NFS Carbon Performance Reworking

(First of all, sorry for my bad English, I'm Spanish, but anyway)
⚠️ NOTE Changelog online available in: <https://github.com/JesusRondon2310/Need-for-Speed-Carbon-Perfomance-Rework/blob/main/Documentation/ChangeLog.md>
(Installation steps below)
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🔍 Overview
Have you ever imagined what Need for Speed Carbon would be like with the performance of the cars from Most Wanted? Yes, well that's what this mod comes to make a reality, it wasn't very disappointing to see how the M3 GTR went from reaching 389 kph and having amazing maneuverability in Most Wanted that became a car with limited maneuverability, average acceleration and a top speed of only 322 kph (don't get me wrong 322 kph is low for a Need for Speed from the black box era and even more so being the direct sequel to Most Wanted, but in real life it is high). Well that's what this mod comes to do, in short port and improve the performance of the more than 50 cars from Need for Speed Carbon, the performance of all the Most Wanted cars present in Carbon and the exclusive ones from Carbon such as the CCX or the Skyline R34.
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🚀 Features
🏎️ Core Improvements:
- Performance Improvements:
- Acceleration and top speeds ported from Most Wanted (BMW M3 GTR: 322 kph → 389 kph).
- Enhanced & lighter car handling.
- Other Improvements:
- Some car Tiers rejigged.
- Price changes (in order to accommodate the position of the cars).
- Fixed wheel alignment and some body kits issues.
🛠️ Advanced Mechanics:
- "Realistic" Turbo and Supercharger Functionality
- Vehicle Reworks:
- Complete overhauls (e.g., Alfa Romeo Brera).
- Balance changes (e.g., Lamborghini Murciélago: 396 kph → 390 kph, but the Lamborghini Murciélago LP640 now has 396 kph).
- Ride height adjustments.
- Car Conversions (Since Rev 2.2):
- Greatly improves the overall performance of the car by changing the transmission type (e.g. FWD to AWD).
- Restored original drift physics for `Carbon Battle Royale` [Since Rev 3.0]
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🔄 NODE CHANGES
- Brakes
- Caraudio
- Chassis
- Ecar
- Engine
- Engineaudio
- Frontend
- Gameplay (Since Rev 3.0 `CBR Only`)
- Induction
- Pvehicle
- Presetride
- Shiftpattern (only for bmw m3 gtr)
- Tires
- Transmission
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📋 Requirements
- Need for Speed Carbon (v1.4 recommended)
- Modding Tools:
- VlTed v4.6: <https://nfs-tools.blogspot.com/2019/02/nfs-vlted-v46-released.html>
- OVGI v1.4: <https://nfsmods.xyz/mod/5290>
- Binary v2.9.0: <https://nfsmods.xyz/mod/1638>
🔎 Compatibility
✅ Tested/Confirmed Working With:
- Improvement Mod v2 (10/01/2025 - onwards): <https://nfsmods.xyz/mod/855>
- Carbon Battle Royale 1.2.5 (Since Rev 3.0): <https://nfsmods.xyz/mod/1211>
- Endgame Mod (Since Rev 3.1 Latest): <https://nfsmods.xyz/mod/1039>
- NFSC: MW'05 shiftpattern/ShiftSND Port by ElNico (Since Rev 3.1 Latest): <https://nfsmods.xyz/mod/6237>
- NFSMW-WORLD Steering Options Universal Pack by ElNico (Since Rev 3.1 Latest): <https://www.nfsaddons.com/downloads/nfsc/tools/9745/nfsmw-world-steering-options-universal-pack.html>
❌ Untested/Unconfirmed:
- Ultimate Mod
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⚙️ Installation
There are several options for VlTed and OVGI:
(make a backup of the files before installing the mod you know)
1. Each Car has a `.nfsms`, so you can try each one individually.
2. There is a `.nfsms` that installs the performance of all cars instantly.
3. And finally there is a folder that says `Optionals` that are just added and another that says `Cameras` which is the camera configuration that I use to play the game. I put them there in case you want to try them :)
👣 Steps
Choose Installation Method:
- All in One: With `Ovgi` or `Vlted`, go to the `File` section, after `Import`, select the `ModScript` option and select the `All in 1.nfsms` file, after that a box will appear with the `Install` button, when finished go back to `File` and press `Save` and that's it!
