NFS MW: Carbon Handling Project by BDawg

Category: Miscellaneous | Game: Need for Speed: Most Wanted

NFS MW: Carbon Handling Project

So. I like Most Wanted. I also like Carbon. But the only reason I tolerate Carbon as a game is because it has Classic Muscle Cars, and they handle like a dream (heavy drifty cars is my style). Carbon has the best physics/handling and customization (which imo is hardly of any importance because all cars look better stock or with minimal changes anyway), but falls flat in every other aspect compared to Most Wanted imo.

Reboot of the Carbon Muscle Handling Pack, but it's going to cover all cars in the game (+ addons, aka Carbon cars that don't exist in Most Wanted).

All Tier 3 cars handling values taken from NATHANIEL900's Carbon Full Game Rebalance mod (albeit an old version since it got updated somewhat recently) with various changes where needed. It's way better than vanilla when it comes to car balance, but still not perfect.
Custom handling values for Tier 1 and 2 cars, as well as various add-on vehicles.

If using an existing save, you might need to rebuy/apply upgrades as the number of upgrades for some cars have been changed. New save recommended if installing addon cars. Import Basecars script first, Addoncars script 2nd into VLTed (due to dependencies on modified base car values).

Cars done:
All base game cars (including Bonus Cars such as SL65, GT2, Camaro, Player BMW, C6R which are purchaseable/customizable).

Bonus feature:
Black Edition Challenge (Camaro VS Police SUVs) is harder (5000 bounty every 10 seconds instead of 30000);
Optional: Limited/Non-recharging NOS;

Known issues:
BL4 (JV) might be easy because he might not be able to handle his car (although the car handles better now than it used to before)

Recommended mods:

Install/replace CARS folder only mods (don't install the scripts):

Addon cars (download links provided in Readme, Ed The Car Dealer config files and manufacturer/secondary logo resources provided):
71 Dodge Challenger R/T, 69 Dodge Charger R/T, 06 Dodge Challenger Concept, 67 Ford Shelby Mustang GT500, 06 Pagani Zonda F, Nissan Skyline R34, BMW M3, 70 Ford Mustang Boss 429, 03 Mustang, Ford SVT Focus, Nissan 350Z, Audi Sport Quattro, Alfa Romeo 159Ti, Chrysler Imperial, Koenigsegg CCX, Buick Riviera, 06 Ford Shelby Mustang GT500, Enzo Ferrari, Fiat 131 Abarth, Toyota MR2, Oldsmobile 442 (new), Honda Civic Type-R (new)

Latest changelog: Support for two more cars and some minor performance tweaks to the SL65, modern Challenger and Camaro

NATHANIEL900: Some of the Tier 3 car performance stats used


Boogie (June 16, 2019 @ 22:37)
Hey Bdwag, Awesome mod.
I have a problem with the BMW M3. The model is there, but its completely black. Is this texture related?

BDawg (June 08, 2019 @ 09:27)
How did I forget this, apparently when I was testing I did this but somehow didn't include it in the script:
update_field pvehicle 159ti MODEL Visual 159TI

BDawg (June 03, 2019 @ 19:37)
Another note because I always forget something:
The addition of the Mustang Boss has made it so previously owned/customized GT500s are invisible, don't know why. You'll have to buy/customize a new one.

BDawg (May 21, 2019 @ 17:11)
I forgot one thing for latest version, not gonna reupload:
Open VLTed, go to pvehicle > bmwm3 > set Random Opponent to True or Right Click bmwm3 > Edit Fields > untick Random Opponent

juankatellito (May 04, 2019 @ 20:39)

and if you separate the files to choose which ones to add and which ones do not, thanks

Uploaded at: July 01, 2018 @ 10:52

Download (Size: 181.77KB) Latest Version
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