NFS MW: Carbon Handling Project by BDawg

Category: Miscellaneous | Game: Need for Speed: Most Wanted


NFS MW: Carbon Handling Project





So. I like Most Wanted. I also like Carbon. But the only reason I tolerate Carbon as a game is because it has Classic Muscle Cars, and they handle like a dream (heavy drifty cars is my style). Carbon has the best physics/handling and customization (which imo is hardly of any importance because all cars look better stock or with minimal changes anyway), but falls flat in every other aspect compared to Most Wanted imo.

Reboot of the Carbon Muscle Handling Pack, but it's going to cover all cars in the game (+ addons, aka Carbon cars that don't exist in Most Wanted).

All Tier 3 cars handling values taken from NATHANIEL900's Carbon Full Game Rebalance mod (albeit an old version since it got updated somewhat recently) with various changes where needed. It's way better than vanilla when it comes to car balance, but still not perfect.
Custom handling values for Tier 1 and 2 cars, as well as various add-on vehicles.

If using an existing save, you might need to rebuy/apply upgrades as the number of upgrades for some cars have been changed. New save recommended if installing addon cars. Import Basecars script first, Addoncars script 2nd into VLTed (due to dependencies on modified base car values).

Cars done:
All base game cars (including Bonus Cars such as SL65, GT2, Camaro, Player BMW, C6R which are purchaseable/customizable).

Bonus feature:
Black Edition Challenge (Camaro VS Police SUVs) is harder (5000 bounty every 10 seconds instead of 30000);
Optional: Limited/Non-recharging NOS;

Known issues:
BL4 (JV) might be easy because he might not be able to handle his car (although the car handles better now than it used to before)

Recommended mods:
https://nfsmods.xyz/mod/183
https://nfsmods.xyz/mod/986
https://nfsmods.xyz/mod/59
https://nfsmods.xyz/mod/639

Install/replace CARS folder only mods (don't install the scripts):
https://nfsmods.xyz/mod/835
https://nfsmods.xyz/mod/795

Addon cars (download links provided in Readme, Ed The Car Dealer config files and manufacturer/secondary logo resources provided):
71 Dodge Challenger R/T, 69 Dodge Charger R/T, 06 Dodge Challenger Concept, 67 Ford Shelby Mustang GT500, 06 Pagani Zonda F, Nissan Skyline R34, BMW M3, 70 Ford Mustang Boss 429, 03 Mustang, Ford SVT Focus, Nissan 350Z, Audi Sport Quattro, Alfa Romeo 159Ti, Chrysler Imperial, Koenigsegg CCX, Buick Riviera, 06 Ford Shelby Mustang GT500, Enzo Ferrari, Fiat 131 Abarth, Toyota MR2, Oldsmobile 442 (new), Honda Civic Type-R (new)

Latest changelog: Support for two more cars and some minor performance tweaks to the SL65, modern Challenger and Camaro

Credits:
NATHANIEL900: Some of the Tier 3 car performance stats used

Comments


NATHANIEL900 (April 05, 2019 @ 21:29)
wait nvm i messed up but i didnt say yes

NATHANIEL900 (April 05, 2019 @ 21:29)
You forgot to ask me first but I'm glad to see my handling be put into nfsmw

BDawg (March 19, 2019 @ 13:53)
ANNOUNCEMENT: This project will be rebooted under a different name (Carbon Handling Project), will be much better in quality and will focus on all car types (not just Muscle).
- Will initially focus on all Tier 3 cars that are in both games, thus balancing won't be needed as values will be taken from the Carbon Rebalance mod.
- Custom Cars will require you to recompile them yourself as I am not at liberty to share other people's work, even when recompiled to work as add-ons. File names will be provided.

BDawg (August 09, 2018 @ 19:58)
NOTE 4: The lack of updates ATM is because I decided to do a stock playthrough of the game first before continuing on with the mod.

BDawg (July 17, 2018 @ 14:56)
Nope, why?


Uploaded on July 01, 2018 at 10:52:33.
Last updated on June 26, 2020 at 09:13:08.

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