- Manual Selection: Individual `.nfsms` files for each vanilla car and some with exclusive body kits from `Cabon Battle Royale` and `Improvement Mod V2`, the installation as in `All in 1`.
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🎨 Optional Add-ons
- New colors: (Applied with binary).
- Carrera GT: Real-life silver.
- Lancer EVO IX: Metallic gray, similar to NFS ProStreet.
- SKYLINE: Light blue, similar to NFS ProStreet.
- Viper: Red.
- Supra: Red.
- CCX: Iridescent gray, similar to NFS ProStreet.
- RX7: Iridescent light blue, similar to NFS ProStreet.
- Improved Cameras (Various presets)
- Reprice for Vanilla Cars
- Maxed Presets From Challenge Series, Bosses & Wingmans
Added Rev 1.0:
1. In the `Optionals` folder, the option to max the preset cars of the bosses and also their companions was added, as well as the option to max the presets of the cars of the challenge series.
Added in Rev 2.2:
1. A new folder called `CarConversions` has been added for future vehicle improvements, currently only the Mitsubishi Eclipse GS-T.
Added in Rev 3.0:
1. An option to lower the difficulty of drift races in the `Carbon Battle Royale` mod has been added to the `Optionals` folder.
Added in Rev 3.1:
1. Two new scripts for the game's cameras have been added to the `Optionals` folder.
2. Added scripts for compatibility with the `Endgame` mod.
3. Added a markdown with instructions for navigating between files.
Added in Rev 3.1.2
1. A new feature added: `Supercharger SFX`. (More Info in the Changelog)
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⚠️ Important Notes
For those interested in knowing more:
Well, speaking of the ["Realistic" Turbo Functionality] section, well, like turbos in real life, this mod comes to replicate them, bringing with it the famous and scary [Turbo-Lag], but it is not as much as you are imagining, that is, it does not take 5 business days to charge the turbo as it happens in real life, it is more gameplay friendly, that is, the final effect that I wanted to achieve by bringing the turbo lag is not the time it takes to charge the turbo but the kick that the turbo gives when it is at 100% operation, if you want to know what I was guided by to replicate it here I leave you a link to a youtube video of a dyno with metrics [https://youtu.be/NxL3luSwLL0?si=YlBJ-cxv9e2cjYlB], as you could see if you saw the video the operation of the turbo lag is similar with this mod, the turbo is activated at a certain rpm (each car has its own) and the turbo kick is noticeable when it reaches 100% use, you can see the operation with a custom hud [https://nfsmods.xyz/mod/1903] or use the one I use [https://nfsmods.xyz/mod/6169], but that is what I mean by turbo lag and in case you want to know the Supercharger does not have turbo lag, but it is not broken.
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⛔ Distribution Policy
This mod has no distribution conditions. You are free to do whatever you want with it, but if you plan to use it as a base or in mod packs, you must give credit:
'Example: Based on Platanito22's mod [NFS Carbon Performance Reworking], Modified by (your name)'
- Allowed:
- Mod packs and derivatives
- Redistributions with credit
---
⚠️ WARNING
- Due to the nature of the mod, there are some bosses that become more competitive, if not difficult (especially in the canyon), but it's more than anything, at the beginning and then everything will be more "relaxed", because I already went through it (in order to test my own mod) to see if the game became unbearable or just becomes a little more complicated and my conclusion was that it is 'passable', the game does not become unplayable (I'm talking about the AI and the AI of the bosses).
- This mod is currently compatible with several mods, I haven't tested it with other mods like Ultimate, but I don't think it's completely incompatible with those mods since it's a performance boost for the cars and doesn't affect any of the gameplay of those mods.
- When installing the mod on versions for `VlTed Tool`, it will throw an exception saying `Invalid Parameter Count`. This is because `VlTed` doesn't interpret files with spaces in their names. This is done to be compatible with `OVGI`, and with this one, no errors will occur (not that I know of, it should be noted).
