Nfs Carbon Performance Reworking

(Installation steps below)
Hey, how's everything going? Platanito22 here with a phenomenal mod
(First of all, sorry for my bad English, I'm Spanish, but anyway)
(I won't keep a good version control here, the reason is, on GitHub it's easier; so if you want to know what the latest version is, go to the project repository, you'll surely find it there)
---
π Overview
Have you ever imagined what Need for Speed ββCarbon would be like with the performance of the cars from Most Wanted? Yes, well that's what
this mod comes to make a reality, it wasn't very disappointing to see how the M3 GTR went from reaching 389 kph and having amazing maneuverability
in Most Wanted that became a car with limited maneuverability, average acceleration and a top speed of only 322 kph
(don't get me wrong 322 kph is low for a Need for Speed ββfrom the black box era and even more so being the direct sequel to Most Wanted,
but in real life it is high).
Well that's what this mod comes to do, in short port and improve the performance of the more than 50 cars from Need for Speed ββCarbon
the performance of all the Most Wanted cars present in Carbon and the exclusive ones from Carbon such as the CCX or the Skyline R34.
---
π Features
ποΈ Core Improvements
- Performance Improvements:
- Acceleration and top speeds ported from Most Wanted (M3 GTR: 322kph β 389kph)
- Enhanced & lighter car handling
- Some car Tiers rejigged
- Price changes (in order to accommodate cars)
- Fixed wheel alignment and some bodykit issues
π οΈ Advanced Mechanics
- "Realistic" Turbo Functionality
- Supercharger tweaks
- Vehicle Reworks:
- Complete overhauls (e.g., Alfa Romeo Brera)
- Buff/Nerf adjustments (e.g., Murcielago: 396kph β 390kph, but the Murcielago LP640 has the 396kph)
- Ride height adjustments
---
βοΈ Installation
There are several options for VlTed and OVGI:
(make a backup of the files before installing the mod you know)
1. Each Car has a `.nfsms`, so you can try each one individually, they are in different folders, one is for vanilla and another for the
improvement mod.
2. There is a `.nfsms` that installs the performance of all cars instantly.
3. And finally there is a folder that says Optionals that are just added and another that says Better Cameras which is the camera configuration that I use
to play the game I put them there in case you want to try them :)
Added Rev 1.0!
1. A `.nfsms` called updates has been added, in this script all the updates I make will go; The individual `.nfsms` already bring with them the integrated changes, I have done it this way so as not to saturate the main file.
2. In the `Optionals` folder, the option to max the preset cars of the bosses and also their companions was added, as well as the option to max the presets of the cars of the challenge series.
π Requirements
- Need for Speed Carbon (v1.4 recommended)
- Modding Tools:
- VlTed: `https://nfs-tools.blogspot.com/2019/02/nfs-vlted-v46-released.html`
- OVGI: `https://nfsmods.xyz/mod/5290`
- Binary: `https://nfsmods.xyz/mod/1638`
π£ Steps
Choose Installation Method:
- Full Package: With ovgi or vlted, go to File, then import, select ModScript option and select the `all in 1.nfsms` file, after that a box will appear with the `install` button, when finished go back to `File` and press `Save` and that's it!
- Manual Selection: Individual `.nfsms` files per car.
- Updates: It is installed with the `Full Package`; After installing `all in 1.nfsms` you must install `Updates.nfsms` to have the most updated version of the mod.
π¨ Optional Add-ons
- New Colors: Applied With Binary
- Unlocked Bonus Cars
- Improved Cameras (Personal Configuration)
---
β οΈ Important Notes
For those interested in knowing more:
Well, speaking of the ["Realistic" Turbo Functionality] section, well, like turbos in real life, this mod comes to replicate them, bringing with it the famous and scary [Turbo-Lag], but it is not as much as you are imagining, that is, it does not take 5 business days to charge the turbo as it happens in real life, it is more gameplay friendly, that is, the final effect that I wanted to achieve by bringing the turbo lag is not the time it takes to charge the turbo but the kick that the turbo gives when it is at 100% operation, if you want to know what I was guided by to replicate it here I leave you a link to a youtube video of a dyno with metrics `https://youtu.be/NxL3luSwLL0?si=YlBJ-cxv9e2cjYlB`, as you could see if you saw the video the operation of the turbo lag is similar with this mod, the turbo is activated at a certain rpm (each car has its own) and the turbo kick is noticeable when it reaches 100% use, you can see the operation with a hud from `https://nfsmods.xyz/mod/1903` or use the one I use `https://nfsmods.xyz/mod/6169`, but that is what I mean by turbo lag and in case you want to know the Supercharger does not have turbo lag, but it is not broken.
π NODE CHANGES
- Brakes
- Caraudio
- Chassis
- Ecar
- Engine
- Engineaudio
- Frontend
- Induction
- Pvehicle
- Presetride
- Shiftpattern (only for bmw m3 gtr)
- Tires
- Transmission
---
β Distribution Policy
This mod has no distribution conditions. You are free to do whatever you want with it, but if you plan to use it as a base or in mod packs, you must give credit:
`Example: Based on Platanito22's mod [Nfs Carbon Performance Reworking], Modified by (your username)`
Allowed:
- Mod packs and derivatives
- Redistributions with credit
---
β οΈ WARNING
Due to the nature of the mod, there are some bosses that become more competitive, if not difficult (especially in the canyon),
but it's more than anything, at the beginning and then everything will be more "relaxed", because I already went through it (in order to test my own mod) to see if the game
became unbearable or just becomes a little more complicated and my conclusion was that it is 'passable', the game does not become unplayable (I'm talking about the AI ββand
the AI ββof the bosses).
Another thing is that when you see the performance port of MW you will think, can it be used with the NFSC: MW'05 shiftpattern/ShiftSND Port <https://nfsmods.xyz/mod/6237>?, well
that I don't know for sure because I made the mod long before I even knew about the existence of that mod.
This mod is currently compatible with the Improvement Mod v2: <https://nfsmods.xyz/mod/855>, I haven't tried it with other mods like Ultimate, CBR or Endgame,
but I don't think it's totally incompatible with those mods as it's a performance improvement for the cars and doesn't touch any of the gameplay of those mods.
The mod does not affect the car in any way without upgrades, it will remain the same as the vanilla game, the improvements will be reflected when maxed out the cars. (I forgot to mention it before).
Finally, this mod ONLY MODIFIES THE CARS IN THE VANILLA GAME, keep that in mind.
---
π Compatibility
β Confirmed Working With:
- Improvement Mod v2: https://nfsmods.xyz/mod/855
β Untested/Unconfirmed:
- Ultimate/CBR/Endgame Mods
- NFSC: MW'05 shiftpattern/ShiftSND Port: https://nfsmods.xyz/mod/6237
---
β FAQ
Q: Will you update this mod?
A: Just for bugs. Consider it feature complete.
Q: This mod buff the performance of the Improvement Mod add-on cars?
A: No, although if you want I can make a separate mod for that.
---
π§Ύ Changelog
. initial version release 05-03-25
. Rev 1.0 Released 08-03-25
. Rev 1.1 Changelog Soon 09-03-25
"Thanks for downloading! If you find any bugs, let me know in the comments."
Nos pillamos :v