:

Install/replace CARS folder only mods (don't install the scripts):

Addon cars (download links provided in Readme, Ed The Car Dealer config files and manufacturer/secondary logo resources provided):
71 Dodge Challenger R/T, 69 Dodge Charger R/T, 06 Dodge Challenger Concept, 67 Shelby GT500, 06 Pagani Zonda F, Nissan Skyline R34, BMW M3, 70 Ford Mustang Boss 429, 03 Mustang, Ford SVT Focus, Nissan 350Z, Audi Sport Quattro, Alfa Romeo 159Ti, Chrysler Imperial, Koenigsegg CCX (new model), Buick Riviera, 06 Ford Shelby Mustang GT500

Latest changelog: Adapted for new CCX replacing old one, Buick Riviera and 06 Ford Shelby Mustang GT500 + misc tweaks related to car price and performance


BDawg (June 08, 2019 @ 09:27)
How did I forget this, apparently when I was testing I did this but somehow didn't include it in the script:
update_field pvehicle 159ti MODEL Visual 159TI

BDawg (June 03, 2019 @ 19:37)
Another note because I always forget something:
The addition of the Mustang Boss has made it so previously owned/customized GT500s are invisible, don't know why. You'll have to buy/customize a new one.

BDawg (May 21, 2019 @ 17:11)
I forgot one thing for latest version, not gonna reupload:
Open VLTed, go to pvehicle > bmwm3 > set Random Opponent to True or Right Click bmwm3 > Edit Fields > untick Random Opponent

juankatellito (May 04, 2019 @ 20:39)

and if you separate the files to choose which ones to add and which ones do not, thanks

BDawg (May 01, 2019 @ 19:02)
Download link until website bugs are fixed:

Uploaded at: July 01, 2018 @ 10:52

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