- Finally, the mod does not affect the car in any way without upgrades, it will remain the same as the vanilla game, the improvements will be reflected when maxed out the cars.
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❓ FAQ
Q: Will you update this mod?
A: Probably yes.
Q: This mod buffs the performance of the Improvement Mod add-on cars?
A: Since Rev 2.0
Q: Is it normal that when installing the Audi Lemans or M3 GTR mod I get an error?
A: No, it was normal before but I already fixed it in Rev 3.1.2 :]
Q: Are you planning to make an update for the CBR add-on cars?
A: No.
Q: Can the mod be updated after being installed the first time?
A: Yes, although I recommend doing this with a fresh copy of the game or right after installing the `Improvement Mod` for example, but yes, you can install this mod with a copy of the game with other mods already installed or reinstall it to update it after installing it for the first time, but remember that after installing it with an already existing save game, I highly recommend making a new one.
---
🧾 Changelog
. initial version release - 05/03/25
. Rev 1.0 - Released - 08/03/25
. Rev 1.1 - Changelog Soon - 09/03/25
. Rev 1.1.1 - Changelog updated on github and added to file - 10/03/25
.Rev 2.0 - Now supports Improvement Mod V2 add-on cars
.Rev 2.0.1 - Vanilla Corvette Z06 Body Kits Hotfix
.Rev 2.1 - Improved handling for some Tier 3 and Tier 2 cars
.Rev 2.2 - Fixed Some Bugs, Improved handling of some Tier 3 cars (BMW M3 GTR, Toyota Supra), Mitsubishi Eclipse added conversion from FWD to AWD (Better Handling `+`, Less Top Speed `-`)
.Rev 3.0 - Changelog online on Github. - 19/05/25
.Rev 3.1 - Changelog online on Github. - 23/05/25
.Rev 3.1.1 - Fixed some bugs with installer & some balance changes - 04/06/25
.Rev 3.1.2 - Fixed some bugs with installer; some balance changes and new feature added! - 07/06/25
"Thanks for downloading! If you find any bugs, let me know in the comments."
Nos pillamos :v
Comments

Platanito22 (April 09, 2025 @ 14:38)
I know I said that something similar didn't happen to me, but to be honest I remembered it after I responded to your inconvenience, anyway, thank you very much for reporting, if you find something similar please report it too!
Platanito22 (April 09, 2025 @ 14:37)
Greetings @NusaNFS, don't worry about that, thank goodness you were able to solve your problem, if you're interested in knowing, something similar happened to me too, but with level 3 cars, more specifically the Murciélago LP640, which when I used it the game crashed, but the reason for the crash was that I had installed ECv4.0 and hadn't made a new save game and when installing the mod and using it with an existing save game it gave me those kinds of problems.-min.png)
NusaNFS (April 09, 2025 @ 06:06)
@Platanito22 Hi, I solve my problem, I think the cause of crash on race with AI racer is because I installing your mod with OVGI v1.2. When I install your mod with OVGI v1.4 (latest version), there no error log and the crash not happen again. So Im sorry for making messy with my comment. Thank you and keep the great works, man.
Platanito22 (April 08, 2025 @ 21:41)
Greetings @NusaNFS, well that problem you mention is quite rare, to be honest nothing similar has happened to me taking into account that I use that mod daily in my own nfs carbon (I use ovgi too), that's why your case seems so curious to me, anyway, if you could provide me with more information about that problem it would be of great help, you could also contact me to help me solve it, but for now I'm going to get to work on that-min.png)
NusaNFS (April 07, 2025 @ 22:13)
Hi, i think this mod is nice but i have problem. Im using this mod for NFS Carbon Improvement v2 so I install the mod with "Improvement v2" that this mod provided. When installing with OVGI I got bunch of error (like the data not match or not found) and when I do circuit in quick race with upgraded tier 1 or tier2 cars it crashed my game, but when I test it in checkpoint race the mod run smoothly. I hope you can fix this problem. GREAT WORKSDownload
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