NFSMW X360 Visuals by osdever

Category: Textures | Game: Need for Speed: Most Wanted


NFSMW X360 Visuals





The day has come, MW doesn't look shit anymore. I'm osdever, and I proudly introduce y'all to my new mod: NFSMW X360 Visuals! By the way, unlike all other "X360" mods, this one is not just resembling that version of the game: all the values are actually from it, as I've managed to extract the VLT files of it recently. Anyways, let's move on to the changes!

- The lighting and the visual filter of the game were changed to X360 values. The game is still yellow-ish, thus keeping the atmosphere, but it's not piss yellow anymore. It actually looks nice.
- The light flares were changed to X360 values. Cop lights are not plain red/blue anymore, and they actually look like lights now. The white cop light has been removed to match the X360 version.
- The light flare textures were changed to X360 ones.
- The pursuit lighting pulse (the blue one, I don't know how is it called) has been changed to match the X360 version.

Only four changes, might you ask? Well, I've got one more: I'm releasing the second version of my X360 textures now! It's still not done, and it still uses TexMod, but it's got more textures now. Link: https://mega.nz/#!nsZRhaYK!yc3rmQIT8qNQy3RDfG2MwoNYspLM_peio6lIPvjaYd8. Now let's install it.

Installation:
Step 1: Unpack the archive to the game's main folder.
Step 2: Install the included NFSMS script using NFS-VltEd.
Step 3 (Optional): Run the game with my Xbox 360 Textures mod for best result.
Step 4: Have fun!

That's it for this mod for now. Thanks for downloading!

Comments


JOHN30011887 (September 17, 2018 @ 16:33)
Looks alot better, thanks for this :)

Ramiro0045 (September 13, 2018 @ 05:40)
LightStreaks.CT Don't Work for Me
So I Make A Edited Version From elaymm4 File
Link: www.mediafire.com/file/p2ypozcf3v66nc0/MostWantedFeatures.CT/file

Danteska (August 18, 2018 @ 20:25)
Looks really nice, keep up the good work, hope to see better vinyl textures from you one day :)

osdever (August 13, 2018 @ 12:40)
NFSBusiness, it's HUD scale values. I included them in the first version of my textures mod.

NFSBusiness (August 12, 2018 @ 14:06)
How did you get the HUD to move inward just like the 360 version in your thumbnail? The 'safe zone' I mean.

Uploaded at: August 11, 2018 @ 16:09

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